Beispiel #1
0
        public void RegisterEvents()
        {
            map     = new Handlers.Map();
            player  = new Handlers.Player(); //TODO: Beginn, i like it it will take some time, but it's fine
            scp049  = new Handlers.Scp049();
            scp079  = new Handlers.Scp079();
            scp096  = new Handlers.Scp096();
            scp106  = new Handlers.Scp106();
            scp914  = new Handlers.Scp914();
            server  = new Handlers.Server();
            warhead = new Handlers.Warhead();

            Map.AnnouncingDecontamination += map.AnnouncingDecontamination;
            Map.AnnouncingNtfEntrance     += map.AnnouncingNtfEntrance;
            Map.AnnouncingScpTermination  += map.AnnouncingScpTermination;
            Map.Decontaminating           += map.Decontaminating;
            Map.ExplodingGrenade          += map.ExplodingGrenade;
            Map.GeneratorActivated        += map.GeneratorActivated;

            Player.PreAuthenticating += player.PreAuthenticating;
            //Player.Kicking += player.Kicking;
            Player.Kicked += player.Kicked;
            //Player.Banning += player.Banning;
            Player.Banned              += player.Banned;
            Player.MedicalItemUsed     += player.MedicalItemUsed;
            Player.StoppingMedicalItem += player.StoppingMedicalItem;
            //Player.Interacted += player.Interacted;
            //Player.SpawningRagdoll += player.SpawningRagdoll;
            Player.ActivatingWarheadPanel += player.ActivatingWarheadPanel;
            //Player.UsingMedicalItem += player.UsingMedicalItem;
            Player.Joined  += player.Joined;
            Player.Left    += player.Left;
            Player.Hurting += player.Hurting;
            //Player.Dying += Player.Dying;
            Player.Died              += player.Died;
            Player.ChangingRole      += player.ChangingRole;
            Player.ThrowingGrenade   += player.ThrowingGrenade;
            Player.DroppingItem      += player.DroppingItem;
            Player.PickingUpItem     += player.PickingUpItem;
            Player.Handcuffing       += player.Handcuffing;
            Player.RemovingHandcuffs += player.RemovingHandcuffs;
            Player.Escaping          += player.Escaping;
            Player.IntercomSpeaking  += player.IntercomSpeaking;
            Player.Shot              += player.Shot;
            //Player.Shooting += player.Shooting;
            Player.EnteringPocketDimension      += player.EnteringPocketDimension;
            Player.EscapingPocketDimension      += player.EscapingPocketDimension;
            Player.FailingEscapePocketDimension += player.FailingEscapePocketDimension;
            Player.ReloadingWeapon      += player.ReloadingWeapon;
            Player.Spawning             += player.Spawning;
            Player.EnteringFemurBreaker += player.EnteringFemurBreaker;
            //Player.SyncingData += player.SyncingData;
            Player.ChangingItem += player.ChangingItem;
            //Player.ChangingGroup += player.ChangingGroup;
            Player.InteractingDoor          += player.InteractingDoor;
            Player.InteractingElevator      += player.InteractingElevator;
            Player.InteractingLocker        += player.InteractingLocker;
            Player.TriggeringTesla          += player.TriggeringTesla;
            Player.UnlockingGenerator       += player.UnlockingGenerator;
            Player.OpeningGenerator         += player.OpeningGenerator;
            Player.ClosingGenerator         += player.ClosingGenerator;
            Player.InsertingGeneratorTablet += player.InsertingGeneratorTablet;
            Player.EjectingGeneratorTablet  += player.EjectingGeneratorTablet;

            Scp049.StartingRecall  += scp049.StartingRecall;
            Scp049.FinishingRecall += scp049.FinishingRecall;

            Scp079.GainingExperience += scp079.GainingExperience;
            Scp079.GainingLevel      += scp079.GainingLevel;
            Scp079.InteractingDoor   += scp079.InteractingDoor;
            Scp079.InteractingTesla  += scp079.InteractingTesla;

            Scp096.Enraging    += scp096.Enraging;
            Scp096.CalmingDown += scp096.CalmingDown;

            Scp106.Containing     += scp106.Containing;
            Scp106.CreatingPortal += scp106.CreatingPortal;
            Scp106.Teleporting    += scp106.Teleporting;

            Scp914_light.UpgradingItems      += scp914.UpgradingItems;
            Scp914_light.Activating          += scp914.Activating;
            Scp914_light.ChangingKnobSetting += scp914.ChangingKnobSetting;

            Server.WaitingForPlayers         += server.WaitingForPlayers;
            Server.RoundStarted              += server.RoundStarted;
            Server.RoundEnded                += server.RoundEnded;
            Server.RestartingRound           += server.RestartingRound;
            Server.ReportingCheater          += server.ReportingCheater;
            Server.RespawningTeam            += server.RespawningTeam;
            Server.SendingConsoleCommand     += server.SendingConsoleCommand;
            Server.SendingRemoteAdminCommand += server.SendingRemoteAdminCommand;
            Server.LocalReporting            += server.LocalReporting;
            Server.ReloadedConfigs           += server.ReloadedConfigs;
            Server.ReloadedGameplay          += server.ReloadedGameplay;
            Server.ReloadedRA                += server.ReloadedRA;

