Beispiel #1
0
 public void Start()
 {
     cli1_1.text = "";
     cli2_1.text = "";
     cli1_2.text = "";
     cli2_2.text = "";
     cli1_3.text = "";
     cli2_3.text = "";
     cli1_4.text = "";
     cli2_4.text = "";
     cli1_5.text = "";
     cli2_5.text = "";
     F1.SetActive(false);
     H1.SetActive(false);
     H11.SetActive(false);
     F2.SetActive(false);
     H2.SetActive(false);
     H22.SetActive(false);
     F3.SetActive(false);
     H3.SetActive(false);
     H33.SetActive(false);
     F4.SetActive(false);
     H4.SetActive(false);
     H44.SetActive(false);
     F5.SetActive(false);
     H5.SetActive(false);
     H55.SetActive(false);
 }
Beispiel #2
0
    public void ClearMenuAttempts()
    {
        F1.SetActive(false);
        H1.SetActive(false);
        H11.SetActive(false);
        F2.SetActive(false);
        H2.SetActive(false);
        H22.SetActive(false);
        F3.SetActive(false);
        H3.SetActive(false);
        H33.SetActive(false);
        F4.SetActive(false);
        H4.SetActive(false);
        H44.SetActive(false);
        F5.SetActive(false);
        H5.SetActive(false);
        H55.SetActive(false);

        cli1_1.SetText(""); cli2_1.SetText("");
        cli1_2.SetText(""); cli2_2.SetText("");
        cli1_3.SetText(""); cli2_3.SetText("");
        cli1_4.SetText(""); cli2_4.SetText("");
        cli1_5.SetText(""); cli2_5.SetText("");
    }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;

        //Where invincibility frames get handled
        if (Counter > 0)
        {
            Counter--;
        }

        H1.SetActive(Lives >= 1);
        H2.SetActive(Lives >= 2);
        H3.SetActive(Lives == 3);

        if (Lives == 0)
        {
            Dead = true;
        }

        if (timer > 7)
        {
            Color col = GetComponent <Renderer>().material.color;
            float r   = currentColor.r / 10;
            float g   = currentColor.g / 10;
            float b   = currentColor.b / 10;

            if (col.r >= 1 && col.g >= 1 && col.b >= 1)
            {
                flashUp = false;
            }
            else if (col.r <= currentColor.r && col.g <= currentColor.g && col.b <= currentColor.b)
            {
                flashUp = true;
            }

            if (flashUp)
            {
                GetComponent <Renderer>().material.color = new Color(col.r + 0.05f, col.g + 0.05f, col.b + 0.05f);
            }
            else
            {
                GetComponent <Renderer>().material.color = new Color(col.r - 0.05f, col.g - 0.05f, col.b - 0.05f);
            }

            if (timer > 10 && col.r <= currentColor.r && col.g <= currentColor.g && col.b <= currentColor.b)
            {
                changeCape();
                timer = 0;
            }
        }
        else
        {
            currentColor = GetComponent <Renderer>().material.color;
        }

        //Makes sure that the collected souls cap out at 10
        AmountOfSouls = AmountOfSouls >= MaxAmountOfSouls ? MaxAmountOfSouls : AmountOfSouls;

        GameObject.Find("SoulScore").GetComponent <Text>().text = "" + AmountOfSouls;
        SoulScoreBar.fillAmount = AmountOfSouls / 10f;

        ChangeColor.color = GetComponent <Renderer>().material.color;
    }
Beispiel #4
0
    /// <summary>
    /// Traz dados da Fase para o Menu de Tentativas
    /// </summary>
    /// <param name="GC">Controlador do Game</param>
    public void F_AttemptsMenu(GameController GC) //Função referente à "tela" de tentativas
    {
        if (GC.attempts != 0)
        {
            imgMenuT.SetActive(true);

            ///------------------/// ///------------------///  ///------------------///
            if (GC.attempts == 1)
            {
                cli1_1.text = GC.click1[0];
                cli2_1.text = GC.click2[0];


                if (GC.result[0] == "F")
                {
                    F1.SetActive(true);
                    F1.transform.localPosition = new Vector3(-112, 231, 0);

