public void OnCardDrop(DragSource source)
    {
        CardUI sourceCardUI = source.GetComponent <CardUI>();

        InstantiateUnit(sourceCardUI.cardData as UnitCard);

        playAction = CreatePlayCardAction(sourceCardUI.cardData as UnitCard);
        handManager.AddPlayAction(playAction);

        Destroy(source.gameObject);
        UIManager.instance.ValidateDropCost();

        foreach (DropTarget target in GetComponents <DropTarget>())
        {
            target.enabled = false;
        }
    }