/// <summary> /// The entry method used to externally set /// the raw values needed for each hand /// </summary> /// <param name="hand">The identifier of the hand to be set</param> /// <param name="rotationAnalogue">The raw analogue rotation of the corresponding hand</param> /// <param name="fist">The raw analogue clench value of the corresponding hand</param> public void setHandAttributes(HandId hand, float rotationAnalogue, float fist) { if (hand == HandId.LEFT) { LeftRotationAnalogue = rotationAnalogue; LeftFist = fist; } else { RightRotationAnalogue = rotationAnalogue; RightFist = fist; } }
public ClientUseItem(VarInt hand) { Hand = hand.AsEnum <HandId>(); }
public ClientAnimation(VarInt hand) { Hand = (HandId)hand.Value; }