Beispiel #1
0
        public Response Init()
        {
            HappySlotGame game = null;

            //try
            //{
            game = new HappySlotGame(new Cash(Currency.USD, 10000));
            this._repository.Add(game);

            return(new SpinResponse(game.Guid)
            {
                Bet = new Cash(),
                Cash = game.Cash,
                IsWin = false,
                SignsWinStatus = game.GameField.SignsWinStatus,
                Multiplier = 0,
                Profit = new Cash(),
                GameField = (SignName[][])game.GameField
            });
            // }
            // catch (Exception e)
            // {
            //     return new ErrorResponse(game?.Guid ?? Guid.Empty, e);
            // }
        }
Beispiel #2
0
        public static decimal SimulateGame(Cash cash, int spinCount, Cash bet)
        {
            HappySlotGame game = new HappySlotGame(cash);

            Dictionary <WinResponse, int> winningInfo = new Dictionary <WinResponse, int>();
            decimal i;
            decimal max = game.Cash.Count;
            decimal min = game.Cash.Count;

            for (i = 0; i < spinCount; i++)
            {
                var wintype = game.Spin(bet);

                if (game.Cash.Count > max)
                {
                    max = game.Cash.Count;
                }
                if (game.Cash.Count < min)
                {
                    min = game.Cash.Count;
                }

                //if(wintype.Win && game.GameField.SignsWinStatus.All(sw=>sw.All(sw2=>sw2==SignWinStatus.NotWin)))
                //{
                //    Console.WriteLine("LOL");
                //}
                winningInfo[wintype] = winningInfo.ContainsKey(wintype) ? winningInfo[wintype] + 1 : 1;

                //if (game.Cash.Count < 0)
                //    break;

                if (i % (spinCount / 100) == 0)
                {
                    Console.WriteLine(i / (spinCount / 100));
                }
            }

            string resultInfo = String.Empty;

            resultInfo += $"ThreadID: {Thread.CurrentThread.ManagedThreadId}\n" +
                          $"TaskID: {Task.CurrentId ?? 0}\n";
            decimal fullWin = 0;

            foreach (var wininfo in winningInfo.OrderByDescending(wi => (wi.Value * wi.Key.Multiplier) / (i * bet.Count)))
            {
                var     name  = wininfo.Key.Name;
                decimal count = wininfo.Value;
                decimal coef  = wininfo.Key.Multiplier;
                fullWin    += count * coef * bet.Count;
                resultInfo += $"{Thread.CurrentThread.ManagedThreadId}|{Task.CurrentId ?? 0}" +
                              $"| {name,-40}: {count,-6} | {wininfo.Key.Multiplier,-4}" +
                              $"| Probability: {count / i:P5} " +
                              $"| return: {count * coef * bet.Count / (i * bet.Count):P5}\n";
            }

            resultInfo += $"{Thread.CurrentThread.ManagedThreadId}|{Task.CurrentId ?? 0}| All return: {fullWin / (i * bet.Count):P5}\n";

            Console.WriteLine(resultInfo);
            Console.WriteLine($"Max: {max}");
            Console.WriteLine($"Min: {min}");
            Console.WriteLine($"Current: {game.Cash.Count}");
            Console.WriteLine($"SpinsHistory: {game.HistoryOfSpins.Count}");
            return(fullWin / (i * bet.Count));
        }