public void ColorRGBAHF_Accessor() { Random random = new Random(); HalfFloat r = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat a = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); ColorRGBAHF v = new ColorRGBAHF(r, g, b, a); float c; Assert.DoesNotThrow(() => c = v[0]); Assert.DoesNotThrow(() => c = v[1]); Assert.DoesNotThrow(() => c = v[2]); Assert.DoesNotThrow(() => c = v[3]); Assert.Throws <IndexOutOfRangeException>(() => c = v[+4]); Assert.Throws <IndexOutOfRangeException>(() => c = v[-1]); Assert.DoesNotThrow(() => v[0] = 1.0f); Assert.DoesNotThrow(() => v[1] = 1.0f); Assert.DoesNotThrow(() => v[2] = 1.0f); Assert.DoesNotThrow(() => v[3] = 1.0f); Assert.Throws <IndexOutOfRangeException>(() => v[+4] = 0.0f); Assert.Throws <IndexOutOfRangeException>(() => v[-1] = 0.0f); Assert.DoesNotThrow(() => v[3] = 0.0f); Assert.DoesNotThrow(() => v[3] = 1.0f); Assert.Throws <InvalidOperationException>(() => v[3] = -1.0f); Assert.Throws <InvalidOperationException>(() => v[3] = +1.1f); }
public void ColorBGRHF_Accessor() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorBGRHF v = new ColorBGRHF(r, g, b); float c; Assert.DoesNotThrow(() => c = v[0]); Assert.DoesNotThrow(() => c = v[1]); Assert.DoesNotThrow(() => c = v[2]); Assert.Throws <IndexOutOfRangeException>(() => c = v[+3]); Assert.Throws <IndexOutOfRangeException>(() => c = v[-1]); Assert.DoesNotThrow(() => v[0] = 1.0f); Assert.DoesNotThrow(() => v[1] = 1.0f); Assert.DoesNotThrow(() => v[2] = 1.0f); Assert.Throws <IndexOutOfRangeException>(() => v[+3] = 0.0f); Assert.Throws <IndexOutOfRangeException>(() => v[-1] = 0.0f); Assert.DoesNotThrow(() => v[2] = 0.0f); Assert.DoesNotThrow(() => v[2] = 1.0f); Assert.Throws <InvalidOperationException>(() => v[2] = -1.0f); Assert.Throws <InvalidOperationException>(() => v[2] = +1.1f); }
public CalcItem(byte[] data, int offset) { this.IsValid = false; if (data[offset] == 0xff) { return; } this.Gear = data[offset] & 0x03; //档位 int freqIndex = (data[offset] >> 4) & 0x0f; this.Freq = 0; if (freqIndex < FreqList.Length) { this.Freq = FreqList[freqIndex]; } float[] fd = new float[1]; ushort[] sd = new ushort[] { BitConverter.ToUInt16(data, offset + 1) }; HalfFloat.Halfp2Singles(fd, sd, 1); this.CoeffK = fd[0]; sd = new ushort[] { BitConverter.ToUInt16(data, offset + 3) }; HalfFloat.Halfp2Singles(fd, sd, 1); this.CoeffB = fd[0]; this.IsValid = true; }
private void button1_Click(object sender, EventArgs e) { float[] ff = new float[1]; HalfFloat.Halfp2Singles(ff, new ushort[] { (ushort)0x33cd }, 1); Console.WriteLine(); }
public void ColorRGBHF_CastToRGBA() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorRGBHF v = new ColorRGBHF(r, g, b); ColorRGBAHF vRGBA = v; }
public void ColorBGRHF_PixelType() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorBGRHF v = new ColorBGRHF(r, g, b); Assert.AreNotEqual(PixelLayout.None, v.PixelType); }
public void ColorRGBHF_PixelType() { Random random = new Random(); HalfFloat r = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); ColorRGBHF v = new ColorRGBHF(r, g, b); Assert.AreNotEqual(PixelLayout.None, v.PixelType); }
public void ColorRGBAHF_GetHashCode() { HalfFloat r = (HalfFloat)NextComponent(HalfFloat.MaxValue); HalfFloat g = (HalfFloat)NextComponent(HalfFloat.MaxValue); HalfFloat b = (HalfFloat)NextComponent(HalfFloat.MaxValue); HalfFloat a = (HalfFloat)NextComponent(HalfFloat.MaxValue); ColorRGBAHF v = new ColorRGBAHF(r, g, b, a); Assert.DoesNotThrow(() => v.GetHashCode()); }
public void ColorBGRHF_TestConstructor1() { HalfFloat r = (HalfFloat)(HalfFloat)1.0f; HalfFloat g = (HalfFloat)(HalfFloat)1.0f; HalfFloat b = (HalfFloat)(HalfFloat)1.0f; ColorBGRHF v = new ColorBGRHF(r, g, b); Assert.AreEqual(r, v.Red); Assert.AreEqual(g, v.Green); Assert.AreEqual(b, v.Blue); }
