Beispiel #1
0
    public void treatMessage(object s, MessageEventArgs e)
    {
        var generalResult = JsonUtility.FromJson <ResultClass>(e.Data);

        //if message is headsets data
        if (generalResult.id == 1)
        {
            HeadsetResultClass res = JsonUtility.FromJson <HeadsetResultClass> (e.Data);
            headsets = res;
            UnityMainThreadDispatcher.Instance().Enqueue(populateButtons());
        }

        return;
    }
Beispiel #2
0
    void Start()
    {
        headsets = null;
        string URL = "wss://emotivcortex.com:54321";

        ws = new WebSocket(URL);

        ws.OnMessage += new EventHandler <MessageEventArgs> (treatMessage);

        ws.OnOpen += (sender, e) =>
        {
            Debug.Log("Connected to socket");
        };

        ws.OnError += (sender, e) => {
            Debug.Log("Error on the socket: " + e.Message);
        };

        ws.Connect();

        InvokeRepeating("checkDevices", 1.0f, 0.5f);
    }
Beispiel #3
0
    /*public static GameObject FindObject(GameObject parent, string name)
     * {
     * //TODO as vezes ta dando null reference exception na linha de baixo
     *      Transform[] trs= parent.GetComponentsInChildren<Transform>(true);
     *      foreach(Transform t in trs){
     *              if(t.name == name){
     *                      return t.gameObject;
     *              }
     *      }
     *      return null;
     * }*/

    public IEnumerator populateButtons()
    {
        //TODO check for headsets not here anymore and delete the button related to them.
        if (headsets.result != null)
        {
            foreach (HeadsetClass headset in headsets.result)
            {
                if (!devices.Contains(headset.id))
                {
                    devices.Add(headset.id);
                    GameObject newButton = Instantiate(headsetButton, parent.transform);
                    newButton.GetComponentInChildren <TextMeshProUGUI> ().text = headset.id;
                    newButton.GetComponent <ButtonClicked> ().headset          = headset;
                    newButton.SetActive(true);
                }
            }
        }
        else
        {
            Debug.Log("headsets.result eh null");
        }
        headsets = null;
        yield return(0);
    }