Beispiel #1
0
        /// <summary>
        /// Erzeugt eine neue Verwaltung.
        /// </summary>
        /// <param name="hardware">Das zu verwendende DVB.NET Gerät.</param>
        /// <param name="pid">Die gewünschte Datenstromkennung.</param>
        /// <param name="type">Die Art des Datenstroms.</param>
        /// <param name="name">Der Name dieses Eintrags.</param>
        /// <param name="videoType">Gesetzt, wenn es sich um ein HDTV Bildsignal handelt. Ist der
        /// Datenstrom kein Bildsignal, so wird <i>null</i> verwendet.</param>
        public StreamItem( Hardware hardware, ushort pid, StreamTypes type, string name, bool? videoType )
            : base( string.Format( "{0} ({1})", name, pid ) )
        {
            // Create rate indicator
            SubItems.Add( "?" );
            SubItems.Add( string.Empty );

            // Reset
            m_Total = (long) 0;

            // Remember
            m_Hardware = hardware;

            // Register
            m_ConsumerId = m_Hardware.AddConsumer( pid, type, OnData );

            // Create decoder
            if (videoType.HasValue)
                if (videoType.Value)
                    m_StreamDecoder = new HDTVStream( this, 512, true );
                else
                    m_StreamDecoder = new VideoStream( this, 512, true );

            // Start it
            m_Hardware.SetConsumerState( m_ConsumerId, true );
        }
Beispiel #2
0
 public VolumeDescriptor(Hardware.Devices.DiskDevice disk, uint startBlock, uint numBlocks, byte[] data)
     : base(disk, 0, 0)
 {
     Code = (TypeCodes)data[0];
     Id = ByteConverter.GetASCIIStringFromASCII(data, 1, 5);
     Version = data[6];
 }
Beispiel #3
0
        /// <summary>
        /// Changes a machine's status on the UI based on its status.
        /// </summary>
        /// <param name="hardware">The hardware to change.</param>
        /// <param name="hardwareStatus">The status to change to.</param>
        public void ChangeHardwareStatus(Hardware hardware, HardwareStatus hardwareStatus)
        {
            PictureBox pictureBox;
            string pictureBoxName = this.GetHardwarePictureBoxName(hardware);
            var pictureBoxCollection = !string.IsNullOrWhiteSpace(pictureBoxName) ? this.pnlContainer.Controls.Find(pictureBoxName, false) : null;

            if (pictureBoxCollection == null)
            {
                return;
            }

            pictureBox = pictureBoxCollection.FirstOrDefault(x => x.Name == pictureBoxName) as PictureBox;

            if (hardware == Hardware.SorterRobot || hardware == Hardware.LoaderRobot
                || hardware == Hardware.AssemblerRobot || hardware == Hardware.PalletiserRobot)
            {
                this.ChangeRobotPictureBox(pictureBox, hardwareStatus);
            }
            else if (hardware == Hardware.SorterCamera || hardware == Hardware.TrayVerifierCamera)
            {
                this.ChangeCameraPictureBox(pictureBox, hardwareStatus);
            }
            else if (hardware == Hardware.AssemblyConveyor)
            {
                this.ChangeAssemblyConveyorPictureBox(pictureBox, hardwareStatus);
            }
            else if (hardware == Hardware.SorterConveyor)
            {
                this.ChangeSorterConveyorPictureBox(pictureBox, hardwareStatus);
            }
        }
        public void ExecuteTest()
        {
            var robot = new Hardware(2, 2);

            // move the robot to (1, 1)
            robot.Walk();
            robot.TurnRight();
            robot.Walk();

            // just checking...
            Assert.AreEqual(robot.X, 1);
            Assert.AreEqual(robot.Y, 1);

            var command = new ReturnRumbaMumbaNoObstacles();
            var expected = new List<Point>
            {
                new Point { X = 1, Y = 1},
                new Point { X = 0, Y = 1},
                new Point { X = 0, Y = 0}
            };
            var actual = command.Execute(robot);

            Assert.AreEqual(expected.Count, actual.Count);
            for (var i = 0; i < actual.Count; i++)
            {
                Assert.AreEqual(expected[i], actual[i]);
            }
        }
Beispiel #5
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 public static SystemCallResults RegisterISRHandler(uint ISRNum, Hardware.Processes.ISRHanderDelegate handler)
 {
     uint Return1 = 0;
     uint Return2 = 0;
     uint Return3 = 0;
     uint Return4 = 0;
     Call(SystemCallNumbers.RegisterISRHandler, ISRNum, (uint)Utilities.ObjectUtilities.GetHandle(handler), 0, ref Return1, ref Return2, ref Return3, ref Return4);
     return (SystemCallResults)Return1;
 }
Beispiel #6
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        public UsbDeviceList(Hardware hardware)
        {
            InitializeComponent();

            _hardware = hardware;
            _hardware.DeviceInterfaceChanged += Hardware_DeviceInterfaceChanged;

            RefreshList();
        }
Beispiel #7
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        public ISO9660(Hardware.Devices.DiskDevice disk)
        {
            byte[] data = disk.NewBlockArray(1);
            VolumeDescriptor desciptor = null;
            uint sector = 0x10;
            do
            {
                disk.ReadBlock(sector, 1, data);
                desciptor = VolumeDescriptor.CreateDescriptor(disk, sector, 1);
                VolumeDescriptors.Add(desciptor);

                sector++;
            }
            while (desciptor.Code != VolumeDescriptor.TypeCodes.SetTerminator);
        }
Beispiel #8
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            public static VolumeDescriptor CreateDescriptor(Hardware.Devices.DiskDevice disk, uint startBlock, uint numBlocks)
            {
                byte[] data = disk.NewBlockArray(numBlocks);
                disk.ReadBlock(startBlock, numBlocks, data);

                switch ((TypeCodes)data[0])
                {
                    case TypeCodes.BootRecord:
                        return new BootRecord(disk, startBlock, numBlocks, data);
                    case TypeCodes.Primary:
                        return new PrimaryVolumeDescriptor(disk, startBlock, numBlocks, data);
                    case TypeCodes.SetTerminator:
                        return new SetTerminatorVolumeDescriptor(disk, startBlock, numBlocks, data);
                    default:
                        return new VolumeDescriptor(disk, startBlock, numBlocks, data);
                }
            }
    private void ComputerHardwareAdded(IHardware hardware) {
      if (!Exists(hardware.Identifier.ToString())) {
        foreach (ISensor sensor in hardware.Sensors)
          HardwareSensorAdded(sensor);

        hardware.SensorAdded += HardwareSensorAdded;
        hardware.SensorRemoved += HardwareSensorRemoved;

        Hardware hw = new Hardware(hardware);
        activeInstances.Add(hw);

        try {
          Instrumentation.Publish(hw);
        } catch (Exception) { }
      }

      foreach (IHardware subHardware in hardware.SubHardware)
        ComputerHardwareAdded(subHardware);
    }
        public void ExecuteTest()
        {
            var robot = new Hardware(2, 2);

            var command = new CleanRumbaMumbaNoObstacles();
            var expected = new List<Point>
            {
                new Point { X = 0, Y = 0},
                new Point { X = 1, Y = 0},
                new Point { X = 1, Y = 1},
                new Point { X = 0, Y = 1}
            };
            var actual = command.Execute(robot);

            Assert.AreEqual(expected.Count, actual.Count);
            for (var i = 0; i < actual.Count; i++)
            {
                Assert.AreEqual(expected[i], actual[i]);
            }
        }
Beispiel #11
0
        static void Main()
        {
            var hardware = new Hardware(WIDTH, HEIGHT);

            var cleanCommand = new CleanRumbaMumbaNoObstacles();
            var cleanPath = cleanCommand.Execute(hardware);

            var returnCommand = new ReturnRumbaMumbaNoObstacles();
            var returnPath = returnCommand.Execute(hardware);

            Console.WriteLine("Cleaning Path :");
            foreach (var point in cleanPath)
                Console.WriteLine("{0},{1}", point.X, point.Y);

            Console.WriteLine("Return Path : ");
            foreach (var point in returnPath)
                Console.WriteLine("{0},{1}", point.X, point.Y);

            Console.WriteLine("TotalMovements : {0}", hardware.TotalMovements);
        }
Beispiel #12
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        public static void RequestNote(Hardware.Timers.PIT.MusicalNote note, Hardware.Timers.PIT.MusicalNoteValue duration, uint bpm)
        {
            NoteRequest next = (NoteRequest)DeadNoteRequests.Pop();
            if (next == null)
            {
                BasicConsole.WriteLine("Cannot set note request because a null object was returned from the circular buffer. Buffer may be full.");
                BasicConsole.DelayOutput(10);
            }
            else
            {
                next.note = note;
                next.duration = duration;
                next.bpm = (int)bpm;

