private void gazeUp(object sender, HasGazeChangedRoutedEventArgs e) { if (e.HasGaze == true) { direction = "up"; } }
private void gazeRight(object sender, HasGazeChangedRoutedEventArgs e) { //If the right gaze button has gaze, then set the direction for the snake to travel to the right. if (e.HasGaze == true) { direction = "right"; } }
private void LayoutRoot_funciontobii(object sender, HasGazeChangedRoutedEventArgs e) { if (e.HasGaze) { this.conductorPendiente = true; } else { this.conductorPendiente = false; } enviaEstadoConductor(); }
private void Button_HasGazeChanged(object sender, HasGazeChangedRoutedEventArgs e) { if ((bool)e.HasGaze == true) { outer.Fill = hovered; IsLookedAt?.Invoke(this, EventArgs.Empty); } else { outer.Fill = idle; } }
protected virtual void OnHasGazeChanged(object sender, HasGazeChangedRoutedEventArgs e) { var button = sender as Button; _isHasGaze = e.HasGaze; if (e.HasGaze == true) { StartClick(); } else { StopClick(); } }
protected virtual void CardButton_HasGazeChanged(object sender, HasGazeChangedRoutedEventArgs e) { var cardButton = sender as CardButton; if (cardButton.Card == null) { return; } if (IsHasGazeEnabled == true) { if (e.HasGaze == true) { SelectCard(cardButton); } else { RemoveSelectionCard(); } } }
private void updateTime(object sender, HasGazeChangedRoutedEventArgs e) { if (e.HasGaze) { clockHasGaze = true; Action <object> action = (object obj) => { while (clockHasGaze) { updateTimer(); System.Threading.Thread.Sleep(100); } }; updateClock = new Task(action, "update"); updateClock.Start(); } else { clockHasGaze = false; } }
protected override void OnHasGazeChanged(object sender, HasGazeChangedRoutedEventArgs e) { base.OnHasGazeChanged(sender, e); HasGazeChanged?.Invoke(sender, e); }