Beispiel #1
0
        public void ServerData()
        {
            while (Main.Game.Instance.IsStarted && socket != null)
            {
                for (int i = 0; i < players.Count; ++i)
                {
                    if (players[i].socket.Available > 0 && Main.Game.Instance.IsStarted)
                    {
                        StringBuilder builder      = new StringBuilder();
                        int           recivedCount = 0;
                        byte[]        recivedBytes = new byte[256];

                        while (players[i].socket.Available > 0 && Main.Game.Instance.IsStarted)
                        {
                            try
                            {
                                recivedCount = players[i].socket.Receive(recivedBytes);
                            }
                            catch
                            {
                            }
                            builder.Append(Encoding.Unicode.GetString(recivedBytes, 0, recivedCount));
                        }

                        Packet packet = Packet.GetPacket(builder.ToString());
                        Send(packet, players[i]);
                        string[] splited = builder.ToString().Split(";");
                        for (int j = 0; j < splited.Length; ++j)
                        {
                            if (splited[j] != "" || splited[j] != " ")
                            {
                                HasReceived?.Invoke(players[i], new Server.DataReceivedArgs(Packet.GetPacket(splited[j].Replace(";", ""))));
                            }
                        }
                    }

                    if (players[i].socket == null || !players[i].socket.Connected)
                    {
                        players.RemoveAt(i);
                    }
                }
            }
        }
Beispiel #2
0
        public void ClientReceive()
        {
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), Server.PORT);

            socket.Connect(endPoint);
            if (socket.Connected)
            {
                Send(new PacketConnect(nickname));
            }

            while (socket.Connected && Main.Game.Instance.IsStarted)
            {
                StringBuilder builder       = new StringBuilder();
                int           receivedCount = 0;
                byte[]        receivedBytes = new byte[256];

                while (socket.Available > 0 && Main.Game.Instance.IsStarted)
                {
                    try
                    {
                        receivedCount = socket.Receive(receivedBytes);
                    }
                    catch
                    {
                        break;
                    }
                    builder.Append(Encoding.Unicode.GetString(receivedBytes, 0, receivedCount));
                }

                string[] splited = builder.ToString().Split(";");
                for (int i = 0; i < splited.Length; ++i)
                {
                    if (splited[i] != "" || splited[i] != " ")
                    {
                        HasReceived?.Invoke(null, new Server.DataReceivedArgs(Packet.GetPacket(splited[i].Replace(";", ""))));
                    }
                }
            }
        }
Beispiel #3
0
        public void ServerListing()
        {
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), PORT);

            socket.Bind(endPoint);
            socket.Listen(5);
            while (Main.Game.Instance.IsStarted && socket != null)
            {
                Socket handler = null;
                try
                {
                    handler = socket.Accept();
                }
                catch
                {
                    break;
                }

                StringBuilder builder      = new StringBuilder();
                int           recivedCount = 0;
                byte[]        recivedBytes = new byte[256];

                do
                {
                    recivedCount = handler.Receive(recivedBytes);
                    builder.Append(Encoding.Unicode.GetString(recivedBytes, 0, recivedCount));
                } while (handler.Available > 0 && Main.Game.Instance.IsStarted);

                Packet packetConnect = Packet.GetPacket(builder.ToString());
                HasReceived?.Invoke(handler, new DataReceivedArgs(packetConnect));
                for (int i = 0; i < players.Count; ++i)
                {
                    SendTo(handler, new PacketConnect(players[i].nickname));
                }
                SendTo(handler, new PacketConnect(nickname));
                players.Add(new Player(handler, ((PacketConnect)packetConnect).Nickname));
            }
        }