                LiveNoteRequests.Push(next);

                if (OwnerThread != null)
                {
                    OwnerThread._Wake();
                }
            }
        }
Beispiel #13
0
 public SetTerminatorVolumeDescriptor(Hardware.Devices.DiskDevice disk, uint startBlock, uint numBlocks, byte[] data)
     : base(disk, startBlock, numBlocks, data)
 {
 }
Beispiel #14
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 public BootRecord(Hardware.Devices.DiskDevice disk, uint startBlock, uint numBlocks, byte[] data)
     : base(disk, startBlock, numBlocks, data)
 {
     BootSystemIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 7, 32);
     BootSystem = ByteConverter.GetASCIIStringFromASCII(data, 39, 32);
 }
Beispiel #15
0
 /// <summary>
 /// Creates a new FAT32 partition that covers the entire drive.
 /// </summary>
 /// <param name="aDisk">The disk to create the partition for.</param>
 /// <param name="bootable">Whether to mark the partition as bootable or not.</param>
 /// <returns>The new partition information.</returns>
 public static PartitionInfo CreateFAT32PartitionInfo(Hardware.Devices.DiskDevice aDisk, bool bootable)
 {
     //Can't remember why but we have to start at 3rd logical block
     //  - First sector (sector 0) is for the MBR
     //  - Why do we leave a second sector empty after it?
     return new PartitionInfo(bootable, 0xC, 2U, (uint)(aDisk.BlockCount - 2));
 }
Beispiel #16
0
 private static void DeviceManager_DeviceAdded(FOS_System.Object state, Hardware.Device device)
 {
     ((MainShell)state)._DeviceManager_DeviceAdded(device);
 }
        public ActionResult Editar(Hardware equipoComputoCpu, Hardware equipoComputoMonitor, Hardware equipoComputoTeclado, Hardware equipoComputoMouse, string idLaboratorio, string nombreUsuarioEquipoAEditar)
        {
            if (SecurityHelper.GetAdministradorID() > 0 && (SecurityHelper.GetAdministradorRol() == "Administrador General" ||
                                                            SecurityHelper.GetAdministradorRol() == "Técnico" ||
                                                            SecurityHelper.GetAdministradorRol() == "Practicante"))
            {
                EquipoComputoViewModel model = new EquipoComputoViewModel();
                model.equipoComputoCpu     = equipoComputoCpu;
                model.equipoComputoMonitor = equipoComputoMonitor;
                model.equipoComputoTeclado = equipoComputoTeclado;
                model.equipoComputoMouse   = equipoComputoMouse;

                model.equipoComputoCpu.IdLaboratorio     = int.Parse(idLaboratorio);
                model.equipoComputoMonitor.IdLaboratorio = int.Parse(idLaboratorio);
                model.equipoComputoTeclado.IdLaboratorio = int.Parse(idLaboratorio);
                model.equipoComputoMouse.IdLaboratorio   = int.Parse(idLaboratorio);

                model.ListaEquiposComputoGetByUsuario = hardwareDataAccess.GetEquiposComputoByUsuario(nombreUsuarioEquipoAEditar);
                for (int i = 0; i < model.ListaEquiposComputoGetByUsuario.Count; i++)
                {
                    string tipoEquipoComputo = model.ListaEquiposComputoGetByUsuario[i].TipoEquipo;
                    if (tipoEquipoComputo.Equals("CPU"))
                    {
                        model.equipoComputoCpu.IdHardware = model.ListaEquiposComputoGetByUsuario[i].IdHardware;
                    }
                    else if (tipoEquipoComputo.Equals("MONITOR"))
                    {
                        model.equipoComputoMonitor.IdHardware = model.ListaEquiposComputoGetByUsuario[i].IdHardware;
                    }
                    else if (tipoEquipoComputo.Equals("TECLADO"))
                    {
                        model.equipoComputoTeclado.IdHardware = model.ListaEquiposComputoGetByUsuario[i].IdHardware;
                    }
                    else if (tipoEquipoComputo.Equals("MOUSE"))
                    {
                        model.equipoComputoMouse.IdHardware = model.ListaEquiposComputoGetByUsuario[i].IdHardware;
                    }
                }

                List <Hardware> equiposComputoList = new List <Hardware>();
                equiposComputoList.Add(model.equipoComputoCpu);
                equiposComputoList.Add(model.equipoComputoMonitor);
                equiposComputoList.Add(model.equipoComputoTeclado);
                equiposComputoList.Add(model.equipoComputoMouse);

                hardwareDataAccess.UpdateHardware(equiposComputoList);

                return(RedirectToAction("Index"));
            }
            else
            {
                return(RedirectToAction("Index", "Login", new { Area = "" }));
            }
        }
Beispiel #18
0
        static void PrintInternalStates(Hardware.Structura cpu)
        {
            Console.Clear();

            Console.WriteLine("Structura System v13.03");
            Console.WriteLine("");
            Console.WriteLine("Cycles: {0}", cycles);
            Console.WriteLine("");
            Console.WriteLine("Register:");
            Console.WriteLine("A: {0}, B: {1}, C: {2}, D: {3}, E: {4}, F: {5}, G: {6}, H: {7}, I: {8}, J: {9},", cpu.A, cpu.B, cpu.C, cpu.D, cpu.E, cpu.F, cpu.G, cpu.H, cpu.I, cpu.J);
            Console.WriteLine("K: {0}, L: {1}, M: {2}, N: {3}, O: {4}, P: {5}, Q: {6}, R: {7}, S: {8}, T: {9},", cpu.K, cpu.L, cpu.M, cpu.N, cpu.O, cpu.P, cpu.Q, cpu.R, cpu.S, cpu.T);
            Console.WriteLine("U: {0}, V: {1}, W: {2}, X: {3}, Y: {4}, Z: {5}", cpu.U, cpu.V, cpu.W, cpu.X, cpu.Y, cpu.Z);
            Console.WriteLine("");
            Console.WriteLine("Special registers:");
            Console.WriteLine("IC: {0}", cpu.IC);
            Console.WriteLine("");
            Console.WriteLine("Flags:");
            Console.WriteLine("Zero: {0}, Positive: {1}, Negative: {2}, Overflow: {3}", cpu.Zero, cpu.Positive, cpu.Negative, cpu.Overflow);
        }
Beispiel #19
0
        // Update screen
        public void DrawElements()
        {
            Hardware.ClearScreen();

            currentLevel.DrawOnHiddenScreen();
            Hardware.WriteHiddenText("Score: " + score,
                                     (short)(40 + player.GetX()), 10,
                                     0xCC, 0xCC, 0xCC,
                                     font18);

            Hardware.WriteHiddenText("Lifes: " + lifeCount,
                                     (short)(400 + player.GetX()), 10,
                                     0xFF, 0x00, 0x00,
                                     font18);

            player.DrawOnHiddenScreen();
            shoot.DrawOnHiddenScreen(); // Only for standard one by one shot method.

            //for (int i = 0; i < shoot.Count; i++) // Method for various shoots using lists.
            //{
            //    shoot[i].DrawOnHiddenScreen();
            //}

            for (int i = 0; i < numEnemies; i++)
            {
                enemies[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numBats; i++)
            {
                bats[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numDemons; i++)
            {
                demons[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numOgres; i++)
            {
                ogres[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numBirds; i++)
            {
                birds[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numRedFlys; i++)
            {
                redFlys[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numBosses; i++)
            {
                bosses[i].DrawOnHiddenScreen();
            }

            for (int i = 0; i < numObjects; i++)
            {
                objects[i].DrawOnHiddenScreen();
            }

            Hardware.ShowHiddenScreen();
        }
Beispiel #20
0
 public CreditsScreen(Hardware hardware) : base(hardware)
 {
     background = new Image("Images/background.jpg", 1440, 1000);
 }
 public override void CopyRelValues(Hardware other)
 {
     return;
 }
Beispiel #22
0
        public static void GetGameplayInput(object rArgs)
        {
            if (CharacterHandler2d.MyCharacter == null)
            {
                return;
            }

            /*
             * //exit early if main gameplay not in progress
             * if(App.Status.LoadState < 3)
             * {
             *  return;
             * }
             */

            //grab old state
            CharacterHandler2d.MyCharacter.OldStatus = JsonConvert.DeserializeObject <CharacterEntity2d.CharacterStatus>(JsonConvert.SerializeObject(CharacterHandler2d.MyCharacter.Status));

            //reset forced
            UserInterface.Status.MouseModeForced = "";
            UserInterface.Status.KeyModeForced   = "";

            //exit early if user does not have control
            if (UserInterface.Status.KeyMode != "gameplay" || CharacterHandler2d.MyCharacter.Status.MotionState == CharacterEntity2d.MotionStates.Forced)
            {
                return;
            }

            if (!CharacterHandler2d.MyCharacter.Status.IsLiving)
            {
                return;
            }

            //reset states that need to be held by user
            if (CharacterHandler2d.MyCharacter.Status.ActionState == CharacterEntity2d.ActionStates.Moving)
            {
                CharacterHandler2d.MyCharacter.Status.ActionState = CharacterEntity2d.ActionStates.Idle;
            }

            if (CharacterHandler2d.MyCharacter.Status.MotionState != CharacterEntity2d.MotionStates.Forced)
            {
                CharacterHandler2d.MyCharacter.Status.MotionState = CharacterEntity2d.MotionStates.Stationary;
            }

            CharacterHandler2d.MyCharacter.Status.DirectionState = CharacterEntity2d.DirectionStates.Up;

            //move up
            if (Hardware.IsKeyDown((int)Keys.W))
            {
                CharacterHandler2d.MyCharacter.Status.ActionState    = CharacterEntity2d.ActionStates.Moving;
                CharacterHandler2d.MyCharacter.Status.DirectionState = CharacterEntity2d.DirectionStates.Up;
                CharacterHandler2d.MyCharacter.Properties.Facing     = 180.0f;
                CharacterHandler2d.MyCharacter.Properties.Heading    = 180.0f;
            }