                    H1.SetActive(false);
                }

                if (GC.result[0] == "H")
                {
                    H1.SetActive(true);
                    H1.transform.localPosition = new Vector3(-112, 231, 0);

                    F1.SetActive(false);
                }
                else if (GC.result[0] == "HH")
                {
                    H1.SetActive(true);
                    H11.SetActive(true);
                    H1.transform.localPosition  = new Vector3(-201, 231, 0);
                    H11.transform.localPosition = new Vector3(-112, 231, 0);
                }
                ///------------------///
            }
            else if (GC.attempts == 2)
            {
                //--------------//
                cli1_1.text = GC.click1[0];
                cli2_1.text = GC.click2[0];
                ///------------------///
                cli1_2.text = GC.click1[1];
                cli2_2.text = GC.click2[1];


                if (GC.result[0] == "F")
                {
                    F1.SetActive(true);
                    F1.transform.localPosition = new Vector3(-112, 231, 0);
                    H11.SetActive(false);

                    H1.SetActive(false);
                }
                if (GC.result[0] == "H")
                {
                    H1.SetActive(true);
                    H1.transform.localPosition = new Vector3(-112, 231, 0);
                    H11.SetActive(false);
                    F1.SetActive(false);
                }
                else if (GC.result[0] == "HH")
                {
                    H1.SetActive(true);
                    H11.SetActive(true);
                    H1.transform.localPosition  = new Vector3(-201, 231, 0);
                    H11.transform.localPosition = new Vector3(-112, 231, 0);
                }
                ///------------------///
                ///------------------///
                if (GC.result[1] == "F")
                {
                    F2.SetActive(true);
                    F2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);

                    H2.SetActive(false);
                }
                if (GC.result[1] == "H")
                {
                    H2.SetActive(true);
                    H2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);
                    F2.SetActive(false);
                }
                else if (GC.result[1] == "HH")
                {
                    H2.SetActive(true);
                    H22.SetActive(true);
                    H2.transform.localPosition  = new Vector3(-201, 127, 0);
                    H22.transform.localPosition = new Vector3(-112, 127, 0);
                }
            }
            else if (GC.attempts == 3)
            {
                //--------------//
                cli1_1.text = GC.click1[0];
                cli2_1.text = GC.click2[0];
                ///------------------///
                cli1_2.text = GC.click1[1];
                cli2_2.text = GC.click2[1];
                ///------------------///
                cli1_3.text = GC.click1[2];
                cli2_3.text = GC.click2[2];

                if (GC.result[0] == "F")
                {
                    F1.SetActive(true);
                    F1.transform.localPosition = new Vector3(-112, 231, 0);

                    H1.SetActive(false);
                }
                if (GC.result[0] == "H")
                {
                    H1.SetActive(true);
                    H1.transform.localPosition = new Vector3(-112, 231, 0);

                    F1.SetActive(false);
                }
                else if (GC.result[0] == "HH")
                {
                    H1.SetActive(true);
                    H11.SetActive(true);
                    H1.transform.localPosition  = new Vector3(-201, 231, 0);
                    H11.transform.localPosition = new Vector3(-112, 231, 0);
                }
                ///------------------///
                ///------------------///
                if (GC.result[1] == "F")
                {
                    F2.SetActive(true);
                    F2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);
                    H2.SetActive(false);
                }
                if (GC.result[1] == "H")
                {
                    H2.SetActive(true);
                    H2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);

                    F2.SetActive(false);
                }
                else if (GC.result[1] == "HH")
                {
                    H2.SetActive(true);
                    H22.SetActive(true);
                    H2.transform.localPosition  = new Vector3(-201, 127, 0);
                    H22.transform.localPosition = new Vector3(-112, 127, 0);
                }
                ///------------------///

                if (GC.result[2] == "F")
                {
                    F3.SetActive(true);
                    F3.transform.localPosition = new Vector3(-112, 26, 0);
                    H33.SetActive(false);
                    H3.SetActive(false);
                }
                if (GC.result[2] == "H")
                {
                    H3.SetActive(true);
                    H3.transform.localPosition = new Vector3(-112, 26, 0);
                    H33.SetActive(false);

