Beispiel #1
0
    public void setState(GameState state)
    {
        this.state = state;
        ui_manager.actualiseState(state);
        sound_manager.actualiseState(state);
        if (state == GameState.transition)
        {
            Debug.Log("Début transition");
            switch (GameManager.getInstance().getStage())
            {
            case GameStage.accident:
                setStage(GameStage.chat);
                //sonar.setObjectToFind(objects[0]);
                setState(GameState.play);
                break;

            case GameStage.chat:
                setStage(GameStage.cheminee);
                sonar.setObjectToFind(objects[1]);
                setState(GameState.play);
                break;

            case GameStage.cheminee:
                setStage(GameStage.dessin);
                sonar.setObjectToFind(objects[2]);
                setState(GameState.play);
                break;

            case GameStage.dessin:
                setStage(GameStage.boite_a_musique);
                sonar.setObjectToFind(objects[3]);
                setState(GameState.play);
                break;

            case GameStage.boite_a_musique:
                setStage(GameStage.fleurs);
                sonar.setObjectToFind(objects[4]);
                setState(GameState.play);
                break;

            case GameStage.fleurs:
                setStage(GameStage.photo);
                setState(GameState.souvenir);
                break;

            case GameStage.photo:
                setState(GameState.end);
                break;
            }
        }
    }
Beispiel #2
0
    void Start()
    {
        setStage(GameStage.accident);
        setState(GameState.intro);
        sonar = player.GetComponent <HapticSonar>();
        sonar.setObjectToFind(objects[0]);

        /*sonar.setObjectToFind(objects[4]);
         * setStage(GameStage.boite_a_musique);
         * setState(GameState.souvenir);*/
    }