            //move right
            if (Hardware.IsKeyDown((int)Keys.D))
            {
                CharacterHandler2d.MyCharacter.Status.ActionState    = CharacterEntity2d.ActionStates.Moving;
                CharacterHandler2d.MyCharacter.Status.DirectionState = CharacterEntity2d.DirectionStates.Right;
                CharacterHandler2d.MyCharacter.Properties.Facing     = 90.0f;
                CharacterHandler2d.MyCharacter.Properties.Heading    = 90.0f;
            }

            //move left
            if (Hardware.IsKeyDown((int)Keys.A))
            {
                CharacterHandler2d.MyCharacter.Status.ActionState    = CharacterEntity2d.ActionStates.Moving;
                CharacterHandler2d.MyCharacter.Status.DirectionState = CharacterEntity2d.DirectionStates.Left;
                CharacterHandler2d.MyCharacter.Properties.Facing     = 270.0f;
                CharacterHandler2d.MyCharacter.Properties.Heading    = 270.0f;
            }

            //move down
            if (Hardware.IsKeyDown((int)Keys.S))
            {
                CharacterHandler2d.MyCharacter.Status.ActionState    = CharacterEntity2d.ActionStates.Moving;
                CharacterHandler2d.MyCharacter.Status.DirectionState = CharacterEntity2d.DirectionStates.Down;
                CharacterHandler2d.MyCharacter.Properties.Facing     = 0.0f;
                CharacterHandler2d.MyCharacter.Properties.Heading    = 0.0f;
            }

            if (CharacterHandler2d.MyCharacter.Status.ActionState == CharacterEntity2d.ActionStates.Moving)
            {
                CharacterHandler2d.MyCharacter.Status.MotionState = CharacterEntity2d.MotionStates.Normal;
            }
        }
        public ActionResult Crear(Hardware equipoComputoCpu, Hardware equipoComputoMonitor, Hardware equipoComputoTeclado, Hardware equipoComputoMouse, string idLaboratorio)
        {
            if (SecurityHelper.GetAdministradorID() > 0 && (SecurityHelper.GetAdministradorRol() == "Administrador General" ||
                                                            SecurityHelper.GetAdministradorRol() == "Técnico" ||
                                                            SecurityHelper.GetAdministradorRol() == "Practicante"))
            {
                EquipoComputoViewModel model = new EquipoComputoViewModel();
                model.equipoComputoCpu     = equipoComputoCpu;
                model.equipoComputoMonitor = equipoComputoMonitor;
                model.equipoComputoTeclado = equipoComputoTeclado;
                model.equipoComputoMouse   = equipoComputoMouse;

                model.equipoComputoCpu.IdLaboratorio     = int.Parse(idLaboratorio);
                model.equipoComputoMonitor.IdLaboratorio = int.Parse(idLaboratorio);
                model.equipoComputoTeclado.IdLaboratorio = int.Parse(idLaboratorio);
                model.equipoComputoMouse.IdLaboratorio   = int.Parse(idLaboratorio);

                List <Hardware> equiposComputoList = new List <Hardware>();
                equiposComputoList.Add(model.equipoComputoCpu);
                equiposComputoList.Add(model.equipoComputoMonitor);
                equiposComputoList.Add(model.equipoComputoTeclado);
                equiposComputoList.Add(model.equipoComputoMouse);

                hardwareDataAccess.CreateHardware(equiposComputoList);

                return(RedirectToAction("Index"));
            }
            else
            {
                return(RedirectToAction("Index", "Login", new { Area = "" }));
            }
        }
Beispiel #24
0
        // Check collisions and apply game logic
        public void CheckCollisions()
        {
            // Check if there's a ladder collision
            //player.CheckSituation(currentLevel.IsValidMove(player.GetX(), player.GetY())[0],
            //                    currentLevel.IsValidMove(player.GetX(), player.GetY())[1],
            //                    currentLevel.IsValidMove(player.GetX(), player.GetY())[2]);

            //if (player.GetX() + player.GetWidth() >= currentLevel.GetMaxX() &&
            //        level < 3)
            //{
            //    level++;
            //    player.SetX(currentLevel.GetMinX() + 5);
            //    currentLevel.SetLevel(level);
            //}

            //for (int i = 0; i < enemies.Length; i++)
            //{
            //    for (int j = 0; j < shoot.Count; j++)
            //    {
            //        if (shoot[j].CollisionsWith(enemies[i]))
            //        {
            //            enemies[i].Hide();
            //        }

            //        if (player.CollisionsWith(shoot[j]))
            //        {
            //            shoot[j].Hide();
            //            score += 100;
            //        }

            //        if (!shoot[j].IsVisible())
            //            shoot.Remove(shoot[j]);
            //    }
            //}
            for (int i = 0; i < numEnemies; i++)
            {
                if (enemies[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }

                // Old method to detect collision with enemies
                if (shoot.CollisionsWith(enemies[i]))
                {
                    enemies[i].Hide();
                    shoot.Hide();
                    score += 100;
                }
            }

            for (int i = 0; i < numDemons; i++)
            {
                if (demons[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }
                if (shoot.CollisionsWith(demons[i]))
                {
                    shoot.Hide();
                    if (demonsLives == 0)
                    {
                        demons[i].Hide();
                    }
                }
            }

            for (int i = 0; i < numOgres; i++)
            {
                if (ogres[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }
                if (shoot.CollisionsWith(ogres[i]))
                {
                    ogreLives--;
                    shoot.Hide();
                    score += 400;
                    if (ogreLives == 0)
                    {
                        ogres[i].Hide();
                        ogreLives = 2;
                    }
                }
            }

            for (int i = 0; i < numBats; i++)
            {
                if (bats[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }
                if (shoot.CollisionsWith(bats[i]))
                {
                    bats[i].Hide();
                    shoot.Hide();
                    score += 200;
                }
            }

            for (int i = 0; i < numBirds; i++)
            {
                if (birds[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }
                if (shoot.CollisionsWith(birds[i]))
                {
                    birds[i].Hide();
                    shoot.Hide();
                    score += 200;
                }
            }

            for (int i = 0; i < numRedFlys; i++)
            {
                if (redFlys[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }
                if (shoot.CollisionsWith(redFlys[i]))
                {
                    redFlysLives--;
                    shoot.Hide();
                    score += 500;
                    if (redFlysLives == 0)
                    {
                        redFlys[i].Hide();
                    }
                }
            }

            for (int i = 0; i < numBosses; i++)
            {
                if (bosses[i].CollisionsWith(player))
                {
                    lifeCount--;
                    player.Restart();
                    Hardware.ResetScroll();
                    if (lifeCount < 0)
                    {
                        finished = true;
                    }
                }
                if (shoot.CollisionsWith(bosses[i]))
                {
                    bossLives--;
                    shoot.Hide();
                    score += 1000;
                    if (bossLives == 0)
                    {
                        bosses[i].Hide();
                    }
                }
            }

            for (int i = 0; i < numObjects; i++)
            {
                if (objects[i].CollisionsWith(player))
                {
                    score += 100;
                    objects[i].Hide();
                }
            }
        }
Beispiel #25
0
        // Check input by the user
        public void CheckKeys()
        {
            if (Hardware.KeyPressed(Hardware.KEY_UP))
            {
                if (Hardware.KeyPressed(Hardware.KEY_RIGHT))
                {
                    player.JumpRight();
                }
                else
                if (Hardware.KeyPressed(Hardware.KEY_LEFT))
                {
                    player.JumpLeft();
                }
                else
                {
                    player.Jump();
                }
            }

            else if (Hardware.KeyPressed(Hardware.KEY_RIGHT))
            {
                player.MoveRight();
            }

            else if (Hardware.KeyPressed(Hardware.KEY_LEFT))
            {
                player.MoveLeft();
            }

            //if (Hardware.KeyPressed(Hardware.KEY_DOWN))
            //    player.MoveDown();

            if (Hardware.KeyPressed(Hardware.KEY_F) && !(shoot.IsVisible()))
            {
                if (player.GetCurrentDirection() == Sprite.RIGHT)
                {
                    shoot.Appear(player.GetX() + 20, player.GetY() + 20, 20);
                }
                //shoot.Enqueue(player.GetX() + 20, player.GetY() + 20, 20);
                else
                {
                    shoot.Appear(player.GetX() - 60, player.GetY() + 20, -20);
                }
                //shoot.Enqueue(player.GetX() + 20, player.GetY() + 20, 20);
                //player.LoadImage("data/ArthurTrowRight.png");
            }

            // Shoot each time key F is pressed
            //if (Hardware.KeyPressed(Hardware.KEY_F))
            //{
            //     // Make the spear appears
            //        shoot.Add(new Shoot());
            //        shoot[shoot.Count - 1].Appear(player.GetX(),player.GetY(),player.GetSpeedX());
            //}

            if (Hardware.KeyPressed(Hardware.KEY_ESC))
            {
                finished = true;
            }

