public void should_have_a_default() { var ammo = Gun_stat.CreateInstance <Gun_stat>(); var d = ammo.find_default <Gun_stat>(); Assert.IsNotNull(d); }
protected override void _init_cache() { base._init_cache(); if (ammo == null) { ammo = load_default_ammo() as Ammo; } if (stat == null) { stat = load_default_stat() as Gun_stat; } }
protected virtual chibi_base.Chibi_object load_default_stat() { return(Gun_stat.CreateInstance <Gun_stat>() .find_default <Gun_stat>()); }