/// <summary>
        /// Compares a hash of the specified plain text value to a given hash
        /// value. Plain text is hashed with the same salt value as the original
        /// hash.
        /// </summary>
        /// <param name="plainText">
        /// Plain text to be verified against the specified hash. The function
        /// does not check whether this parameter is null.
        /// </param>
        /// <param name="hashAlgorithm">
        /// Name of the hash algorithm. Allowed values are: "MD5", "SHA1",
        /// "SHA256", "SHA384", and "SHA512" (if any other value is specified,
        /// MD5 hashing algorithm will be used). This value is case-insensitive.
        /// </param>
        /// <param name="hashValue">
        /// Base64-encoded hash value produced by ComputeHash function. This value
        /// includes the original salt appended to it.
        /// </param>
        /// <returns>
        /// If computed hash mathes the specified hash the function the return
        /// value is true; otherwise, the function returns false.
        /// </returns>
        public static bool VerifyHash(string plainText, string hashValue,
                                      HashAlgorihm hashAlgorithm = HashAlgorihm.SHA256)
        {
            // Convert base64-encoded hash value into a byte array.
            byte[] hashWithSaltBytes = Convert.FromBase64String(hashValue);

            // We must know size of hash (without salt).
            int hashSizeInBits, hashSizeInBytes;

            // Size of hash is based on the specified algorithm.
            switch (hashAlgorithm)
            {
            case HashAlgorihm.SHA1:
                hashSizeInBits = 160;
                break;

            case HashAlgorihm.SHA256:
                hashSizeInBits = 256;
                break;

            case HashAlgorihm.SHA384:
                hashSizeInBits = 384;
                break;

            case HashAlgorihm.SHA512:
                hashSizeInBits = 512;
                break;

            default:     // Must be MD5
                hashSizeInBits = 128;
                break;
            }

            // Convert size of hash from bits to bytes.
            hashSizeInBytes = hashSizeInBits / 8;

            // Make sure that the specified hash value is long enough.
            if (hashWithSaltBytes.Length < hashSizeInBytes)
            {
                return(false);
            }

            // Allocate array to hold original salt bytes retrieved from hash.
            byte[] saltBytes = new byte[hashWithSaltBytes.Length -
                                        hashSizeInBytes];

            // Copy salt from the end of the hash to the new array.
            for (int i = 0; i < saltBytes.Length; i++)
            {
                saltBytes[i] = hashWithSaltBytes[hashSizeInBytes + i];
            }

            // Compute a new hash string.
            string expectedHashString =
                ComputeHash(plainText, hashAlgorithm, saltBytes);

            // If the computed hash matches the specified hash,
            // the plain text value must be correct.
            return(hashValue == expectedHashString);
        }
        /// <summary>
        /// Generates a hash for the given plain text value and returns a
        /// base64-encoded result. Before the hash is computed, a random salt
        /// is generated and appended to the plain text. This salt is stored at
        /// the end of the hash value, so it can be used later for hash
        /// verification.
        /// </summary>
        /// <param name="plainText">
        /// Plaintext value to be hashed. The function does not check whether
        /// this parameter is null.
        /// </param>
        /// <param name="hashAlgorithm">
        /// Name of the hash algorithm. Allowed values are: "MD5", "SHA1",
        /// "SHA256", "SHA384", and "SHA512" (if any other value is specified
        /// MD5 hashing algorithm will be used). This value is case-insensitive.
        /// </param>
        /// <param name="saltBytes">
        /// Salt bytes. This parameter can be null, in which case a random salt
        /// value will be generated.
        /// </param>
        /// <returns>
        /// Hash value formatted as a base64-encoded string.
        /// </returns>
        public static string ComputeHash(string plainText,
                                         HashAlgorihm hashAlgorithm = HashAlgorihm.SHA256,
                                         byte[] saltBytes           = null)
        {
            // If salt is not specified, generate it on the fly.
            if (saltBytes == null)
            {
                // Define min and max salt sizes.
                int minSaltSize = 4;
                int maxSaltSize = 8;

                // Generate a random number for the size of the salt.
                Random random   = new Random();
                int    saltSize = random.Next(minSaltSize, maxSaltSize);

                // Allocate a byte array, which will hold the salt.
                saltBytes = new byte[saltSize];

                // Initialize a random number generator.
                RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider();

                // Fill the salt with cryptographically strong byte values.
                rng.GetNonZeroBytes(saltBytes);
            }

            // Convert plain text into a byte array.
            byte[] plainTextBytes = Encoding.Default.GetBytes(plainText);

            // Allocate array, which will hold plain text and salt.
            byte[] plainTextWithSaltBytes =
                new byte[plainTextBytes.Length + saltBytes.Length];

            // Copy plain text bytes into resulting array.
            for (int i = 0; i < plainTextBytes.Length; i++)
            {
                plainTextWithSaltBytes[i] = plainTextBytes[i];
            }

            // Append salt bytes to the resulting array.
            for (int i = 0; i < saltBytes.Length; i++)
            {
                plainTextWithSaltBytes[plainTextBytes.Length + i] = saltBytes[i];
            }

            // Because we support multiple hashing algorithms, we must define
            // hash object as a common (abstract) base class. We will specify the
            // actual hashing algorithm class later during object creation.
            HashAlgorithm hash;


            // Initialize appropriate hashing algorithm class.
            switch (hashAlgorithm)
            {
            case HashAlgorihm.SHA1:
                hash = new SHA1Managed();
                break;

            case HashAlgorihm.SHA256:
                hash = new SHA256Managed();
                break;

            case HashAlgorihm.SHA384:
                hash = new SHA384Managed();
                break;

            case HashAlgorihm.SHA512:
                hash = new SHA512Managed();
                break;

            default:
                hash = new MD5CryptoServiceProvider();
                break;
            }

            // Compute hash value of our plain text with appended salt.
            byte[] hashBytes = hash.ComputeHash(plainTextWithSaltBytes);

            // Create array which will hold hash and original salt bytes.
            byte[] hashWithSaltBytes = new byte[hashBytes.Length +
                                                saltBytes.Length];

            // Copy hash bytes into resulting array.
            for (int i = 0; i < hashBytes.Length; i++)
            {
                hashWithSaltBytes[i] = hashBytes[i];
            }

            // Append salt bytes to the result.
            for (int i = 0; i < saltBytes.Length; i++)
            {
                hashWithSaltBytes[hashBytes.Length + i] = saltBytes[i];
            }

            // Convert result into a base64-encoded string.
            string hashValue = Convert.ToBase64String(hashWithSaltBytes);

            // Return the result.
            return(hashValue);
        }