public BodyguardSpecialization()
        {
            SpecName = "Bodyguard";
            SpecCareer = BaseEotECareer.EotECareers.HIREDGUN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.GUNNERY, BaseEotECareer.EotESkills.PERCEPTION, BaseEotECareer.EotESkills.PILOTINGPLANETARY, BaseEotECareer.EotESkills.RANGEDHEAVY };
            SpecDescription = "Personal Defender\n\nHired Guns who choose the Bodyguard specialization are excellent choices for defending both " +
                              "people and places. They tend to be highly capable with all kinds of weaponry, extremely tough and savvy in combat, " +
                              "and exactly the right people to get behind when blaster fire starts flying.";

            /* Talent Tree */
            TalentA1 = new ToughenedTalent(true, 5);
            TalentA2 = new BarrageTalent(true, 5);
            TalentA3 = new DurableTalent(true, 5);
            TalentA4 = new GritTalent(true, 5);
            TalentB1 = new BodyGuardTalent(new List<BaseEotETalent> { TalentB2 }, 10);
            TalentB2 = new HardHeadedTalent(new List<BaseEotETalent> { TalentA2, TalentC2, TalentB3 }, 10);
            TalentB3 = new BarrageTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentC3 }, 10);
            TalentB4 = new BraceTalent(new List<BaseEotETalent> { TalentB3 }, 10);
            TalentC1 = new BodyGuardTalent(new List<BaseEotETalent> { TalentB1 }, 15);
            TalentC2 = new SideStepTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15);
            TalentC3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentD3 }, 15);
            TalentC4 = new BraceTalent(new List<BaseEotETalent> { TalentB4 }, 15);
            TalentD1 = new EnduringTalent(new List<BaseEotETalent> { TalentC1 }, 20);
            TalentD2 = new SideStepTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20);
            TalentD3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentE3 }, 20);
            TalentD4 = new HardHeadedTalent(new List<BaseEotETalent> { TalentD3 }, 20);
            TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentE2 }, 25);
            TalentE2 = new BarrageTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25);
            TalentE3 = new ToughenedTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25);
            TalentE4 = new HardHeadedImprovedTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }
        public MechanicSpecialization()
        {
            SpecName = "Mechanic";
            SpecCareer = BaseEotECareer.EotECareers.TECHNICIAN;
            SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.BRAWL, BaseEotECareer.EotESkills.MECHANICS, BaseEotECareer.EotESkills.PILOTINGSPACE, BaseEotECareer.EotESkills.SKULDUGGERY };
            SpecDescription = "Making Stuff Work\n\nDepending on who is asked, Mechanics are either the glue that holds everything together or the " +
                              "grease that makes it all go. Most Mechanics would tell you they do both, and then get back to work.";

            /* Talent Tree */
            TalentA1 = new GearheadTalent(true, 5);
            TalentA2 = new ToughenedTalent(true, 5);
            TalentA3 = new FineTuningTalent(true, 5);
            TalentA4 = new SolidRepairsTalent(true, 5);
            TalentB1 = new RedundantSystemsTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10);
            TalentB2 = new SolidRepairsTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3, TalentC2 }, 10);
            TalentB3 = new GearheadTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10);
            TalentB4 = new GritTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10);
            TalentC1 = new SolidRepairsTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15);
            TalentC2 = new EnduringTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15);
            TalentC3 = new BadMotivatorTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15);
            TalentC4 = new ToughenedTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15);
            TalentD1 = new ContraptionTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 20);
            TalentD2 = new SolidRepairsTalent(new List<BaseEotETalent> { TalentC2, TalentD1, TalentD3 }, 20);
            TalentD3 = new FineTuningTalent(new List<BaseEotETalent> { TalentC3, TalentD2 }, 20);
            TalentD4 = new HardHeadedTalent(new List<BaseEotETalent> { TalentC4 }, 20);
            TalentE1 = new NaturalTinkererTalent(new List<BaseEotETalent> { TalentD1 }, 25);
            TalentE2 = new HoldTogetherTalent(new List<BaseEotETalent> { TalentD2 }, 25);
            TalentE3 = new DedicationTalent(new List<BaseEotETalent> { TalentD3 }, 25);
            TalentE4 = new HardHeadedImprovedTalent(new List<BaseEotETalent> { TalentD4 }, 25);

            TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 },
                                                            new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 },
                                                            new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 },
                                                            new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 },
                                                            new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 }
                                                          };
        }