Beispiel #1
0
 private void Update()
 {
     if (counterToChangeScene >= MIN_TO_CHANGE_SCENE)
     {
         HandleScene.StartChangeScene(5.0f);
         SceneManager.LoadScene("FreeFormWonderlandRaycastBuildOnPoint");
     }
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     this.GetComponent <Rigidbody2D>().AddRelativeForce(collisionForce);
     // Trigger text change in the commentary object
     commentary.GetComponent <TextMesh>().text     = "Then, one day,\nthere would be\nso many books\nthat she could climb them\nand walk on Mars.";
     commentary.GetComponent <TextMesh>().fontSize = 95;
     // Display text after a delay
     // StartCoroutine(StartDialogueNode("Then, one day,\nthere would be\nso many books\nthat she could climb them\nand walk on Mars."));
     // TODO Attach a spring joint to the player and this sphere... walk on Mars effect?
     StartCoroutine(HandleScene.StartChangeScene(7.0f));
 }