Beispiel #1
0
    public HandCoords NormalizedCoords(Hand h, float HorizontalAngle, float VerticalAngle)
    {
        HandCoords coords = AngleCoords(h);

        coords.horizontal = (coords.horizontal - (90 - HorizontalAngle / 2)) / HorizontalAngle;
        coords.vertical   = (coords.vertical - (90 - VerticalAngle / 2)) / VerticalAngle;
        return(coords);
    }
Beispiel #2
0
    public HandCoords AngleCoords(Hand h)
    {
        Transform hand       = h == Hand.Left ? leftHand : rightHand;
        Transform shoulder   = h == Hand.Left ? leftShoulder : rightShoulder;
        Vector3   directionL = (hand.position - shoulder.position).normalized;

        float horizontal, vertical;

        if (directionL.z > 0)
        {
            horizontal = Mathf.Acos(-directionL.x) * Mathf.Rad2Deg;
        }
        else if (directionL.x > 0)
        {
            horizontal = 360 - Mathf.Acos(-directionL.x) * Mathf.Rad2Deg;
        }
        else
        {
            horizontal = -Mathf.Acos(-directionL.x) * Mathf.Rad2Deg;
        }

        if (directionL.z > 0)
        {
            vertical = Mathf.Acos(-directionL.y) * Mathf.Rad2Deg;
        }
        else if (directionL.y > 0)
        {
            vertical = 360 - Mathf.Acos(-directionL.y) * Mathf.Rad2Deg;
        }
        else
        {
            vertical = -Mathf.Acos(-directionL.y) * Mathf.Rad2Deg;
        }

        HandCoords coords = new HandCoords()
        {
            horizontal = horizontal,
            vertical   = vertical,
            length     = (hand.position - shoulder.position).magnitude
        };

        return(coords);
    }
    public HandCoords AngleCoords(Hand h)
    {
        Transform hand = h == Hand.Left ? leftHand : rightHand;
        Transform shoulder = h == Hand.Left ? leftShoulder : rightShoulder;
        Vector3 directionL = (hand.position - shoulder.position).normalized;

        float horizontal, vertical;
        if (directionL.z > 0) {
            horizontal = Mathf.Acos(-directionL.x)*Mathf.Rad2Deg;
        } else if (directionL.x > 0) {
            horizontal = 360 - Mathf.Acos(-directionL.x)*Mathf.Rad2Deg;
        } else {
            horizontal = - Mathf.Acos(-directionL.x) * Mathf.Rad2Deg;
        }

        if (directionL.z > 0)
        {
            vertical = Mathf.Acos(-directionL.y) * Mathf.Rad2Deg;
        }
        else if (directionL.y > 0)
        {
            vertical = 360 - Mathf.Acos(-directionL.y) * Mathf.Rad2Deg;
        }
        else
        {
            vertical = -Mathf.Acos(-directionL.y) * Mathf.Rad2Deg;
        }

        HandCoords coords = new HandCoords() {
                                    horizontal = horizontal,
                                    vertical = vertical,
                                    length = (hand.position - shoulder.position).magnitude
                                };

        return coords;
    }