            // Hacks, move directly to the boss
            //if (Hardware.KeyPressed(Hardware.KEY_H))
            //{
            //player.SetX(6300);
            //player.SetY(400);
            //Hardware.ScrollTo(6300,0);
            //}
        }
Beispiel #26
0
 /// <summary>
 /// Use WMI to get the DateTime the current user logged on.
 /// <para>NOTE: Depending on Windows permissions settings, this may only work when the app is run as an administrator (i.e. the app has elevated privileges).</para>
 /// <para>Otherwise a ManagementException will be thrown.</para>
 /// </summary>
 /// <exception cref="System.Management.ManagementException">Thrown when the current user does not have sufficient privileges to read the WMI Win32_Session class.</exception>
 public static DateTime?GetLastLoginDateTime()
 {
     return(Hardware.GetWmiPropertyValueAsDateTime("SELECT * FROM Win32_Session", "StartTime"));
 }
        /// <summary>
        /// Steuerung der Aktivierung der Programmzeitschrift.
        /// </summary>
        /// <param name="device">Das aktuell verwendete DVB.NET Gerät.</param>
        private void CollectProgramGuide( Hardware device )
        {
            // Not necessary
            if (!EPGProgress.HasValue)
                return;

            // Be safe
            try
            {
                // Load interval once
                if (!EPGItemCountCheckInterval.HasValue)
                    try
                    {
                        // Load setting
                        string interval = ConfigurationManager.AppSettings["CardServerProgramGuideCountCheckInterval"];

                        // Load data
                        uint value;
                        if (!string.IsNullOrEmpty( interval ))
                            if (uint.TryParse( interval, out value ))
                                if ((value > 0) && (value < int.MaxValue))
                                    EPGItemCountCheckInterval = (int) value;
                    }
                    finally
                    {
                        // Load default
                        if (!EPGItemCountCheckInterval.HasValue)
                            EPGItemCountCheckInterval = 10;
                    }

                // Time since we last checked the item count
                TimeSpan countDelta = DateTime.UtcNow - m_EPGLastItemCheck;

                // Must recheck
                if (countDelta.TotalSeconds >= EPGItemCountCheckInterval.Value)
                    if (m_EPGLastItemCount == m_EPGItemCount)
                    {
                        // Early stop
                        m_EPGLastTune = DateTime.MinValue;
                    }
                    else
                    {
                        // Remember item count
                        m_EPGLastItemCheck = DateTime.UtcNow;
                        m_EPGLastItemCount = m_EPGItemCount;
                    }

                // Read the interval since the last tune
                TimeSpan delta = DateTime.UtcNow - m_EPGLastTune;

                // Check for change interval
                if (delta.TotalSeconds < 60)
                    return;

                // Always shut down receivers
                device.SelectGroup( null, null );

                // Get the current state
                int total = m_EPGGroups.Count, left = m_EPGPending.Count;

                // Set the progress value
                if (total < 1)
                    EPGProgress = 1;
                else
                    EPGProgress = 1.0 * (total - left) / total;

                // See if we are fully done
                if (left < 1)
                    return;

                // Load next
                GroupKey next = m_EPGPending[0];

                // Remove from list
                m_EPGPending.RemoveAt( 0 );

                // Tune to transponder
                device.SelectGroup( next.Location, next.Group );

                // See if there is something on this group
                if (null == device.GetGroupInformation( 5000 ))
                {
                    // Push back
                    m_EPGPending.Add( next );

                    // Next after a short delay
                    return;
                }

                // Add standard EPG
                device.AddProgramGuideConsumer( OnStandardEPGEvent );

                // Check PREMIERE Direct
                if (0 != (m_EPGExtensions & EPGExtensions.PREMIEREDirect))
                    foreach (SourceSelection selection in Profile.FindSource( DirectCIT.TriggerSource ))
                        if (Equals( selection.Location, device.CurrentLocation ))
                            if (Equals( selection.Group, device.CurrentGroup ))
                            {
                                // Register
                                device.SetConsumerState( device.AddConsumer<DirectCIT>( OnPremiereEPGEvent ), true );

                                // Did it
                                break;
                            }

                // Check PREMIERE Sport
                if (0 != (m_EPGExtensions & EPGExtensions.PREMIERESport))
                    foreach (SourceSelection selection in Profile.FindSource( SportCIT.TriggerSource ))
                        if (Equals( selection.Location, device.CurrentLocation ))
                            if (Equals( selection.Group, device.CurrentGroup ))
                            {
                                // Register
                                device.SetConsumerState( device.AddConsumer<SportCIT>( OnPremiereEPGEvent ), true );

                                // Did it
                                break;
                            }

                // Check FreeSat UK
                if (0 != (m_EPGExtensions & EPGExtensions.FreeSatUK))
                    foreach (SourceSelection selection in Profile.FindSource( EIT.FreeSatEPGTriggerSource ))
                        if (Equals( selection.Location, device.CurrentLocation ))
                            if (Equals( selection.Group, device.CurrentGroup ))
                            {
                                // Register
                                Guid consumerId = device.AddConsumer<EIT>( EIT.FreeSatEPGPID, OnStandardEPGEvent );
                                device.SetConsumerState( consumerId, true );

                                // Did it
                                break;
                            }

                // Reset time
                m_EPGLastTune = DateTime.UtcNow;

                // Remember item count
                m_EPGLastItemCheck = DateTime.UtcNow;
                m_EPGLastItemCount = m_EPGItemCount;
            }
            catch
            {
                // Just go on
            }
        }
Beispiel #28
0
        private double CalculateScore(Hardware current, List <Hardware> allOther)
        {
            List <double> score               = new List <double>();
            var           transactionsDb      = m_transactionContext.Transactions.ToList();
            var           currentTransactions = transactionsDb.Where(x => x.Phone == current.PhoneModel).ToList();

            int currentPrice = 0;

            if (currentTransactions.Count > 23)
            {
                currentPrice = (int)currentTransactions.Select(x => x.Price).Average();
            }


            foreach (Hardware other in allOther)
            {
                List <double> oneToOneScore = new List <double>();

                var otherTransactions = transactionsDb.Where(x => x.Phone == other.PhoneModel).ToList();
                var otherPrice        = 0;
                if (otherTransactions.Count > 23)
                {
                    otherPrice = (int)otherTransactions.Select(x => x.Price).Average();
                }

                if (currentPrice != 0 && otherPrice != 0)
                {
                    var difference = PercentDiff(currentPrice, otherPrice);
                    if (difference > 0)
                    {
                        oneToOneScore.Add(50);
                    }
                    else
                    {
                        oneToOneScore.Add(-50);
                    }
                }

                int mainStorage = current.InternalStorageSpace;
                int compStorage = other.InternalStorageSpace;
                oneToOneScore.Add(PercentDiff(mainStorage, compStorage));

                int mainCpuCount = current.ProcessorCoreCount;
                int compCpuCount = other.ProcessorCoreCount;
                oneToOneScore.Add(PercentDiff(mainCpuCount, compCpuCount));

                double mainCpuSpeed = current.ProcessorCoreSpeed;
                double compCpuSpeed = other.ProcessorCoreSpeed;
                oneToOneScore.Add(PercentDiff(mainCpuSpeed, compCpuSpeed));

                int mainRam = current.RAM;
                int compRam = other.RAM;
                oneToOneScore.Add(PercentDiff(mainRam, compRam));

                int mainFrontCameraMgpx = current.FrontCameraMegapixel;
                int compFrontCameraMgpx = other.FrontCameraMegapixel;
                oneToOneScore.Add(PercentDiff(mainFrontCameraMgpx, compFrontCameraMgpx));

                int mainBackCameraMgpx = current.RearCameraMegapixel;
                int compBackCameraMgpx = other.RearCameraMegapixel;
                oneToOneScore.Add(PercentDiff(mainBackCameraMgpx, compBackCameraMgpx));

                int mainRearCamera     = current.RearCameraCount;
                int compRearCameraMgpx = other.RearCameraCount;
                oneToOneScore.Add(PercentDiff(mainRearCamera, compRearCameraMgpx));

                // Adds a hardware-to-hardware score for the current phone.
                score.Add(oneToOneScore.Average());
            }

            var finalScore = score.Average();

