/// <summary>
        /// Sends the game data to the API.
        /// </summary>
        /// <param name="gameData">Game data to be sent.</param>
        private void SendGameData(GameData gameData)
        {
            gameData.TimeLimit = _config.TimePerGame == 0 ? _config.TimePerTask * _config.TasksPerGame : _config.TimePerGame;
            gameData.TimeAdded = DateTime.Now;

            var headers        = new string[] { "Content-Type: application/json" };
            var serializedData = JsonConvert.SerializeObject(gameData);

            using (var client = new HTTPClient())
            {
                client.ConnectToHost(Constants.ApiHost);

                while (client.GetStatus() == HTTPClient.Status.Resolving || client.GetStatus() == HTTPClient.Status.Connecting)
                {
                    client.Poll();
                }

                client.Request(HTTPClient.Method.Post, Constants.ApiDataCollectorUrl, headers, serializedData);

                while (client.GetStatus() == HTTPClient.Status.Requesting)
                {
                    client.Poll();
                }
            }
        }