public UnityXROculusClipHaptics(HandSpec aHand, byte[] aClipBuffer) { Hand = aHand; ClipBuffer = aClipBuffer; }
public UnityXRViveHaptics(HandSpec aHand, uint aDuration) { Hand = aHand; Duration = aDuration; }
public UnityXROculusInputHaptics(HandSpec aHand, float aFrequency, float aAmplitude) { Hand = aHand; Frequency = aFrequency; Amplitude = aAmplitude; }