Beispiel #1
0
        public ControlViewModel(ModelContainer modelContainer)
        {
            Position                 = new MovementInfoClass();
            this.modelContainer      = modelContainer;
            CameraViewModel          = new CameraStreamViewModel();
            HUDViewModel             = new HUDViewModel();
            DetectionListViewModel   = new DetectionListViewModel(modelContainer);
            DetectionDrawerViewModel = new DetectionDrawerViewModel(modelContainer);
            ModeChangedCommand       = new RelayCommand(ModeChangedAction, CanArmAction);
            ArmCommand               = new RelayCommand(ArmAction, CanArmAction);
            DisarmCommand            = new RelayCommand(DisarmAction, CanDisarmAction);

            DetectionBtnClickedCommand              = new RelayCommand(DetectionBtnClickedAction, (object p) => { return(true); });
            modelContainer.modelStatus.ArmCallback += (bool value) => { Armed = value; };
            modelContainer.modelStatus.networkStatus.ConnectedToJetsonCallback     += (bool value) => { JetsonConnected = value; };
            modelContainer.modelStatus.networkStatus.CameraStreamConnectedCallback += CameraStreamStatusChangedCallback;
            modelContainer.modelStatus.DetectorStatusCallback += (bool val) =>
            {
                DetectionState = val;
            };
        }
Beispiel #2
0
 public void Construct(HUDViewModel HUD)
 {
     _HUD = HUD;
 }
 public When_an_item_is_copied_in_game_and_the_hud_is_open()
 {
     _hudViewModel = new HUDViewModel(Quartermaster);
     _hudViewModel.MonitorEvents();
 }
Beispiel #4
0
 private void UpdateAttitude(float x, float y, float z)
 {
     HUDViewModel.UpdateAttitude(x, y, z);
 }