            if (finalScore < 0)
            {
                return(0);
            }
            else
            {
                return((int)score.Average());
            }
        }
 public Hardware Create(Hardware hardware)
 {
     _applicationDbContext.Hardwares.Add(hardware);
     _applicationDbContext.SaveChanges();
     return(hardware);
 }
Beispiel #30
0
 public Screen(Hardware hardware)
 {
     this.hardware = hardware;
 }
Beispiel #31
0
 public NVMeSensor(string name, int index, bool defaultHidden, SensorType sensorType, Hardware hardware, ISettings settings, GetSensorValue getValue)
     : base(name, index, defaultHidden, sensorType, hardware, null, settings)
 {
     _getValue = getValue;
 }
Beispiel #32
0
 public void Update(IVisitor visitor)
 {
     Hardware.Accept(visitor);
 }
 public NumaNode(Hardware hw, int id)
 {
     Cores  = new List <Core>();
     NodeId = id;
     _hw    = (Amd17Cpu)hw;
 }
Beispiel #34
0
 public AddMainGroupVM()
 {
     addedMainGroup = new MainGroup();
     addedHardware  = new Hardware();
 }
Beispiel #35
0
 private void _DeviceManager_DeviceAdded(Hardware.Device device)
 {
     if (device is Hardware.Devices.DiskDevice)
     {
         try
         {
             FileSystemManager.InitDisk((Hardware.Devices.DiskDevice)device);
             FileSystemManager.InitPartitions();
         }
         catch
         {
             if (!(ExceptionMethods.CurrentException is FOS_System.Exceptions.NotSupportedException) &&
                 !(ExceptionMethods.CurrentException is Hardware.Exceptions.NoDiskException))
             {
                 console.ErrorColour();
                 console.WriteLine("Error initialising disk device:");
                 console.WriteLine(ExceptionMethods.CurrentException.Message);
                 console.DefaultColour();
             }
         }
     }
     else if (device is Hardware.PCI.PCIDeviceNormal)
     {
         try
         {
             Hardware.USB.USBManager.CheckDeviceForHCI((Hardware.PCI.PCIDeviceNormal)device);
         }
         catch
         {
             if (!(ExceptionMethods.CurrentException is FOS_System.Exceptions.NotSupportedException))
             {
                 console.ErrorColour();
                 console.WriteLine("Error initialising PCI device:");
                 console.WriteLine(ExceptionMethods.CurrentException.Message);
                 console.DefaultColour();
             }
         }
     }
 }
Beispiel #36
0
 public void SetOutputs(EquipModel em)
 {
     float[] newTable = SetOut();
     em.SetOutputs = Hardware.SetOutputs(newTable);
 }
Beispiel #37
0
        /// <summary>
        /// Formats the specified using the specified partition informations.
        /// </summary>
        /// <param name="aDisk">The disk to format.</param>
        /// <param name="partitionInfos">The partition informations to use for the format.</param>
        public static void FormatDisk(Hardware.Devices.DiskDevice aDisk, List partitionInfos)
        {
            //Necessary to remove any trace of GPT:
            //  Overwrite first 256 sectors with 0s (should do the trick)
            aDisk.WriteBlock(0UL, 256U, null);

#if MBR_TRACE
            BasicConsole.WriteLine("Creating new MBR data...");
#endif
            byte[] newMBRData = new byte[512];

            newMBRData[0x1FE] = 0x55;
            newMBRData[0x1FF] = 0xAA;

#if MBR_TRACE
            BasicConsole.WriteLine(((FOS_System.String)"Set signature: ") + newMBRData[0x1FE] + " " + newMBRData[0x1FF]);
            BasicConsole.DelayOutput(1);

            BasicConsole.WriteLine(((FOS_System.String)"Num new partitions: ") + partitionInfos.Count);
            BasicConsole.DelayOutput(1);
#endif

            uint part1Offset = 0x1BE;
            for (uint i = 0; i < partitionInfos.Count; i++)
            {
                PartitionInfo partInfo = (PartitionInfo)partitionInfos[(int)i];
                uint partOffset = part1Offset + (0x10 * i);
#if MBR_TRACE
                BasicConsole.WriteLine(((FOS_System.String)"Partition ") + i + " @ " + partOffset);
                BasicConsole.WriteLine(((FOS_System.String)"Bootable : ") + partInfo.Bootable);
                BasicConsole.WriteLine(((FOS_System.String)"SystemID : ") + partInfo.SystemID);
                BasicConsole.WriteLine(((FOS_System.String)"StartSector : ") + partInfo.StartSector);
                BasicConsole.WriteLine(((FOS_System.String)"SectorCount : ") + partInfo.SectorCount);
                BasicConsole.DelayOutput(2);
#endif

                //Bootable / active
                newMBRData[partOffset + 0] = (byte)(partInfo.Bootable ? 0x81 : 0x00);
                //System ID
                newMBRData[partOffset + 4] = partInfo.SystemID;
                //Start sector
                newMBRData[partOffset + 8] = (byte)(partInfo.StartSector);
                newMBRData[partOffset + 9] = (byte)(partInfo.StartSector >> 8);
                newMBRData[partOffset + 10] = (byte)(partInfo.StartSector >> 16);
                newMBRData[partOffset + 11] = (byte)(partInfo.StartSector >> 24);
                //Sector count
                newMBRData[partOffset + 12] = (byte)(partInfo.SectorCount);
                newMBRData[partOffset + 13] = (byte)(partInfo.SectorCount >> 8);
                newMBRData[partOffset + 14] = (byte)(partInfo.SectorCount >> 16);
                newMBRData[partOffset + 15] = (byte)(partInfo.SectorCount >> 24);
   
#if MBR_TRACE
                BasicConsole.WriteLine("Reading back data...");
                byte bootable = newMBRData[partOffset + 0];
                byte systemID = newMBRData[partOffset + 4];
                UInt32 startSector = ByteConverter.ToUInt32(newMBRData, partOffset + 8);
                UInt32 sectorCount = ByteConverter.ToUInt32(newMBRData, partOffset + 12);
                BasicConsole.WriteLine(((FOS_System.String)"Bootable : ") + bootable);
                BasicConsole.WriteLine(((FOS_System.String)"SystemID : ") + systemID);
                BasicConsole.WriteLine(((FOS_System.String)"StartSector : ") + startSector);
                BasicConsole.WriteLine(((FOS_System.String)"SectorCount : ") + sectorCount);
                BasicConsole.DelayOutput(2);
#endif
            }
            
#if MBR_TRACE
            BasicConsole.WriteLine("Writing data...");
#endif
            aDisk.WriteBlock(0UL, 1U, newMBRData);
#if MBR_TRACE
            BasicConsole.WriteLine("Data written.");
            BasicConsole.DelayOutput(1);
#endif
            aDisk.CleanCaches();
        }
Beispiel #38
0
 public void MarkAsModified(Hardware item)
 {
 }
Beispiel #39
0
 public PrimaryVolumeDescriptor(Hardware.Devices.DiskDevice disk, uint startBlock, uint numBlocks, byte[] data)
     : base(disk, startBlock, numBlocks, data)
 {
     SystemIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 8, 32);
     VolumeIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 40, 32);
     VolumeSpaceSize = ByteConverter.ToUInt32(data, 80);
     VolumeSetSize = ByteConverter.ToUInt16(data, 120);
     VolumeSequenceNumber = ByteConverter.ToUInt16(data, 124);
     LogicalBlockSize = ByteConverter.ToUInt16(data, 128);
     PathTableSize = ByteConverter.ToUInt32(data, 132);
     Location_PathTable_TypeL = ByteConverter.ToUInt32(data, 140);
     Location_PathTable_Optional_TypeL = ByteConverter.ToUInt32(data, 144);
     RootDirectory = new DirectoryRecord(data, 156, true);
     VolumeSetIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 190, 128);
     PublisherIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 318, 128);
     DataPreparerIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 446, 128);
     ApplicationIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 574, 128);
     CopyrightFileIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 702, 38);
     AbstractFileIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 740, 36);
     BibliographicFileIdentifier = ByteConverter.GetASCIIStringFromASCII(data, 776, 37);
     VolumeCreationDateTime = new DateTime(data, 813);
     VolumeModificationDateTime = new DateTime(data, 830);
     VolumeExpirationDateTime = new DateTime(data, 847);
     VolumeEffectiveDateTime = new DateTime(data, 864);
     FileStructureVersion = data[881];
 }
Beispiel #40
0
        // Check input by the user
        public void CheckKeys()
        {
            if ((Hardware.KeyPressed(Hardware.KEY_RIGHT)) &&
                (currentLevel.IsValidMove(
                     player.GetX() + player.GetSpeedX(),
                     player.GetY(),
                     player.GetX() + player.GetWidth() + player.GetSpeedX(),
                     player.GetY() + player.GetHeight())))
            {
                player.MoveRight();
                Hardware.ScrollHorizontally((short)-player.GetSpeedX());
                direction = 'R';
            }


            if ((Hardware.KeyPressed(Hardware.KEY_LEFT)) &&
                (currentLevel.IsValidMove(
                     player.GetX() - player.GetSpeedX(),
                     player.GetY(),
                     player.GetX() + player.GetWidth() - player.GetSpeedX(),
                     player.GetY() + player.GetHeight())))
            {
                player.MoveLeft();
                Hardware.ScrollHorizontally((short)player.GetSpeedX());
                direction = 'L';
            }


            if ((Hardware.KeyPressed(Hardware.KEY_DOWN)) &&
                (currentLevel.IsValidMove(
                     player.GetX(),
                     player.GetY() + player.GetSpeedY(),
                     player.GetX() + player.GetWidth(),
                     player.GetY() + player.GetHeight() + player.GetSpeedY())))
            {
                player.MoveDown();
                Hardware.ScrollVertically((short)-player.GetSpeedY());
                direction = 'D';
            }


            if ((Hardware.KeyPressed(Hardware.KEY_UP)) &&
                (currentLevel.IsValidMove(
                     player.GetX(),
                     player.GetY() - player.GetSpeedY(),
                     player.GetX() + player.GetWidth(),
                     player.GetY() + player.GetHeight() - player.GetSpeedY())))
            {
                player.MoveUp();
                Hardware.ScrollVertically((short)player.GetSpeedY());
                direction = 'U';
            }

