private void timerAutoLink_EndInterval(object sender, HPIntervalEventArgs e) { if (chkAutoLink.Checked) { LinkShaders(); } }
protected virtual void timerUpdate_Tick(object sender, HPIntervalEventArgs e) { if (ProjectObject != null) { Timer_IntervalUpdate?.Invoke(sender, e); txtName.Text = ProjectObject.Name; UpdateTitle(); } }
private void timerAutoCompile_EndInterval(object sender, HPIntervalEventArgs e) { timerAutoCompile.Stop(); Compile(); }
private void timerUpdateLists_EndInterval(object sender, HPIntervalEventArgs e) { Geometry.glUpdateBuffers(); glRender_Init(); UpdateLists(); }
private void timerUpdate_Tick(object sender, HPIntervalEventArgs e) { UpdateProjectTree(); UpdateAllNodes(treeMain); }
private void timerUpdateLists_EndInterval(object sender, HPIntervalEventArgs e) { UpdateLists(); }