Beispiel #1
0
        public override void LoadContent()
        {
            content         = ScreenManager.Game.Content;
            graphics        = ScreenManager.GraphicsDevice;
            spriteBatch     = ScreenManager.SpriteBatch;
            screenHeight    = graphics.Viewport.Height;
            screenWidth     = graphics.Viewport.Width;
            boss            = new Boss(bossLevel, content.Load <Texture2D>("Textures\\Transparent"), new Rectangle(1000, 200, 50, 50));
            gradientTexture = content.Load <Texture2D>("Textures\\Gym-Interior");
            font            = content.Load <SpriteFont>("SpriteFont1");
            rightSword      = content.Load <Texture2D>("Textures//sword");
            bump            = content.Load <SoundEffect>("Audio//bump");
            hand.LoadContent(content);
            button.LoadContent(content);
            Texture2D shieldSprite = content.Load <Texture2D>("Textures//shield");

            virusBar.LoadContent(content);
            leftSword = rightSword;
            for (int i = 0; i <= 3; i++)
            {
                shields[i] = shieldSprite;
            }
            levelPassed = new Sprite(content.Load <Texture2D>("Textures//Level"), new Rectangle(1280, 200, 800, 95), content);
            base.LoadContent();
        }
 public override void LoadContent()
 {
     backgroundImage = content.Load <Texture2D>("Textures/highScoresScreen");
     font            = content.Load <SpriteFont>("newFont");
     names           = System.IO.File.ReadAllLines("Text/HighScores.txt");
     okButton.LoadContent(content);
     hand.LoadContent(content);
     Split();
     base.LoadContent();
 }
        public override void LoadContent()
        {
            backgroundImage = new Texture2D(ScreenManager.GraphicsDevice,
                                            ScreenManager.Kinect.GetFrameWidth(), ScreenManager.Kinect.GetFrameHeight());
            backgroundImage.SetData(colorDataList[index]);
            saveButton.LoadContent(ScreenManager.Game.Content);
            nextButton.LoadContent(ScreenManager.Game.Content);

            hand.LoadContent(ScreenManager.Game.Content);
            base.LoadContent();
        }
Beispiel #4
0
        public override void LoadContent()
        {
            ContentManager Content = ScreenManager.Game.Content;

            backgroundImage = Content.Load <Texture2D>("Textures/losingScreen");
            font            = Content.Load <SpriteFont>("Fontopo");
            LoadButtonsContent(Content);

            hand.LoadContent(Content);
            base.LoadContent();
        }
 public override void LoadContent()
 {
     Content     = ScreenManager.Game.Content;
     spriteBatch = ScreenManager.SpriteBatch;
     dumbbell.Initialize("Buttons//dumbbell", kinect, new Vector2(140, 290));
     treadmill.Initialize("Buttons//treadmill", kinect, new Vector2(800, 250));
     dumbbell.LoadContent(Content);
     treadmill.LoadContent(Content);
     Hand.LoadContent(Content);
     background = new Sprite(Content.Load <Texture2D>("Textures//choosing_frame"), new Rectangle(0, 0, 1280, 720), Content);
     base.LoadContent();
 }
Beispiel #6
0
 public override void LoadContent()
 {
     kinect          = ScreenManager.Kinect;
     gesture         = kinect.Gesture;
     content         = ScreenManager.Game.Content;
     graphics        = ScreenManager.GraphicsDevice;
     spriteBatch     = ScreenManager.SpriteBatch;
     screenHeight    = graphics.Viewport.Height;
     screenWidth     = graphics.Viewport.Width;
     gradientTexture = content.Load <Texture2D>("Textures/gradientTexture");
     font            = content.Load <SpriteFont>("SpriteFont1");
     font2           = content.Load <SpriteFont>("Fontopo");
     //font2.LineSpacing = 21;
     hand.LoadContent(content);
     button.LoadContent(content);
     textToDraw = WrapText(font2, text, 9000);
     base.LoadContent();
 }
Beispiel #7
0
        public override void LoadContent()
        {
            ContentManager Content = ScreenManager.Game.Content;

            spriteFont             = Content.Load <SpriteFont>("Fontopo");
            backgroundImage        = Content.Load <Texture2D>("Textures/instructionsScreen");
            spriteFont.LineSpacing = 21;
            if (WrapTexter)
            {
                TextToDraw = WrapText(spriteFont, Text, 1130);
            }
            else
            {
                TextToDraw = Text;
            }
            OkButton.LoadContent(Content);
            Hand.LoadContent(Content);
            base.LoadContent();
        }
        public override void LoadContent()
        {
            Content     = ScreenManager.Game.Content;
            spriteBatch = ScreenManager.SpriteBatch;
            newGame.Initialize("Buttons//new", kinect, new Vector2(85, 210), 200, 200);
            instructions.Initialize("Buttons//instructions", kinect, new Vector2(385, 210), 200, 200);
            highscores.Initialize("Buttons//highscores", kinect, new Vector2(685, 210), 200, 200);
            exit.Initialize("Buttons//exit", kinect, new Vector2(975, 210), 200, 200);
            newGame.LoadContent(Content);
            instructions.LoadContent(Content);
            highscores.LoadContent(Content);
            exit.LoadContent(Content);
            Hand.LoadContent(Content);
            menu              = new Sprite(Content.Load <Texture2D>("Textures//menu"), new Rectangle(0, 0, 1280, 720), Content);
            newGameLabel      = new Sprite(Content.Load <Texture2D>("Textures//new_label"), new Rectangle(70, 430, 240, 50), Content);
            instructionsLabel = new Sprite(Content.Load <Texture2D>("Textures//instructions_label"), new Rectangle(375, 430, 240, 50), Content);
            scoresLabel       = new Sprite(Content.Load <Texture2D>("Textures//scores_label"), new Rectangle(665, 430, 240, 50), Content);
            exitLabel         = new Sprite(Content.Load <Texture2D>("Textures//exit_label"), new Rectangle(960, 430, 240, 50), Content);

            base.LoadContent();
        }
 public override void LoadContent()
 {
     message      = " Settings Screen ";
     message2     = " Please swipe your hand to switch your avatar ";
     content      = ScreenManager.Game.Content;
     graphics     = ScreenManager.GraphicsDevice;
     spriteBatch  = ScreenManager.SpriteBatch;
     screenHeight = graphics.Viewport.Height;
     screenWidth  = graphics.Viewport.Width;
     background   = content.Load <Texture2D>("Textures\\losingScreen");
     leftArrow    = content.Load <Texture2D>("Textures\\leftArrow");
     rightArrow   = content.Load <Texture2D>("Textures\\rightArrow");
     font         = content.Load <SpriteFont>("newFont2");
     hand.LoadContent(content);
     button.LoadContent(content);
     avatars[0]     = content.Load <Texture2D>(@"Textures\\avatar-dead");
     avatars[1]     = content.Load <Texture2D>(@"Textures\\avatar-red");
     avatars[2]     = content.Load <Texture2D>(@"Textures\\avatar-green");
     avatars[3]     = content.Load <Texture2D>(@"Textures\\avatar-white");
     avatarPosition = new Vector2((screenWidth / 1.7f), (screenHeight / 1.5f));
     currentAvatar  = avatars[0];
     base.LoadContent();
 }