//Handshake.
        private static async Task HandshakePacketHandler(byte[] data, MemoryStream stream, MinecraftClientConnection connection)
        {
            HandshakePacket packet = new HandshakePacket();
            await packet.Read(stream);

            connection.state = packet.nextState;
            Logger.LogMessage("Handshake with state " + packet.nextState);

            Logger.LogMessage("IP is " + ((IPEndPoint)connection.client.Client.RemoteEndPoint).Address.ToString());
        }
Beispiel #2
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        public static void ReadHandshake(Client client, PacketReader reader)
        {
            HandshakePacket hp = new HandshakePacket();

            hp.Read(reader);

            if (!reader.Failed)
            {
                Client.HandlePacketHandshake(client, hp);
            }
        }