private void ShowHUDUI() { HUD = Instantiate <HUDUI>(HUDUITemplate); Vector3 uiPos = new Vector3(0.0F, 8.0F, 12.0F); Vector3 uiForward = (uiPos - TargetManager.transform.position).normalized; HUD.transform.gameObject.SetActive(true); HUD.transform.gameObject.transform.position = uiPos; HUD.transform.gameObject.transform.forward = uiForward; HUD.OnRestartLevelClicked += HUD_OnRestartLevelClicked; }
void Awake() { main = this; }
//private int currentStamina; //private int maxStamina; //public Text restedText; //Use this for initialization void Start() { hudController = mainHUD.GetComponent <HUDUI>(); }