Beispiel #1
0
        void InitializeSerializedProperties()
        {
            m_OnBeforePageShown = serializedObject.FindProperty(k_OnBeforeShownEventPropertyPath);

            /* [NOTE] this would force the callbacks to be "editor + runtime" every time the tutorial page is selected
             * (but not when the callback is added for the first time),
             * but this might go against the will of the user */
            //ForceCallbacksListenerState(m_OnBeforePageShown, UnityEngine.Events.UnityEventCallState.EditorAndRuntime);

            m_OnAfterPageShown     = serializedObject.FindProperty(k_OnAfterShownEventPropertyPath);
            m_OnBeforeTutorialQuit = serializedObject.FindProperty(k_OnBeforeTutorialQuitEventPropertyPath);
            m_OnTutorialPageStay   = serializedObject.FindProperty(k_OnTutorialPageStayEventPropertyPath);

            SerializedProperty paragraphs = serializedObject.FindProperty(k_ParagraphPropertyPath);

            if (paragraphs == null)
            {
                m_WarningMessage = string.Format(
                    Tr("Unable to locate property path {0} on this object. Automatic masking updates will not work."),
                    k_ParagraphPropertyPath
                    );
            }
            else if (paragraphs.arraySize > 0)
            {
                SerializedProperty firstParagraph = paragraphs.GetArrayElementAtIndex(0);

                m_MaskingSettings = firstParagraph.FindPropertyRelative(k_ParagraphMaskingSettingsRelativeProperty);
                if (m_MaskingSettings == null)
                {
                    m_WarningMessage = string.Format(
                        Tr("Unable to locate property path {0}.Array.data[0].{1} on this object. Automatic masking updates will not work."),
                        k_ParagraphPropertyPath,
                        k_ParagraphMaskingSettingsRelativeProperty
                        );
                }

                m_Type            = firstParagraph.FindPropertyRelative(k_ParagraphTypeProperty);
                m_HeaderMediaType = (HeaderMediaType)m_Type.intValue;
                var headerMediaParagraphType = (ParagraphType)m_Type.intValue;
                // Only Image and Video are allowed for the first paragraph which is always the header media in the new fixed tutorial page layout.
                if (headerMediaParagraphType != ParagraphType.Image && headerMediaParagraphType != ParagraphType.Video)
                {
                    m_Type.intValue = (int)ParagraphType.Image;
                }

                m_Video = firstParagraph.FindPropertyRelative(k_ParagraphVideoRelativeProperty);
                m_Image = firstParagraph.FindPropertyRelative(k_ParagraphImageRelativeProperty);

                switch (paragraphs.arraySize)
                {
                case 2: SetupNarrativeOnlyPage(paragraphs); break;

                case 4: SetupSwitchTutorialPage(paragraphs); break;

                case 3:
                default:
                    SetupNarrativeAndInstructivePage(paragraphs); break;
                }
            }
        }
        void DrawSimplifiedInspector()
        {
            EditorGUILayout.BeginVertical();

            if (m_Type != null)
            {
                EditorGUILayout.LabelField(Localization.Tr("Header Media Type"));
                m_HeaderMediaType = (HeaderMediaType)EditorGUILayout.EnumPopup(GUIContent.none, m_HeaderMediaType);
                m_Type.intValue   = (int)m_HeaderMediaType;

                EditorGUILayout.Space(10);
            }

            RenderProperty(Localization.Tr("Media"), m_HeaderMediaType == HeaderMediaType.Image ? m_Image : m_Video);

            EditorGUILayout.Space(10);

            RenderProperty(Localization.Tr("Narrative Title"), m_NarrativeTitle);

            EditorGUILayout.Space(10);

            RenderProperty(Localization.Tr("Narrative Description"), m_NarrativeDescription);

            EditorGUILayout.Space(10);

            RenderProperty(Localization.Tr("Instruction Title"), m_InstructionTitle);

            EditorGUILayout.Space(10);

            RenderProperty(Localization.Tr("Instruction Description"), m_InstructionDescription);

            if (m_CriteriaCompletion != null)
            {
                EditorGUILayout.Space(10);
                EditorGUILayout.LabelField(Localization.Tr("Completion Criteria"));
                EditorGUILayout.PropertyField(m_CriteriaCompletion, GUIContent.none);
                EditorGUILayout.PropertyField(m_Criteria, GUIContent.none);
            }

            if (m_NextTutorial != null)
            {
                EditorGUILayout.Space(10);
                RenderProperty(Localization.Tr("Next Tutorial"), m_NextTutorial);
                RenderProperty(Localization.Tr("Next Tutorial button text"), m_TutorialButtonText);
            }

            EditorStyles.label.wordWrap = true;

            //DrawLabelWithImage(Localization.Tr("Custom Callbacks");
            EditorGUILayout.BeginHorizontal();

            s_ShowEvents = EditorGUILayout.Foldout(s_ShowEvents, s_EventsSectionTitle);
            if (k_IsAuthoringMode && GUILayout.Button(Localization.Tr("Create Callback Handler")))
            {
                CreateCallbackHandlerScript("TutorialCallbacks.cs");
                InitializeEventWithDefaultData(m_OnBeforePageShown);
                InitializeEventWithDefaultData(m_OnAfterPageShown);
                GUIUtility.ExitGUI();
            }
            EditorGUILayout.EndHorizontal();


            EditorGUILayout.Space(10);
            if (s_ShowEvents)
            {
                if (TutorialEditorUtils.EventIsNotInState(m_OnBeforePageShown, UnityEngine.Events.UnityEventCallState.EditorAndRuntime))
                {
                    TutorialEditorUtils.RenderEventStateWarning();
                    EditorGUILayout.Space(8);
                }
                RenderEventProperty(s_OnBeforeEventsTitle, m_OnBeforePageShown);
                EditorGUILayout.Space(5);
                if (TutorialEditorUtils.EventIsNotInState(m_OnAfterPageShown, UnityEngine.Events.UnityEventCallState.EditorAndRuntime))
                {
                    TutorialEditorUtils.RenderEventStateWarning();
                    EditorGUILayout.Space(8);
                }
                RenderEventProperty(s_OnAfterEventsTitle, m_OnAfterPageShown);
                EditorGUILayout.Space(10);
            }

            RenderProperty(Localization.Tr("Enable Masking"), m_MaskingSettings);

            EditorGUILayout.EndVertical();

            DrawPropertiesExcluding(serializedObject, k_PropertiesToHide);

            serializedObject.ApplyModifiedProperties();
        }