            if ((Hardware.KeyPressed(Hardware.KEY_SPC)) && (!myShot.IsVisible()) && (!shoting))
            {
                if (direction == 'R')
                {
                    myShot = new Shot(currentLevel, player.GetX(), player.GetY(), 10, 0);
                }
                if (direction == 'L')
                {
                    myShot = new Shot(currentLevel, player.GetX(), player.GetY(), -10, 0);
                }
                if (direction == 'U')
                {
                    myShot = new Shot(currentLevel, player.GetX(), player.GetY(), 0, -10);
                }
                if (direction == 'D')
                {
                    myShot = new Shot(currentLevel, player.GetX(), player.GetY(), 0, 10);
                }
            }


            if (Hardware.KeyPressed(Hardware.KEY_ESC))
            {
                finished = true;
            }
        }
Beispiel #41
0
 public static HardwareDto MapBackToDto(Hardware hardware)
 {
     return(Mapper.Map <Hardware, HardwareDto>(hardware));
 }
Beispiel #42
0
 public void AttachHardware(Hardware h, params byte[] ports)
 {
     foreach (var port in ports)
         HARDWARE[port] = h;
 }
 public ActionResult Eliminar(Hardware hardware)
 {
     _HardwareBL.EliminarHardware(hardware.Id);
     return(RedirectToAction("Index"));
 }
Beispiel #44
0
 public GameScreen(Hardware hardware) : base(hardware)
 {
     Console.WriteLine("Game screen created");
 }
        /// <summary>
        /// Beginnt mit der Sammlung der Daten für die elektronische Programmzeitschrift
        /// (EPG).
        /// </summary>
        /// <param name="device">Das zu verwendende DVB.NET Gerät.</param>
        /// <param name="sources">Die zu berücksichtigenden Quellen.</param>
        /// <param name="extensions">Spezielle Zusatzfunktionalitäten der Sammlung.</param>
        private void StartEPGCollection( Hardware device, SourceIdentifier[] sources, EPGExtensions extensions )
        {
            // Check mode
            if (EPGProgress.HasValue)
                CardServerException.Throw( new EPGActiveFault() );
            if (m_ScanProgress >= 0)
                CardServerException.Throw( new SourceUpdateActiveFault() );

            // Reset lists
            m_EPGSources.Clear();
            m_EPGGroups.Clear();

            // Load all identifiers to scan
            if (null != sources)
                foreach (SourceIdentifier source in sources)
                    AddEPGSource( source );

            // Add specials
            if (0 != (extensions & EPGExtensions.PREMIEREDirect))
                if (AddEPGGroup( DirectCIT.TriggerSource ).Length < 1)
                    extensions &= ~EPGExtensions.PREMIEREDirect;
            if (0 != (extensions & EPGExtensions.PREMIERESport))
                if (AddEPGGroup( SportCIT.TriggerSource ).Length < 1)
                    extensions &= ~EPGExtensions.PREMIERESport;
            if (0 != (extensions & EPGExtensions.FreeSatUK))
                if (AddEPGGroup( EIT.FreeSatEPGTriggerSource ).Length < 1)
                    extensions &= ~EPGExtensions.FreeSatUK;

            // Stop all
            RemoveAll();

            // Prepare
            m_EPGPending = new List<GroupKey>( m_EPGGroups.Keys );
            m_EPGLastItemCheck = DateTime.MaxValue;
            m_EPGLastTune = DateTime.MinValue;
            m_EPGLastItemCount = -1;
            m_EPGItems.Clear();
            m_EPGItemCount = 0;

            // Mark as active
            m_EPGExtensions = extensions;
            EPGProgress = 0;

            // Enforce start
            CollectProgramGuide( device );
        }
        /// <summary>
        /// Prüft, ob auf allen Datenströmen etwas empfangen wird.
        /// </summary>
        /// <param name="device">Die verwendete Hardware.</param>
        private void TestForRestart(Hardware device)
        {
            // No active group
            if (device.CurrentGroup == null)
            {
                return;
            }

            // Get the group information
            var info = device.GetGroupInformation(15000);

            if (info == null)
            {
                // See if we are already out of retries
                if (GroupRestart >= 3)
                {
                    return;
                }

                // See if we are waiting long enough
                if ((DateTime.UtcNow - m_LastGroupInfoTime) <= m_GroupWatchDogInterval)
                {
                    return;
                }

                // Prepare to restart all streams
                foreach (var stream in Streams.Values)
                {
                    try
                    {
                        // Stop it
                        stream.Close();
                    }
                    catch
                    {
                        // Ignore any error
                    }
                }

                // Count the restart
                m_LastGroupInfoTime = DateTime.UtcNow;
                GroupRestart       += 1;

                // Get the current settings
                var location = device.CurrentLocation;
                var group    = device.CurrentGroup;

                // Detach from source group
                device.SelectGroup(null, null);

                // Reactivate source group
                device.SelectGroup(location, group);

                // Done - code following will try to restart all streams
                return;
            }

            // Remember time
            m_LastGroupInfoTime = DateTime.UtcNow;

            // Check for any decrypted channel
            foreach (var stream in Streams.Values)
            {
                stream.TestDecryption(m_DecryptionWatchDogInterval);
            }
        }
Beispiel #47
0
 public static SystemCallResults StartThread(Hardware.Processes.ThreadStartMethod startMethod, out uint NewThreadId)
 {
     uint Return1 = 0;
     uint Return2 = 0;
     uint Return3 = 0;
     uint Return4 = 0;
     Call(SystemCallNumbers.StartThread, (uint)Utilities.ObjectUtilities.GetHandle(startMethod), 0, 0, ref Return1, ref Return2, ref Return3, ref Return4);
     NewThreadId = (uint)Return2;
     return (SystemCallResults)Return1;
 }
Beispiel #48
0
        /// <summary>
        /// Initialises a new GPT and attempts to read its information from the specified disk.
        /// </summary>
        /// <param name="disk">The disk to read the GPT from.</param>
        public GPT(Hardware.Devices.DiskDevice disk)
        {
#if GPT_TRACE
            BasicConsole.WriteLine("Checking for GPT...");
            BasicConsole.DelayOutput(1);
#endif
            //Assumed block size of 512.
            uint blockSize = 512;

            //Note: The GPT format specifies a protective MBR entry (1 partition 
            //          covering the entire disk) immediately followed (byte-wise)
            //          by the GPT. Thus the GPT must come at 512th byte.
            //      However, some disks can have 4096 bytes per sector (/block) 
            //          so the code below might break as reading LBA 1 (2nd LBA) would
            //          return the wrong data. We probably ought to find some way to 
            //          check the block size and just load the required amount of data.

            //Check for single MBR partition with 0xEE system ID
            byte[] blockData = new byte[blockSize];
            //Read the first sector of data.
            disk.ReadBlock(0UL, 1U, blockData);

            //Attempt to read the MBR
            MBR TheMBR = new MBR(blockData);
            //If the MBR isn't valid, the protective MBR partition specified as part of GPT
            //  isn't present / valid so this isn't a valid GPT.
            if (!TheMBR.IsValid)
            {
#if GPT_TRACE
                BasicConsole.WriteLine("MBR invalid.");
                BasicConsole.DelayOutput(1);
#endif

                return;
            }
            //Or, if there is not one and only one partition in the MBR then the 
            //  protective MBR isn't valid so this isn't a valid GPT
            else if (TheMBR.NumPartitions != 1)
            {
#if GPT_TRACE
                BasicConsole.WriteLine("No partitions in MBR.");
                BasicConsole.DelayOutput(1);
#endif
                return;
            }
            //Or, the first (/only) partition entry has the wrong ID. 0xEE is the partition
            //  ID for a GOT formatted MBR partition.
            else if (TheMBR.Partitions[0].SystemID != 0xEE)
            {
#if GPT_TRACE
                BasicConsole.WriteLine(((FOS_System.String)"MBR partition 0 system ID not GPT. ") + TheMBR.Partitions[0].SystemID);
                BasicConsole.DelayOutput(1);
#endif

                return;
            }

#if GPT_TRACE
            BasicConsole.WriteLine("GPT MBR partition detected.");
            BasicConsole.DelayOutput(1);
#endif

            //Now we know this is very-likely to be GPT formatted. 
            //  But we must check the GPT header for signature etc.