public void ColorBGRHF_CastToVertex4() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorBGRHF v = new ColorBGRHF(r, g, b); Vertex3hf vArray = v; Assert.AreEqual(b, vArray.x); Assert.AreEqual(g, vArray.y); Assert.AreEqual(r, vArray.z); }
public void ColorRGBAHF_TestConstructor1() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorRGBAHF v = new ColorRGBAHF(r, g, b); Assert.AreEqual(r, v.r); Assert.AreEqual(g, v.g); Assert.AreEqual(b, v.b); Assert.AreEqual((HalfFloat)1.0f, v.a); }
public void ColorRGBHF_CastToVertex4() { Random random = new Random(); HalfFloat r = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); ColorRGBHF v = new ColorRGBHF(r, g, b); Vertex3hf vArray = v; Assert.AreEqual(r, vArray.x); Assert.AreEqual(g, vArray.y); Assert.AreEqual(b, vArray.z); }
public void ColorBGRAHF_TestConstructor1() { Random random = new Random(); HalfFloat r = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); ColorBGRAHF v = new ColorBGRAHF(r, g, b); Assert.AreEqual(r, v.r); Assert.AreEqual(g, v.g); Assert.AreEqual(b, v.b); Assert.AreEqual((HalfFloat)1.0f, v.a); }
public void ColorBGRHF_CastToBGRA() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorBGRHF v = new ColorBGRHF(r, g, b); ColorBGRAHF vBGRA = v; Assert.AreEqual(v.Red, vBGRA.Red); Assert.AreEqual(v.Green, vBGRA.Green); Assert.AreEqual(v.Blue, vBGRA.Blue); Assert.AreEqual((HalfFloat)1.0f, vBGRA.Alpha); }
public void ColorBGRHF_CastToArray() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorBGRHF v = new ColorBGRHF(r, g, b); HalfFloat[] vArray = v; Assert.AreEqual(3, vArray.Length); Assert.AreEqual(b, vArray[0]); Assert.AreEqual(g, vArray[1]); Assert.AreEqual(r, vArray[2]); }
public void ColorRGBHF_CastToRGBA() { Random random = new Random(); HalfFloat r = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); ColorRGBHF v = new ColorRGBHF(r, g, b); ColorRGBAHF vRGBA = v; Assert.AreEqual(v.Red, vRGBA.Red); Assert.AreEqual(v.Green, vRGBA.Green); Assert.AreEqual(v.Blue, vRGBA.Blue); Assert.AreEqual((HalfFloat)1.0f, vRGBA.Alpha); }
public void ColorRGBAHF_Multiply() { HalfFloat r = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent((HalfFloat)1.0f); HalfFloat a = (HalfFloat)NextComponent((HalfFloat)1.0f); ColorRGBAHF v = new ColorRGBAHF(r, g, b, a); ColorRGBAHF c = v * 0.5f; c = c * 2.0f; Assert.AreEqual(c.r, v.r, 1.0); Assert.AreEqual(c.g, v.g, 1.0); Assert.AreEqual(c.b, v.b, 1.0); Assert.AreEqual(c.a, v.a, 1.0); }
public void ColorRGBAHF_CastToArray() { Random random = new Random(); HalfFloat r = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat g = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat b = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); HalfFloat a = (HalfFloat)NextComponent(random, (HalfFloat)1.0f); ColorRGBAHF v = new ColorRGBAHF(r, g, b, a); HalfFloat[] vArray = v; Assert.AreEqual(4, vArray.Length); Assert.AreEqual(r, vArray[0]); Assert.AreEqual(g, vArray[1]); Assert.AreEqual(b, vArray[2]); Assert.AreEqual(a, vArray[3]); }
public Vector3h(float x, float y, float z) { this.x = (HalfFloat)x; this.y = (HalfFloat)y; this.z = (HalfFloat)z; }
public Vector2h(Vector3 vec) { this.x = (HalfFloat)vec.x; this.y = (HalfFloat)vec.y; }
public static float _vh2f_1(uint a) => HalfFloat.ToFloat((int)BitUtils.Extract(a, 16, 16));
public static uint _vf2h_impl(float a, float b) => (uint)((HalfFloat.FloatToHalfFloat(b) << 16) | (HalfFloat.FloatToHalfFloat(a) << 0));
public Vector3h(Vector3 vec) { this.x = (HalfFloat)vec.x; this.y = (HalfFloat)vec.y; this.z = (HalfFloat)vec.z; }
public Vector2h(float x, float y) { this.x = (HalfFloat)x; this.y = (HalfFloat)y; }