public UnityXROculusClipHaptics(HandSpec aHand, byte[] aClipBuffer)
 {
     Hand       = aHand;
     ClipBuffer = aClipBuffer;
 }
 public UnityXRViveHaptics(HandSpec aHand, uint aDuration)
 {
     Hand     = aHand;
     Duration = aDuration;
 }
 public UnityXROculusInputHaptics(HandSpec aHand, float aFrequency, float aAmplitude)
 {
     Hand      = aHand;
     Frequency = aFrequency;
     Amplitude = aAmplitude;
 }