public static void Prefix() { if (!_executed) { HatLoader.LoadHats(); _executed = true; } }
public void Init() { //PlayerPrefs.DeleteAll(); Debug.Log("LOAD XMLs"); GameStatsLoader gameStatsLoader = new GameStatsLoader(); GameStatsInfos = gameStatsLoader.GetDict(); PlayerLoader playerLoader = new PlayerLoader(); PlayerInfos = playerLoader.GetDict(); EnemyLoader enemyLoader = new EnemyLoader(); EnemyInfos = enemyLoader.GetDict(); WeaponLoader weaponLoader = new WeaponLoader(); WeaponInfos = weaponLoader.GetDict(); PowerUpLoader powerUpLoader = new PowerUpLoader(); PowerUpInfos = powerUpLoader.GetDict(); HatLoader hatLoader = new HatLoader(); HatInfos = hatLoader.GetDict(); SkillLoader skillLoader = new SkillLoader(); SkillInfos = skillLoader.GetDict(); if (GameStatsInfos != null) { gameStatsLoaded = true; } if (PlayerInfos != null) { playersLoaded = true; } if (EnemyInfos != null) { enemiesLoaded = true; } if (WeaponInfos != null) { weaponsLoaded = true; } if (PowerUpInfos != null) { powerUpsLoaded = true; } if (HatInfos != null) { hatsLoaded = true; } if (SkillInfos != null) { skillsLoaded = true; } }