Beispiel #1
0
    private void ShowHUDUI()
    {
        HUD = Instantiate <HUDUI>(HUDUITemplate);

        Vector3 uiPos     = new Vector3(0.0F, 8.0F, 12.0F);
        Vector3 uiForward = (uiPos - TargetManager.transform.position).normalized;

        HUD.transform.gameObject.SetActive(true);
        HUD.transform.gameObject.transform.position = uiPos;
        HUD.transform.gameObject.transform.forward  = uiForward;
        HUD.OnRestartLevelClicked += HUD_OnRestartLevelClicked;
    }
Beispiel #2
0
 void Awake()
 {
     main = this;
 }
    //private int currentStamina;
    //private int maxStamina;

    //public Text restedText;

    //Use this for initialization
    void Start()
    {
        hudController = mainHUD.GetComponent <HUDUI>();
    }