/** * 获取房间详情响应 */ public static void GetRoomByRoomIdRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("getRoomByRoomIdRsp"); }
/** * 修改房间响应 */ public void ChangeRoomRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("changeRoomRsp"); }
/** * 踢人响应 */ public static void RemovePlayerRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("removePlayerRsp"); }
/** * 退出房间响应 */ public static void LeaveRoomRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("leaveRoomRsp"); }
/** * 解散房间响应 */ public static void DismissRoomRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("dismissRoomRsp"); }
/** * 收到帧同步消息 */ public static void RequestFrameRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("requestFrameRsp"); }
/** * 发自定义服务消息 */ public static void SendToGameSvrRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("sendToGameSvrRsp"); }
/** * 修改玩家状态响应 */ public static void ChangeCustomPlayerStatusRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("changeCustomPlayerStatusRsp"); }
/** * 停止帧同步响应 */ public static void StopFrameSyncRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("stopFrameSyncRsp"); }
/** * 取消匹配响应 */ public static void CancelPlayerMatchRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("cancelPlayerMatchRsp"); }
/** * 房间匹配响应 */ public static void MatchRoomSimpleRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("matchRoomSimpleRsp"); }
/** * 多人匹配响应 */ public void MatchPlayersSimpleRsp(ResponseEvent eve) { HandleRsp(eve, Responses._instance._context) ("matchPlayersSimpleRsp"); }