Beispiel #1
0
        public RuleIgo(Healpix.Healpix pix)
            : base(pix)
        {
            int n = GetMaxIndex();

            TerritoryArrangement = new PieceKind[n];
            for (int i = 0; i < n; i++)
            {
                TerritoryArrangement[i] = PieceKind.PIECE_EMPTY;
            }
        }
Beispiel #2
0
        public GameRule(Healpix.Healpix pix)
        {
            pixelization = pix;

            int n = GetMaxIndex();

            PieceArrangement = new PieceKind[n];
            for (int i = 0; i < n; i++)
            {
                PieceArrangement[i] = PieceKind.PIECE_EMPTY;
            }

            CreatePiecePositionTable();
        }
Beispiel #3
0
 public RuleOthello(Healpix.Healpix pix)
     : base(pix)
 {
 }