Beispiel #1
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 /**
  * 获取房间详情响应
  */
 public static void GetRoomByRoomIdRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("getRoomByRoomIdRsp");
 }
Beispiel #2
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 /**
  * 修改房间响应
  */
 public void ChangeRoomRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("changeRoomRsp");
 }
Beispiel #3
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 /**
  * 踢人响应
  */
 public static void RemovePlayerRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("removePlayerRsp");
 }
Beispiel #4
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 /**
  * 退出房间响应
  */
 public static void LeaveRoomRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("leaveRoomRsp");
 }
Beispiel #5
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 /**
  * 解散房间响应
  */
 public static void DismissRoomRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("dismissRoomRsp");
 }
Beispiel #6
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 /**
  * 收到帧同步消息
  */
 public static void RequestFrameRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("requestFrameRsp");
 }
Beispiel #7
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 /**
  * 发自定义服务消息
  */
 public static void SendToGameSvrRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("sendToGameSvrRsp");
 }
Beispiel #8
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 /**
  * 修改玩家状态响应
  */
 public static void ChangeCustomPlayerStatusRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("changeCustomPlayerStatusRsp");
 }
Beispiel #9
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 /**
  * 停止帧同步响应
  */
 public static void StopFrameSyncRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("stopFrameSyncRsp");
 }
Beispiel #10
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 /**
  * 取消匹配响应
  */
 public static void CancelPlayerMatchRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("cancelPlayerMatchRsp");
 }
Beispiel #11
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 /**
  * 房间匹配响应
  */
 public static void MatchRoomSimpleRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("matchRoomSimpleRsp");
 }
Beispiel #12
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 /**
  * 多人匹配响应
  */
 public void MatchPlayersSimpleRsp(ResponseEvent eve)
 {
     HandleRsp(eve, Responses._instance._context) ("matchPlayersSimpleRsp");
 }