static void drawRubyText(SKCanvas canvas, SKPaint paint, WaterTrans.TypeLoader.TypefaceInfo tfi, HKWaxBase ch)
        {
            if (string.IsNullOrEmpty(ch.Ruby))
            {
                return;
            }
            float rubyFontSize = ch.FontSize * 0.6f;  //ルビの文字サイズは本文の半分

            paint.TextSize = rubyFontSize;
            var   glyphs = stringToVerticalGlyphs(ch.Ruby, paint, tfi);
            float curY   = ch.DevY;

            foreach (var glyph in glyphs)
            {
                drawChar(canvas, glyph, ch.DevX + ch.FontSize /*本文の右*/,
                         curY, paint);
                curY += paint.TextSize;/*下に進む*/
            }
        }
        static void drawHinshiText(SKCanvas canvas, SKPaint paint, WaterTrans.TypeLoader.TypefaceInfo tfi, HKWaxBase ch, bool bRightLeft)
        {
            if (string.IsNullOrEmpty(ch.Hinshi))
            {
                return;
            }
            //Debug.WriteLine($"drawhinshi hinsi={ch.Hinshi}");

            float hinshiFontSize = ch.FontSize * 0.5f; //ルビの文字サイズは本文の半分

            paint.TextSize = hinshiFontSize;
            var   glyphs = stringToVerticalGlyphs(ch.Hinshi, paint, tfi);
            float curX   = ch.DevX;

            if (bRightLeft != true) //左右交互
            {
                curX += paint.TextSize;
            }
            //if (ch.Hinshi.Length >= 2)
            //  curX -= paint.TextSize;   //左から2文字
            float curY = ch.DevY;

            foreach (var glyph in glyphs)
            {
                drawChar(canvas, glyph, curX - ch.FontSize /*本文の左側*/,
                         curY, paint);
                curY += paint.TextSize; /*下に進む*/
            }
        }
        static void drawHonbunChar(SKCanvas canvas, SKPaint paint, WaterTrans.TypeLoader.TypefaceInfo tfi, HKWaxBase ch)
        {
            //文字をGlyphIdに変換
            var glyphs = stringToVerticalGlyphs(ch.Char, paint, tfi);

            //描画の文字サイズを設定
            paint.TextSize = ch.FontSize;
            //本文を描画
            drawText(canvas, glyphs, ch.DevX, ch.DevY, paint);
        }