public RuleIgo(Healpix.Healpix pix) : base(pix) { int n = GetMaxIndex(); TerritoryArrangement = new PieceKind[n]; for (int i = 0; i < n; i++) { TerritoryArrangement[i] = PieceKind.PIECE_EMPTY; } }
public GameRule(Healpix.Healpix pix) { pixelization = pix; int n = GetMaxIndex(); PieceArrangement = new PieceKind[n]; for (int i = 0; i < n; i++) { PieceArrangement[i] = PieceKind.PIECE_EMPTY; } CreatePiecePositionTable(); }
public RuleOthello(Healpix.Healpix pix) : base(pix) { }