private void OnHandInputEvent(HandInputEngine sender, HandInputEvent e) { foreach (var connection in connections) { connection.Send(JsonConvert.SerializeObject(e)); } }
public HandInputServer(String ipAddress, Int32 port) { server = new WebSocketServer(ipAddress, port); server.ClientConnected += new ClientConnectedEventHandler(OnClientConnected); handInputEngine = new HandInputEngine(); handInputEngine.HandInputEvent += new HandInputEventHandler(OnHandInputEvent); }
public HandInputServer(String ipAddress, Int32 port) { server = new WebSocketServer(ipAddress, port); server.ClientConnected += new ClientConnectedEventHandler(OnClientConnected); handInputEngine = new HandInputEngine(); handInputEngine.HandInputEvent += new HandInputEventHandler(OnHandInputEvent); }
private void OnHandInputEvent(HandInputEngine sender, HandInputEvent e) { foreach (var connection in connections) { connection.Send(JsonConvert.SerializeObject(e)); } }