//constructor public GunnerState(GunnerStateController gunnerStateController) { this.gunnerStateController = gunnerStateController; }
//This state has the turrets wait idly until the player becomes visible, then moves them to their attack state public GunnerIdleState(GunnerStateController gunnerStateController) : base(gunnerStateController) { }
public GunnerAttackState(GunnerStateController gunnerStateController) : base(gunnerStateController) { }