Beispiel #1
0
 /// <summary>
 /// ExitButton1
 /// </summary>
 public void ExitButton1Func2()
 {
     inputField.enabled = true;
     dropdown1.enabled  = true;
     dropdown2.ClearOptions();
     LinePointText.text = "";
     dropdown3.gameObject.SetActive(false);
     dropdown2.gameObject.SetActive(false);
     LineCountText.gameObject.SetActive(false);
     LinePointText.gameObject.SetActive(false);
     dropdown3.ClearOptions();
     NowLineNetCount      = 0;
     NowLineNetNumber     = 0;
     IsSeletingMode       = false;
     IsLineNetCountChange = false;
     Button3.gameObject.SetActive(true);
     JudgeText.text = "";
     JudgeText.gameObject.SetActive(false);
     ExitButton1.gameObject.SetActive(false);
     IsLineNetChange = false;
     Have_SeletPointList.Clear();
     LineNets.Clear();
     NowLineNet = null;
     IsSure     = false;
 }
Beispiel #2
0
 /// <summary>
 /// 选择不同线网过程
 /// </summary>
 public void LineNetJudge()
 {
     if (IsSeletingMode && IsLineNetCountChange)
     {
         LineNets.Clear();
         dropdown2.ClearOptions();
         dropdown2.gameObject.SetActive(true);
         LinePointText.gameObject.SetActive(true);
         SeletLineNet = int.Parse(dropdown3.captionText.text);
         Judge();
         List <string> vs = new List <string>();
         for (int i = 1; i <= SeletLineNet; i++)
         {
             vs.Add("线网" + i.ToString());
             LineNet lineNet = new LineNet()
             {
                 LineNumber = i
             };
             LineNets.Add(lineNet);
         }
         dropdown2.AddOptions(vs);
         Have_SeletPointList.Clear();
         IsLineNetCountChange = false;
         IsLineNetChange      = true;
     }
     if (IsSeletingMode)
     {
         string str = dropdown2.captionText.text.Replace("线网", "");
         if (NowLineNetNumber != int.Parse(str))
         {
             IsLineNetChange = true;
         }
     }
     if (IsSeletingMode && IsLineNetCountChange || IsSeletingMode && IsLineNetChange)
     {
         string str = dropdown2.captionText.text.Replace("线网", "");
         NowLineNetNumber = int.Parse(str);
         NowLineNet       = LineNets[NowLineNetNumber - 1];
     }
     if (IsSeletingMode && IsLineNetChange)
     {
         LinePointText.text = "";
         if (NowLineNet.Point.Count != 0)
         {
             foreach (var item in NowLineNet.Point)
             {
                 LinePointText.text += item.GetComponent <ImportantPoint_number>().Number.ToString() + " ";
             }
         }
         IsLineNetChange = false;
     }
     if (IsSeletingMode && NowLineNetCount != int.Parse(dropdown3.captionText.text))
     {
         IsLineNetCountChange = true;
         NowLineNetCount      = int.Parse(dropdown3.captionText.text);
     }
     if (IsSeletingMode)
     {
         try
         {
             Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit = new RaycastHit();
             if (Physics.Raycast(ray, out hit, 50, LayerMask.GetMask("ImportantPoint")) && Input.GetMouseButtonDown(0) && !Have_SeletPointList.Contains(hit.collider.gameObject))
             {
                 NowLineNet.Point.Add(hit.collider.gameObject);
                 Have_SeletPointList.Add(hit.collider.gameObject);
                 IsLineNetChange = true;
             }
             if (Physics.Raycast(ray, out hit, 50, LayerMask.GetMask("ImportantPoint")) && Input.GetMouseButtonDown(1) && NowLineNet.Point.Contains(hit.collider.gameObject))
             {
                 NowLineNet.Point.Remove(hit.collider.gameObject);
                 Have_SeletPointList.Remove(hit.collider.gameObject);
                 IsLineNetChange = true;
             }
         }
         catch
         {
             Debug.Log("UI_message+IsSeletingModeIsSeletingMode相机1缺失");
         }
     }
 }