public void Deserialize(IDataReader reader)
 {
     FurnituresInfos = new HavenBagFurnitureInformation[reader.ReadShort()];
     for (var i = 0; i < FurnituresInfos.Length; i++)
     {
         (FurnituresInfos[i] = new HavenBagFurnitureInformation()).Deserialize(reader);
     }
 }
        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(((short)(m_furnituresInfos.Count)));
            int furnituresInfosIndex;

            for (furnituresInfosIndex = 0; (furnituresInfosIndex < m_furnituresInfos.Count); furnituresInfosIndex = (furnituresInfosIndex + 1))
            {
                HavenBagFurnitureInformation objectToSend = m_furnituresInfos[furnituresInfosIndex];
                objectToSend.Serialize(writer);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                HavenBagFurnitureInformation furnitureInformation = new HavenBagFurnitureInformation();
                furnitureInformation.Deserialize(reader);
                this.furnituresInfos.Add(furnitureInformation);
            }
        }
Beispiel #4
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        public override void Deserialize(IDataReader reader)
        {
            var furnituresInfosCount = reader.ReadUShort();

            FurnituresInfos = new List <HavenBagFurnitureInformation>();
            for (var furnituresInfosIndex = 0; furnituresInfosIndex < furnituresInfosCount; furnituresInfosIndex++)
            {
                var objectToAdd = new HavenBagFurnitureInformation();
                objectToAdd.Deserialize(reader);
                FurnituresInfos.Add(objectToAdd);
            }
        }
        public override void Deserialize(ICustomDataInput reader)
        {
            var countFurnituresInfos = reader.ReadShort();

            FurnituresInfos = new List <HavenBagFurnitureInformation>();
            for (short i = 0; i < countFurnituresInfos; i++)
            {
                HavenBagFurnitureInformation type = new HavenBagFurnitureInformation();
                type.Deserialize(reader);
                FurnituresInfos.Add(type);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            int furnituresInfosCount = reader.ReadUShort();
            int furnituresInfosIndex;

            m_furnituresInfos = new System.Collections.Generic.List <HavenBagFurnitureInformation>();
            for (furnituresInfosIndex = 0; (furnituresInfosIndex < furnituresInfosCount); furnituresInfosIndex = (furnituresInfosIndex + 1))
            {
                HavenBagFurnitureInformation objectToAdd = new HavenBagFurnitureInformation();
                objectToAdd.Deserialize(reader);
                m_furnituresInfos.Add(objectToAdd);
            }
        }