//constructor
 public GunnerState(GunnerStateController gunnerStateController)
 {
     this.gunnerStateController = gunnerStateController;
 }
Beispiel #2
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 //This state has the turrets wait idly until the player becomes visible, then moves them to their attack state
 public GunnerIdleState(GunnerStateController gunnerStateController) : base(gunnerStateController)
 {
 }
 public GunnerAttackState(GunnerStateController gunnerStateController) : base(gunnerStateController)
 {
 }