            //Read the GPT block
            disk.ReadBlock(1UL, 1U, blockData);

            //Check for GPT signature: 0x45 0x46 0x49 0x20 0x50 0x41 0x52 0x54
            bool OK = blockData[0] == 0x45;
            OK = OK && blockData[1] == 0x46;
            OK = OK && blockData[2] == 0x49;
            OK = OK && blockData[3] == 0x20;
            OK = OK && blockData[4] == 0x50;
            OK = OK && blockData[5] == 0x41;
            OK = OK && blockData[6] == 0x52;
            OK = OK && blockData[7] == 0x54;

            //If any part of the ID was wrong, this is not a valid GPT.
            if (!OK)
            {
#if GPT_TRACE
                BasicConsole.WriteLine("GPT signature invalid.");
                BasicConsole.DelayOutput(1);
#endif
                return;
            }

            //Now we know, this is a valid GPT. Whether or not the actual entries are valid
            //  is yet to be determined. There is of course the small chance that some other
            //  data has conflicted with GPT data and that this isn't a GPT, it just looks 
            //  like it. If that is the case, what idiot formatted the disk we are reading
            //  because a conflict like that is impossible to detect without user input!
            IsValid = true;
            
#if GPT_TRACE
            BasicConsole.WriteLine("Valid GPT detected.");
            BasicConsole.DelayOutput(5);
#endif

            //Load-in GPT global data
            Revision = ByteConverter.ToUInt32(blockData, 8);
            HeaderSize = ByteConverter.ToUInt32(blockData, 12);
            HeaderCRC32 = ByteConverter.ToUInt32(blockData, 16);
            HeaderLBA = ByteConverter.ToUInt64(blockData, 24);
            HeaderBackupLBA = ByteConverter.ToUInt64(blockData, 32);
            FirstUsableLBAForPartitions = ByteConverter.ToUInt64(blockData, 40);
            LastUsableLBAForPartitions = ByteConverter.ToUInt64(blockData, 48);

#if GPT_TRACE
            BasicConsole.WriteLine(((FOS_System.String)"Revision : ") + Revision);
            BasicConsole.WriteLine(((FOS_System.String)"Header size : ") + HeaderSize);
            BasicConsole.WriteLine(((FOS_System.String)"Header CRC32 : ") + HeaderCRC32);
            BasicConsole.WriteLine(((FOS_System.String)"Header LBA : ") + HeaderLBA);
            BasicConsole.WriteLine(((FOS_System.String)"Header Backup LBA : ") + HeaderBackupLBA);
            BasicConsole.WriteLine(((FOS_System.String)"First usable LBA for partitions : ") + FirstUsableLBAForPartitions);
            BasicConsole.WriteLine(((FOS_System.String)"Last usable LBA for partitions : ") + LastUsableLBAForPartitions);
            BasicConsole.DelayOutput(5);
#endif

            //Load the disk ID
            DiskGUID = new byte[16];
            DiskGUID[0] = blockData[56];
            DiskGUID[1] = blockData[57];
            DiskGUID[2] = blockData[58];
            DiskGUID[3] = blockData[59];
            DiskGUID[4] = blockData[60];
            DiskGUID[5] = blockData[61];
            DiskGUID[6] = blockData[62];
            DiskGUID[7] = blockData[63];
            DiskGUID[8] = blockData[64];
            DiskGUID[9] = blockData[65];
            DiskGUID[10] = blockData[66];
            DiskGUID[11] = blockData[67];
            DiskGUID[12] = blockData[68];
            DiskGUID[13] = blockData[69];
            DiskGUID[14] = blockData[70];
            DiskGUID[15] = blockData[71];

            //Load more global GPT data
            StartingLBAOfPartitionArray = ByteConverter.ToUInt64(blockData, 72);
            NumPartitionEntries = ByteConverter.ToUInt32(blockData, 80);
            SizeOfPartitionEntry = ByteConverter.ToUInt32(blockData, 84);
            PartitionArrayCRC32 = ByteConverter.ToUInt32(blockData, 88);

#if GPT_TRACE
            BasicConsole.WriteLine(((FOS_System.String)"Start LBA of part arrray : ") + StartingLBAOfPartitionArray);
            BasicConsole.WriteLine(((FOS_System.String)"Num part entries : ") + NumPartitionEntries);
            BasicConsole.WriteLine(((FOS_System.String)"Size of part entry : ") + SizeOfPartitionEntry);
            BasicConsole.WriteLine(((FOS_System.String)"Part array CRC32 : ") + PartitionArrayCRC32);
            BasicConsole.DelayOutput(5);
#endif

            ulong blockNum = StartingLBAOfPartitionArray;
            uint entriesPerBlock = blockSize / SizeOfPartitionEntry;

#if GPT_TRACE
            BasicConsole.WriteLine("Reading partition entries...");
            BasicConsole.WriteLine(((FOS_System.String)"blockNum=") + blockNum);
            BasicConsole.WriteLine(((FOS_System.String)"entriesPerBlock=") + entriesPerBlock);
            BasicConsole.DelayOutput(1);
#endif

            //TODO: Check the CRC32 values of the header and partition table
            //      are correct. 
            //Note: By not checking the CRCs, we have the option to manually edit
            //      the GPT without rejecting it if CRCs end up incorrect.
            //TODO: Add an override option to ignore the CRCs
            //TODO: Add a method to update / correct the CRCs

            //Read partition infos
            for(uint i = 0; i < NumPartitionEntries; i++)
            {
                //If we're on a block boundary, we need to load the next block
                //  of data to parse.
                if (i % entriesPerBlock == 0)
                {
#if GPT_TRACE
                    BasicConsole.WriteLine("Reading block data...");
                    BasicConsole.WriteLine(((FOS_System.String)"blockNum=") + blockNum);
                    BasicConsole.DelayOutput(1);
#endif
                    //Load the next block of data
                    disk.ReadBlock(blockNum++, 1u, blockData);
                }

                //Calculate the offset into the current data block
                uint offset = (i % entriesPerBlock) * SizeOfPartitionEntry;
#if GPT_TRACE
                BasicConsole.WriteLine("Reading entry...");
                BasicConsole.WriteLine(((FOS_System.String)"offset=") + offset);
#endif
                //Attempt to load the partition info
                PartitionInfo inf = new PartitionInfo(blockData, offset, SizeOfPartitionEntry);
                //Partitions are marked as empty by an all-zero type ID. If the partition is empty,
                //  there is no point adding it.
                if (!inf.Empty)
                {
#if GPT_TRACE
                    BasicConsole.WriteLine("Entry not empty.");
#endif
                    //Add the non-empty partition
                    Partitions.Add(inf);
                }
#if GPT_TRACE
                else
                {
                    BasicConsole.WriteLine("Entry empty.");
                }
#endif   
            }
        }
Beispiel #49
0
 /// <summary>
 /// Get the name of the PictureBox which representes a selected hardware item.
 /// </summary>
 /// <param name="hardware">The selected hardware item.</param>
 /// <returns>The name of the PictureBox which represents the hardware.</returns>
 private string GetHardwarePictureBoxName(Hardware hardware)
 {
     switch (hardware)
     {
         case Hardware.SorterRobot: return this.imgSorterRobot.Name;
         case Hardware.AssemblerRobot: return this.imgAssemblerRobot.Name;
         case Hardware.LoaderRobot: return this.imgLoaderRobot.Name;
         case Hardware.PalletiserRobot: return this.imgPalletiserRobot.Name;
         case Hardware.SorterCamera: return this.imgSorterCamera.Name;
         case Hardware.TrayVerifierCamera: return this.imgAssemblerCamera.Name;
         case Hardware.SorterConveyor: return this.imgSorterConveyor.Name;
         case Hardware.AssemblyConveyor: return this.imgAssemblyConveyor.Name;
         default: return "";
     }
 }
Beispiel #50
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="hd"></param>
        private void CreateDevices(Hardware hd)
        {
            // device
            //
            foreach (IDPU dpu in this.DPUs)
            {
                IDeviceSourceProvider deviceSourceProvider = dpu.DeviceSourceProvider;
                deviceSourceProvider.SourceConfigs = this.SourceConfigs;
                IDeviceSource[] deviceSources = deviceSourceProvider.GetDeviceSources();
                foreach (IDeviceSource deviceSource in deviceSources)
                {
                    IDeviceFactory factory = dpu.DeviceFactory;
                    IDevice device = factory.Create(deviceSource);

                    device.DeviceSource = deviceSource;

                    // find station by device
                    //
                    Guid stationGuid = deviceSource.StationGuid;
                    IStation station = hd.Stations.Find(stationGuid);
                    if (station == null)
                    {
                        string s = string.Format("not find station by guid '{0}'", stationGuid);
                        throw new Exception(s);
                    }
                    station.Devices.Add(device);
                    device.Station = station;

                    ITaskFactory taskFactory = dpu.TaskFactory;
                    taskFactory.Create(device);
                }
            }
        }
Beispiel #51
0
 public JsonConfiguration()
 {
     m_CurrentHardware = ApplicationEnv.Instance.CurrentHardware;
 }
Beispiel #52
0
        /// <summary>
        /// Experiment type is for code that needs to know what experiment it's running on.
        /// </summary>
        //public static String ExperimentType;

        /// <summary>
        /// Initialise the environment. This code switches on computer name and
        /// sets up the environment accordingly.
        /// </summary>
        static Environs()
        {
            String computerName = (String)System.Environment.GetEnvironmentVariables()["COMPUTERNAME"];

            switch (computerName)
            {
            case "PH-DK902":
                Hardware   = new EDMHardware();
                FileSystem = new PhkaraFileSystem();
                Debug      = false;
                //ExperimentType = "edm";
                break;

            case "CRASH1":
                Hardware   = new DecelerationHardware();
                FileSystem = new CrashFileSystem();
                Debug      = false;
                //ExperimentType = "decelerator";
                break;

            case "SCHNAPS":
                Hardware   = new DecelerationHardware();
                FileSystem = new SchnapsFileSystem();
                //ExperimentType = "decelerator";
                Info.Add("SwitchSequenceCode", "SwitchSequenceV1`");
                Debug = false;
                break;

            case "SUNSHINE":
                Hardware   = new DecelerationHardware();
                FileSystem = new SunshineFileSystem();
                //ExperimentType = "decelerator";
                Info.Add("SwitchSequenceCode", "SwitchSequenceV1`");
                Debug = false;
                break;

            case "CLAM":
                Hardware   = new SympatheticHardware();
                FileSystem = new ClamFileSystem();
                Debug      = true;
                Info.Add("SwitchSequenceCode", "WFSwitchSequenceV1`");
                //ExperimentType = "decelerator";
                break;

            case "CHROME1":
                Hardware   = new EDMHardware();
                FileSystem = new ChromeFileSystem();
                Debug      = false;
                //ExperimentType = "edm";
                break;

            case "PIXIE":
                Hardware   = new PXIEDMHardware();
                FileSystem = new PixieFileSystem();
                Debug      = false;
                //ExperimentType = "edm";
                break;

            case "PH-JKITE":
                Hardware   = new EDMHardware();
                FileSystem = new PHJKiteFileSystem();
                Debug      = true;
                //ExperimentType = "edm";
                break;

            case "TURTLETAMER":
                Hardware   = new EDMHardware();
                FileSystem = new SealClubberFileSystem();
                Debug      = true;
                //ExperimentType = "edm";
                break;

