Beispiel #1
0
 void Update()
 {
     points = poly.GetPath(0);
     lineRend.positionCount = points.Length;
     for (int i = 0; i < points.Length; i++)
     {
         points[i] += Random.insideUnitCircle * Time.deltaTime * wobbles;
         lineRend.SetPosition(i, points[i]);
     }
     poly.SetPath(0, points);
     HardLight2DManager.RefreshColliderReference(poly);
 }
 static void RefreshAll()
 {
     HardLight2DManager.RefreshAllCollidersReferences();
 }