            Warhead.Starting  += warhead.Starting;
            Warhead.Stopping  += warhead.Stopping;
            Warhead.Detonated += warhead.Detonated;
        }
Beispiel #2
0
        public void UnRegisterEvents()
        {
            Map.AnnouncingDecontamination -= map.AnnouncingDecontamination;
            Map.AnnouncingNtfEntrance     -= map.AnnouncingNtfEntrance;
            Map.AnnouncingScpTermination  -= map.AnnouncingScpTermination;
            Map.Decontaminating           -= map.Decontaminating;
            Map.ExplodingGrenade          -= map.ExplodingGrenade;
            Map.GeneratorActivated        -= map.GeneratorActivated;

            Player.PreAuthenticating -= player.PreAuthenticating;
            //Player.Kicking -= player.Kicking;
            Player.Kicked -= player.Kicked;
            //Player.Banning -= player.Banning;
            Player.Banned              -= player.Banned;
            Player.MedicalItemUsed     -= player.MedicalItemUsed;
            Player.StoppingMedicalItem -= player.StoppingMedicalItem;
            //Player.Interacted -= player.Interacted;
            //Player.SpawningRagdoll -= player.SpawningRagdoll;
            Player.ActivatingWarheadPanel -= player.ActivatingWarheadPanel;
            //Player.UsingMedicalItem -= player.UsingMedicalItem;
            Player.Joined  -= player.Joined;
            Player.Left    -= player.Left;
            Player.Hurting -= player.Hurting;
            //Player.Dying -= Player.Dying;
            Player.Died              -= player.Died;
            Player.ChangingRole      -= player.ChangingRole;
            Player.ThrowingGrenade   -= player.ThrowingGrenade;
            Player.DroppingItem      -= player.DroppingItem;
            Player.PickingUpItem     -= player.PickingUpItem;
            Player.Handcuffing       -= player.Handcuffing;
            Player.RemovingHandcuffs -= player.RemovingHandcuffs;
            Player.Escaping          -= player.Escaping;
            Player.IntercomSpeaking  -= player.IntercomSpeaking;
            Player.Shot              -= player.Shot;
            //Player.Shooting -= player.Shooting;
            Player.EnteringPocketDimension      -= player.EnteringPocketDimension;
            Player.EscapingPocketDimension      -= player.EscapingPocketDimension;
            Player.FailingEscapePocketDimension -= player.FailingEscapePocketDimension;
            Player.ReloadingWeapon      -= player.ReloadingWeapon;
            Player.Spawning             -= player.Spawning;
            Player.EnteringFemurBreaker -= player.EnteringFemurBreaker;
            //Player.SyncingData -= player.SyncingData;
            Player.ChangingItem -= player.ChangingItem;
            //Player.ChangingGroup -= player.ChangingGroup;
            Player.InteractingDoor          -= player.InteractingDoor;
            Player.InteractingElevator      -= player.InteractingElevator;
            Player.InteractingLocker        -= player.InteractingLocker;
            Player.TriggeringTesla          -= player.TriggeringTesla;
            Player.UnlockingGenerator       -= player.UnlockingGenerator;
            Player.OpeningGenerator         -= player.OpeningGenerator;
            Player.ClosingGenerator         -= player.ClosingGenerator;
            Player.InsertingGeneratorTablet -= player.InsertingGeneratorTablet;
            Player.EjectingGeneratorTablet  -= player.EjectingGeneratorTablet;

            Scp049.StartingRecall  -= scp049.StartingRecall;
            Scp049.FinishingRecall -= scp049.FinishingRecall;

            Scp079.GainingExperience -= scp079.GainingExperience;
            Scp079.GainingLevel      -= scp079.GainingLevel;
            Scp079.InteractingDoor   -= scp079.InteractingDoor;
            Scp079.InteractingTesla  -= scp079.InteractingTesla;

            Scp096.Enraging    -= scp096.Enraging;
            Scp096.CalmingDown -= scp096.CalmingDown;

            Scp106.Containing     -= scp106.Containing;
            Scp106.CreatingPortal -= scp106.CreatingPortal;
            Scp106.Teleporting    -= scp106.Teleporting;

            Scp914_light.UpgradingItems      -= scp914.UpgradingItems;
            Scp914_light.Activating          -= scp914.Activating;
            Scp914_light.ChangingKnobSetting -= scp914.ChangingKnobSetting;

            Server.WaitingForPlayers         -= server.WaitingForPlayers;
            Server.RoundStarted              -= server.RoundStarted;
            Server.RoundEnded                -= server.RoundEnded;
            Server.RestartingRound           -= server.RestartingRound;
            Server.ReportingCheater          -= server.ReportingCheater;
            Server.RespawningTeam            -= server.RespawningTeam;
            Server.SendingConsoleCommand     -= server.SendingConsoleCommand;
            Server.SendingRemoteAdminCommand -= server.SendingRemoteAdminCommand;
            Server.LocalReporting            -= server.LocalReporting;
            Server.ReloadedConfigs           -= server.ReloadedConfigs;
            Server.ReloadedGameplay          -= server.ReloadedGameplay;
            Server.ReloadedRA                -= server.ReloadedRA;

            Warhead.Starting  -= warhead.Starting;
            Warhead.Stopping  -= warhead.Stopping;
            Warhead.Detonated -= warhead.Detonated;

            map     = null;
            player  = null;
            scp049  = null;
            scp079  = null;
            scp096  = null;
            scp106  = null;
            scp914  = null;
            server  = null;
            warhead = null;
        }