            //case "SEALCLUBBER":
            //    Hardware = new DecelerationHardware();
            //    FileSystem = new SealClubberFileSystem();
            //    Debug = true;
            //    ExperimentType = "decelerator";
            //    break;

            case "GANYMEDE0":
                Hardware   = new SympatheticHardware();
                FileSystem = new GanymedeFileSystem();
                Debug      = false;
                //ExperimentType = "lih";
                Info.Add("SwitchSequenceCode", "WFSwitchSequenceV1`");
                break;

            case "CARMELITE":
                Hardware   = new BufferGasHardware();
                FileSystem = new CarmeliteFileSystem();
                Debug      = false;
                //ExperimentType = "buffer";
                break;

            case "YBF":
                Hardware   = new EDMHardware();
                FileSystem = new YBFFileSystem();
                Debug      = true;
                //ExperimentType = "edm";
                break;

            case "PH-CDSLAP":
                Hardware   = new BufferGasHardware();
                FileSystem = new PHCDSLapFileSystem();
                Debug      = true;
                //ExperimentType = "edm";
                break;

            case "RAINBOW":
                Hardware   = new RainbowHardware();
                FileSystem = new RainbowFileSystem();
                Debug      = false;
                break;

            case "PH-REQUIEM":
                Hardware   = new PXISympatheticHardware();
                FileSystem = new RequiemFileSystem();
                Debug      = false;
                break;

            case "PH-RAGNAROK":
                Hardware   = new SympatheticHardware();
                FileSystem = new RagnarokFileSystem();
                Debug      = false;
                break;

            case "PH-RHENDRIC0":
                Hardware   = new BufferGasHardware();
                FileSystem = new PHRHENDRIC0FileSystem();
                Debug      = false;
                break;

            case "PH-RHENDRIC-02":
                Hardware   = new BufferClassicHardware();
                FileSystem = new PHRHENDRIC02FileSystem();
                Debug      = false;
                break;

            case "PH-LAB10PC":
                Hardware   = new SympatheticHardware();
                FileSystem = new Lab10PCFileSystem();
                Debug      = false;
                break;

            case "PH-ST1809":
                Hardware   = new EDMHardware();
                FileSystem = new FileSystem();
                Debug      = false;
                break;

            case "PH-LAB10A":
                Hardware   = new EDMHardware();
                FileSystem = new FileSystem();
                Debug      = false;
                break;

            default:
                Hardware   = new EDMHardware();
                FileSystem = new FileSystem();
                Debug      = true;
                //ExperimentType = "edm";
                break;
            }
        }
Beispiel #53
0
        public Game()
        {
            font18  = new Font("data/Joystix.ttf", 18);
            player  = new Player();
            shoting = false;

            Hardware.ScrollTo((short)(512 - (player.GetX())), (short)(384 - player.GetY()));
            //Centering scroll to the character

            Random rnd = new Random();

            numEnemies = 2;

            Enemy enemy;

            for (int i = 0; i < numEnemies; i++)
            {
                enemy = new Enemy(rnd.Next(200, 800), rnd.Next(50, 600), this);
                enemies.Add(enemy);
            }

            currentLevel = new Level();
            finished     = false;

            myShot = new Shot(currentLevel, player.GetX(), player.GetY(), 0, 0);
            myShot.Hide();
            direction = 'R';

            score = 0;

            //create object into level
            Door      newDoor;
            Key       newKey;
            Food      newFood;
            Generator newGenerator;


            for (int row = 0; row < currentLevel.GetlevelHeight(); row++)
            {
                for (int col = 0; col < currentLevel.GetLevelWidth(); col++)
                {
                    int xPos = currentLevel.GetLeftMargin() + col * currentLevel.GetTileWidth();
                    int yPos = currentLevel.GetTopMargin() + row * currentLevel.GetTileHeight();

                    switch (currentLevel.GetLevelDescription(col, row))
                    {
                    // Q = key

                    case 'Q':
                        newKey = new Key(xPos, yPos);
                        currentLevel.SetSpacePosition(row, col);
                        keys.Add(newKey);
                        break;

                    case '[':
                        newDoor = new Door(xPos, yPos, 'V');
                        doors.Add(newDoor);
                        break;

                    case '_':
                        newDoor = new Door(xPos, yPos, 'H');
                        doors.Add(newDoor);
                        break;

                    case 'F':
                        newFood = new Food(xPos, yPos);
                        foods.Add(newFood);
                        break;

                    case 'G':
                        newGenerator = new Generator(xPos, yPos, this);
                        generators.Add(newGenerator);
                        break;
                    }
                }
            }
            start = DateTime.Now;
        }
Beispiel #54
0
    public void RegisterHardware(List <string> args)
    {
        Hardware hardware = this.hardwareFactory.CreateHardware(args);

        this.hardwares[hardware.Name] = hardware;
    }
        internal void SaveVotes(Hardware.KeyStatusValues keyStatusValues, int slideId)
        {
            var q = GetQuestionSlideConfiguration(slideId);
            var array = (new string[10] { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J" }).ToList();

            foreach (var vote in keyStatusValues.GetValues())
            {
                int index = array.IndexOf(vote.Value.KeyValue);
                if (index < q.Answers.Count)
                {
                    q.Answers[index].VotesCount++;
                    q.Answers[index].Votes.Add(new Hardware.VotesFlat(vote));
                    if (q.Answers[index].Time < vote.Value.Keytime)
                        q.Answers[index].Time = vote.Value.Keytime;
                }
            }

            q.HasVotes = true;

            UpdateResults(q.SlideId);
        }
Beispiel #56
0
 public void PauseTillNextFrame()
 {
     // Pause till next frame (20 ms = 50 fps)
     Hardware.Pause(20);
 }
Beispiel #57
0
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public Hardware Create()
        {
            VerifySPUs();
            VerifyDPUs();

            Hardware hd = new Hardware();
            CreateStations(hd);
            CreateDevices(hd);
            return hd;
        }
Beispiel #58
0
 public CreditsScreen(Hardware hardware, GameController languageController)
     : base(hardware, languageController)
 {
 }
Beispiel #59
0
        private void CreateStations(Hardware hd)
        {
            //
            foreach (ISPU spu in SPUs)
            {
                IStationSourceProvider sourceProvider = spu.StationSourceProvider;
                if (sourceProvider == null)
                {
                }

                sourceProvider.SourceConfigs = this.SourceConfigs;
                IStationSource[] stationSources = sourceProvider.GetStationSources();

                foreach (IStationSource stationSource in stationSources)
                {
                    IStationFactory factory = spu.StationFactory;
                    IStation station = factory.Create(stationSource);
                    station.StationSource = stationSource;
                    hd.Stations.Add(station);
                }
            }
        }
Beispiel #60
0
    public override void Show()
    {
        audio.PlayMusic(0, -1);
        spacePressed = false;
        index        = 1;

        hardware.DrawImage(bakcGround);
        Draw();

        do
        {
            hardware.UpdateScreen();

            int keyPressed = hardware.KeyPressed();

            /*Two conditions to equalize the joystick movement with the
             * keyboard pulsations*/

            if (Hardware.JoystickMovedUp())
            {
                keyPressed = Hardware.KEY_UP;
                Thread.Sleep(70);
            }

            else if (Hardware.JoystickMovedDown())
            {
                keyPressed = Hardware.KEY_DOWN;
                Thread.Sleep(70);
            }

            if (Hardware.JoystickPressed(0))
            {
                keyPressed = Hardware.KEY_SPACE;
                Thread.Sleep(70);
            }
            else if (Hardware.JoystickPressed(1))
            {
                keyPressed = Hardware.KEY_ESC;
                Thread.Sleep(70);
            }

            if (keyPressed == Hardware.KEY_UP && index < 1)
            {
                audio2.PlayWAV(0, 1, 0);
                hardware.ClearScreen();
                index++;
                hardware.DrawImage(bakcGround);
                Draw();
            }

            if (keyPressed == Hardware.KEY_DOWN && index > -(scoreList.Count - 15))
            {
                audio2.PlayWAV(0, 1, 0);
                hardware.ClearScreen();
                index--;
                hardware.DrawImage(bakcGround);
                Draw();
            }

            if (keyPressed == Hardware.KEY_SPACE ||
                keyPressed == Hardware.KEY_ESC)
            {
                spacePressed = true;
            }

            Thread.Sleep(10);
        } while (spacePressed != true);
        audio.StopMusic();
    }