                    F3.SetActive(false);
                }
                else if (GC.result[2] == "HH")
                {
                    H3.SetActive(true);
                    H33.SetActive(true);
                    H3.transform.localPosition  = new Vector3(-201, 26, 0);
                    H33.transform.localPosition = new Vector3(-112, 26, 0);
                }
            }
            //**************************//
            else if (GC.attempts == 4)
            {
                cli1_1.text = GC.click1[0];
                cli2_1.text = GC.click2[0];
                ///------------------///
                cli1_2.text = GC.click1[1];
                cli2_2.text = GC.click2[1];
                ///------------------///
                cli1_3.text = GC.click1[2];
                cli2_3.text = GC.click2[2];
                ///------------------///
                cli1_4.text = GC.click1[3];
                cli2_4.text = GC.click2[3];

                /// ///------------------//////------------------//////------------------///
                if (GC.result[0] == "F")
                {
                    F1.SetActive(true);
                    F1.transform.localPosition = new Vector3(-112, 231, 0);
                    H11.SetActive(false);
                    H1.SetActive(false);
                }
                if (GC.result[0] == "H")
                {
                    H1.SetActive(true);
                    H1.transform.localPosition = new Vector3(-112, 231, 0);
                    H11.SetActive(false);

                    F1.SetActive(false);
                }
                else if (GC.result[0] == "HH")
                {
                    H1.SetActive(true);
                    H11.SetActive(true);
                    H1.transform.localPosition  = new Vector3(-201, 231, 0);
                    H11.transform.localPosition = new Vector3(-112, 231, 0);
                }
                ///------------------///
                ///------------------///
                if (GC.result[1] == "F")
                {
                    F2.SetActive(true);
                    F2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);
                    H2.SetActive(false);
                }
                if (GC.result[1] == "H")
                {
                    H2.SetActive(true);
                    H2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);

                    F2.SetActive(false);
                }
                else if (GC.result[1] == "HH")
                {
                    H2.SetActive(true);
                    H22.SetActive(true);
                    H2.transform.localPosition  = new Vector3(-201, 127, 0);
                    H22.transform.localPosition = new Vector3(-112, 127, 0);
                }
                ///------------------///

                if (GC.result[2] == "F")
                {
                    F3.SetActive(true);
                    F3.transform.localPosition = new Vector3(-112, 26, 0);
                    H33.SetActive(false);
                    H3.SetActive(false);
                }
                if (GC.result[2] == "H")
                {
                    H3.SetActive(true);
                    H3.transform.localPosition = new Vector3(-112, 26, 0);
                    H33.SetActive(false);
                    F3.SetActive(false);
                }
                else if (GC.result[2] == "HH")
                {
                    H3.SetActive(true);
                    H33.SetActive(true);
                    H3.transform.localPosition  = new Vector3(-201, 26, 0);
                    H33.transform.localPosition = new Vector3(-112, 26, 0);
                }

                ///------------------///
                if (GC.result[3] == "F")
                {
                    F4.SetActive(true);
                    F4.transform.localPosition = new Vector3(-112, -70, 0);
                    H44.SetActive(false);
                    H4.SetActive(false);
                }
                if (GC.result[3] == "H")
                {
                    H4.SetActive(true);
                    H4.transform.localPosition = new Vector3(-112, -70, 0);
                    H44.SetActive(false);
                    F4.SetActive(false);
                }
                else if (GC.result[3] == "HH")
                {
                    H4.SetActive(true);
                    H4.transform.localPosition = new Vector3(-201, -70, 0);
                    H44.SetActive(true);
                    H44.transform.localPosition = new Vector3(-112, -70, 0);
                }
                ///------------------///
            }
            ///------------------//////------------------//////------------------//////------------------//////------------------///
            else if (GC.attempts == 5)
            {
                cli1_1.text = GC.click1[0];
                cli2_1.text = GC.click2[0];
                ///------------------///
                cli1_2.text = GC.click1[1];
                cli2_2.text = GC.click2[1];
                ///------------------///
                cli1_3.text = GC.click1[2];
                cli2_3.text = GC.click2[2];
                ///------------------///
                cli1_4.text = GC.click1[3];
                cli2_4.text = GC.click2[3];
                ///------------------///
                cli1_5.text = GC.click1[4];
                cli2_5.text = GC.click2[4];
                ///------------------/// ///------------------//////------------------//////------------------///
                if (GC.result[0] == "F")
                {
                    F1.SetActive(true);
                    F1.transform.localPosition = new Vector3(-112, 231, 0);
                    H11.SetActive(false);
                    H1.SetActive(false);
                }
                if (GC.result[0] == "H")
                {
                    H1.SetActive(true);
                    H1.transform.localPosition = new Vector3(-112, 231, 0);
                    H11.SetActive(false);

