//**************************************************************************************************** // //**************************************************************************************************** public void Awake() { if (m_instance == null) { m_instance = this; } GameObject header = CORE.HIERARCHY.Find(gameObject, "HEADER"); GameObject hierarchy = CORE.HIERARCHY.Find(gameObject, "HIERARCHY"); m_previewBG = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(gameObject, "PREVIEW_BG"); m_preview = CORE.HIERARCHY.FindComp <UnityEngine.UI.RawImage>(gameObject, "PREVIEW"); m_noPic = CORE.HIERARCHY.Find(m_preview.gameObject, "NO_PIC_AVAILABLE"); m_noPicLabel = (m_noPic != null) ? m_noPic.GetComponent <UnityEngine.UI.Text>() : null; m_items = new UIItemList <UISiteListItem>(gameObject, "Scroll View", "Viewport", "Content", "Scrollbar Vertical", "2D/UI/SiteListItem", OnListItemSelection); m_buttons[( int )BUTTON.REFRESH] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(header, "REFRESH")); m_buttons[( int )BUTTON.GOTO_SELECTION] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(header, "GO_TO_SELECTION")); m_buttons[( int )BUTTON.EDIT_SELECTION] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(header, "EDIT_SELECTION")); m_buttons[( int )BUTTON.EXPAND_ALL] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "EXPAND_ALL")); m_buttons[( int )BUTTON.COLLAPSE_ALL] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "COLLAPSE_ALL")); m_buttons[( int )BUTTON.SORT_ASCENDING] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "SORT_ASCENDING")); m_buttons[( int )BUTTON.SORT_DESCENDING] = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(hierarchy, "SORT_DESCENDING")); m_buttons[( int )BUTTON.REFRESH].SetListener(delegate { UICmd.Set(UICMD.DB_REFRESH); }); m_buttons[( int )BUTTON.GOTO_SELECTION].SetListener(delegate { UICmd.Set(UICMD.GO_TO_SELECTION); }); m_buttons[( int )BUTTON.EDIT_SELECTION].SetListener(delegate { UICmd.Set(UICMD.EDIT_SELECTION); }); m_buttons[( int )BUTTON.EXPAND_ALL].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_EXPAND_ALL); }); m_buttons[( int )BUTTON.COLLAPSE_ALL].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_COLLAPSE_ALL); }); m_buttons[( int )BUTTON.SORT_ASCENDING].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_SORT_ASCENDING); }); m_buttons[( int )BUTTON.SORT_DESCENDING].SetListener(delegate { UICmd.Set(UICMD.UI_SITES_SORT_DESCENDING); }); UpdatePreview(); }
//**************************************************************************************************** // //**************************************************************************************************** private void OnDestroy() { if (m_instance == this) { m_instance = null; } if (DBObjects.instance != null) { DBObjects.instance.listeners.Remove(OnDBEvent); } }