Beispiel #1
0
 private void load()
 {
     menu        = MainMenu.AddMenu("Ryze", "Ryze");
     HarrashMenu = menu.AddSubMenu("Harrash", "Harrash");
     HarrashMenu.Add("HMANA", new Slider("Min. mana for harrash :", 40, 0, 100));
     LaneClearMenu = menu.AddSubMenu("Laneclear", "Laneclear");
     LaneClearMenu.Add("LQ", new CheckBox("Use Q"));
     LaneClearMenu.Add("LW", new CheckBox("Use W"));
     LaneClearMenu.Add("LE", new CheckBox("Use E"));
     LaneClearMenu.Add("LR", new CheckBox("Use R"));
     LaneClearMenu.Add("LMANA", new Slider("Min. mana for laneclear :", 0, 0, 100));
     DrawMenu = menu.AddSubMenu("Draw", "draw");
     DrawMenu.Add("DQ", new CheckBox("Draw Q"));
     DrawMenu.Add("DW", new CheckBox("Draw W"));
     DrawMenu.Add("DE", new CheckBox("Draw E"));
     DrawMenu.Add("DD", new CheckBox("Draw Damage"));
     JungleclearMenu = menu.AddSubMenu("Jungleclear", "Jungleclear");
     JungleclearMenu.Add("JQ", new CheckBox("Use Q"));
     JungleclearMenu.Add("JW", new CheckBox("Use W"));
     JungleclearMenu.Add("JE", new CheckBox("Use E"));
     JungleclearMenu.Add("JR", new CheckBox("Use R"));
     HumanizerMenu = menu.AddSubMenu("Humanizer", "Humanizer");
     HumanizerMenu.Add("Active", new CheckBox("Active"));
     HumanizerMenu.Add("SliderH", new Slider("Max ticks/s for cast :", 500, 0, 1000));
     HumanizerMenu.Add("SliderHM", new Slider("Min ticks/s for cast :", 250, 0, 1000));
 }
Beispiel #2
0
        public static void LoadMenu()
        {
            menu         = MainMenu.AddMenu("Ryze", "Ryze");
            ComboMenu    = menu.AddSubMenu("Combo", "combo");
            SkinHackMenu = menu.AddSubMenu("SkinHack", "SkinHack");
            HarrashMenu  = menu.AddSubMenu("Harrash", "Harrash");
            HarrashMenu.Add("HMANA", new Slider("Min. mana for harrash :", 40, 0, 100));
            LaneClearMenu   = menu.AddSubMenu("Laneclear", "Laneclear");
            JungleclearMenu = menu.AddSubMenu("Jungleclear", "Jungleclear");
            JungleclearMenu.Add("JQ", new CheckBox("Use Q"));
            JungleclearMenu.Add("JW", new CheckBox("Use W"));
            JungleclearMenu.Add("JE", new CheckBox("Use E"));
            JungleclearMenu.Add("JR", new CheckBox("Use R"));
            LaneClearMenu.Add("LQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("LW", new CheckBox("Use W"));
            LaneClearMenu.Add("LE", new CheckBox("Use E"));
            LaneClearMenu.Add("LR", new CheckBox("Use R"));
            LaneClearMenu.Add("LMANA", new Slider("Min. mana for laneclear :", 0, 0, 100));
            DrawMenu = menu.AddSubMenu("Draw", "draw");
            HarrashMenu.Add("HQ", new CheckBox("Use Q"));
            HumanizerMenu = menu.AddSubMenu("Humanizer", "Humanizer");

            HumanizerMenu.Add("MinDelay", new Slider("Min Delay For Cast", 150, 0, 400));
            HumanizerMenu.Add("MaxDelay", new Slider("Max Delay For Cast", 250, 0, 500));
            HumanizerMenu.Add("Humanizer", new CheckBox("Humanizer Active", false));
            ComboMenu.Add("CQ", new CheckBox("Use Q"));
            ComboMenu.Add("CE", new CheckBox("Use E"));
            ComboMenu.Add("CW", new CheckBox("Use W"));
            ComboMenu.Add("CR", new CheckBox("Use R"));
            ComboMenu.Add("CRo", new CheckBox("Use R only on Root"));
            ComboMenu.Add("BlockAA", new CheckBox("Block AutoAttacks on combo"));
            ItemsMenu = menu.AddSubMenu("Items Menu", "Items");
            //      ItemsMenu.Add("TEAR", new CheckBox("Use Tear"));
            //      ItemsMenu.Add("TEARFO", new CheckBox("Use Tear only on fountain"));
            //        ItemsMenu.Add("tearSM", new Slider("Min % Mana to Stack Tear",40,0,100));
            //      ItemsMenu.AddSeparator(25);
            ItemsMenu.Add("SERAPH", new CheckBox("Use Serapth"));
            ItemsMenu.Add("seraphHP", new Slider("Hp% for Serapth", 40, 0, 100));

            /*  PotionMenu = ItemsMenu.AddSubMenu("PotionsMenu", "Potions Menu");
             * PotionMenu.Add("autoPO", new CheckBox("Use AutoPot"));
             * PotionMenu.Add("UsePotion", new CheckBox("Use Potion"));
             * PotionMenu.Add("PotionHP", new Slider("Potion HP", 50, 0, 0));
             * PotionMenu.Add("UseManaPotion", new CheckBox("Use Potion"));
             * PotionMenu.Add("ManaPotionHP", new Slider("Mana % ", 50, 0, 0));
             * PotionMenu.Add("UseBiscuit", new CheckBox("Use Potion"));
             * PotionMenu.Add("BiscuitHP", new Slider("Biscuit HP", 50, 0, 0));
             * PotionMenu.Add("flask", new CheckBox("Use flask"));
             * PotionMenu.Add("flaskHP", new Slider("flask HP", 50, 0, 0));*/
            DrawMenu.Add("DQ", new CheckBox("Draw Q"));
            DrawMenu.Add("DW", new CheckBox("Draw W"));
            DrawMenu.Add("DE", new CheckBox("Draw E"));
            DrawMenu.Add("DD", new CheckBox("Draw Damage"));
            miscMenu = menu.AddSubMenu("Misc", "Misc");
            miscMenu.Add("WGapCloser", new CheckBox("Use W Gapcloser"));
            miscMenu.Add("WInterrupt", new CheckBox("Use W Interrupt"));
            miscMenu.Add("LockTar", new CheckBox("Active focus Selected Target"));
            var slid = SkinHackMenu.Add(ObjectManager.Player.BaseSkinName, new Slider("Select Ryze skin : ", 0, 0, 8));

            Player.SetSkinId(slid.CurrentValue);
            _SkinVals.Add(ObjectManager.Player, slid);
            _SkinVals[ObjectManager.Player].OnValueChange += Program_OnValueChange;
        }