                    F1.SetActive(false);
                }
                else if (GC.result[0] == "HH")
                {
                    H1.SetActive(true);
                    H11.SetActive(true);
                    H1.transform.localPosition  = new Vector3(-201, 231, 0);
                    H11.transform.localPosition = new Vector3(-112, 231, 0);
                }
                ///------------------///
                ///------------------///
                if (GC.result[1] == "F")
                {
                    F2.SetActive(true);
                    F2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);
                    H2.SetActive(false);
                }
                if (GC.result[1] == "H")
                {
                    H2.SetActive(true);
                    H2.transform.localPosition = new Vector3(-112, 127, 0);
                    H22.SetActive(false);

                    F2.SetActive(false);
                }
                else if (GC.result[1] == "HH")
                {
                    H2.SetActive(true);
                    H22.SetActive(true);
                    H2.transform.localPosition  = new Vector3(-201, 127, 0);
                    H22.transform.localPosition = new Vector3(-112, 127, 0);
                }
                ///------------------///
                ///------------------///
                if (GC.result[2] == "F")
                {
                    F3.SetActive(true);
                    F3.transform.localPosition = new Vector3(-112, 26, 0);
                    H33.SetActive(false);
                    H3.SetActive(false);
                }
                if (GC.result[2] == "H")
                {
                    H3.SetActive(true);
                    H3.transform.localPosition = new Vector3(-112, 26, 0);
                    H33.SetActive(false);

                    F3.SetActive(false);
                }
                else if (GC.result[2] == "HH")
                {
                    H3.SetActive(true);
                    H33.SetActive(true);
                    H3.transform.localPosition  = new Vector3(-201, 26, 0);
                    H33.transform.localPosition = new Vector3(-112, 26, 0);
                }

                ///------------------///
                if (GC.result[3] == "F")
                {
                    F4.SetActive(true);
                    F4.transform.localPosition = new Vector3(-112, -70, 0);
                    H44.SetActive(false);
                    H4.SetActive(false);
                }
                if (GC.result[3] == "H")
                {
                    H4.SetActive(true);
                    H4.transform.localPosition = new Vector3(-112, -70, 0);
                    H44.SetActive(false);

                    F4.SetActive(false);
                }
                else if (GC.result[3] == "HH")
                {
                    H4.SetActive(true);
                    H4.transform.localPosition = new Vector3(-201, -70, 0);
                    H44.SetActive(true);
                    H44.transform.localPosition = new Vector3(-112, -70, 0);
                }
                ///------------------///
                if (GC.result[4] == "F")
                {
                    F5.SetActive(true);
                    F5.transform.localPosition = new Vector3(-112, -178, 0);
                    H55.SetActive(false);
                    H5.SetActive(false);
                }
                if (GC.result[4] == "H")
                {
                    H5.SetActive(true);
                    H5.transform.localPosition = new Vector3(-112, -178, 0);
                    H55.SetActive(false);
                    F5.SetActive(false);
                }
                else if (GC.result[4] == "HH")
                {
                    H4.SetActive(true);
                    H44.SetActive(true);
                    H4.transform.localPosition  = new Vector3(-201, 231, 0);
                    H44.transform.localPosition = new Vector3(-112, 231, 0);
                }
            }
        }
    }