Beispiel #1
0
    public void AddSubmachinegunAmmo()
    {
        if (guns[GunsConstants.SubmachinegunGunType()].AmmunitionLeft == GunsConstants.EmptyMagazine() && guns[GunsConstants.SubmachinegunGunType()].Ammunition == GunsConstants.EmptyMagazine())
        {
            guns[GunsConstants.SubmachinegunGunType()].Ammunition     = GunsConstants.SubmachinegunMagazineCapacity();
            guns[GunsConstants.SubmachinegunGunType()].AmmunitionLeft = GunsConstants.SubmachineStartAmmunitionLeftQuantity();
        }
        else if (guns[GunsConstants.SubmachinegunGunType()].Ammunition == GunsConstants.EmptyMagazine())
        {
            guns[GunsConstants.SubmachinegunGunType()].Ammunition     += GunsConstants.SubmachinegunMagazineCapacity();
            guns[GunsConstants.SubmachinegunGunType()].AmmunitionLeft += GunsConstants.SubmachinegunMagazineCapacity();
        }
        else
        {
            guns[GunsConstants.SubmachinegunGunType()].AmmunitionLeft += GunsConstants.SubmachineStartAmmunitionLeftQuantity();
        }

        if (guns[GunsConstants.SubmachinegunGunType()].Ammunition > GunsConstants.SubmachinegunMagazineCapacity())
        {
            guns[GunsConstants.SubmachinegunGunType()].Ammunition = GunsConstants.SubmachinegunMagazineCapacity();
        }

        if (guns[GunsConstants.SubmachinegunGunType()].AmmunitionLeft > GunsConstants.SubmachinegunTotalAmmunitionCapacity())
        {
            guns[GunsConstants.SubmachinegunGunType()].AmmunitionLeft = GunsConstants.SubmachinegunTotalAmmunitionCapacity();
        }
    }