public void Remove(GumpEntry g) { if (g == null || !Entries.Contains(g)) { return; } Entries.Remove(g); g.Parent = null; }
public void Add(GumpEntry g) { if (g.Parent != this) { g.Parent = this; } else if (!Entries.Contains(g)) { Entries.Add(g); } }
public void OnFontSmallRadioButtonUpdate(GumpEntry gumpComponent, object param) { var radio = gumpComponent as GumpRadio; if (radio != null) { if (radio.InitialState) { FontSize = FontHandling.FontSize.Small; } } }
public void OnBoldCheckboxUpdate(GumpEntry gumpComponent, object param) { var check = gumpComponent as GumpCheck; if (check != null) { try { Bold = check.InitialState; } catch { } } }
public void OnTextEntryUpdate(GumpEntry gumpComponent, object param) { var entry = gumpComponent as GumpTextEntry; if (entry != null) { try { Text = entry.InitialText; } catch { } } }
public void OnGumpIdTextEntryUpdate(GumpEntry gumpComponent, object param) { var entry = gumpComponent as GumpTextEntry; if (entry != null) { try { GumpId = Convert.ToInt32(entry.InitialText); } catch { } } }
private void DisposeEntry(GumpEntry e) { if (e == null || e.Parent != this) { return; } if (e is IDisposable) { ((IDisposable)e).Dispose(); } else { e.Parent = null; } Entries.Remove(e); }
public void OnScrollbarCheckboxUpdate(GumpEntry gumpComponent, object param) { var check = gumpComponent as GumpCheck; if (check != null) { try { Scrollbar = check.InitialState; } catch { } } }
public void OnBackgroundCheckboxUpdate(GumpEntry gumpComponent, object param) { var check = gumpComponent as GumpCheck; if (check != null) { try { Background = check.InitialState; } catch { } } }
public void OnGumpLinkEntryUpdate(GumpEntry gumpComponent, object param) { var entry = gumpComponent as GumpTextEntry; if (entry != null) { try { GumpLink = entry.InitialText; } catch { } } }
public static void AppendToByType(this GumpEntry e, IGumpWriter disp, List <string> strings) { switch (e) { case GumpAlphaRegion g: { g.AppendTo(disp, strings); break; } case GumpBackground g: { g.AppendTo(disp, strings); break; } case GumpButton g: { g.AppendTo(disp, strings); break; } case GumpCheck g: { g.AppendTo(disp, strings); break; } case GumpGroup g: { g.AppendTo(disp, strings); break; } case GumpECHandleInput g: { g.AppendTo(disp, strings); break; } case GumpHtml g: { g.AppendTo(disp, strings); break; } case GumpHtmlLocalized g: { g.AppendTo(disp, strings); break; } case GumpImage g: { g.AppendTo(disp, strings); break; } case GumpImageTileButton g: { g.AppendTo(disp, strings); break; } case GumpImageTiled g: { g.AppendTo(disp, strings); break; } case GumpItem g: { g.AppendTo(disp, strings); break; } case GumpItemProperty g: { g.AppendTo(disp, strings); break; } case GumpLabel g: { g.AppendTo(disp, strings); break; } case GumpLabelCropped g: { g.AppendTo(disp, strings); break; } case GumpMasterGump g: { g.AppendTo(disp, strings); break; } case GumpPage g: { g.AppendTo(disp, strings); break; } case GumpRadio g: { g.AppendTo(disp, strings); break; } case GumpSpriteImage g: { g.AppendTo(disp, strings); break; } case GumpTextEntry g: { g.AppendTo(disp, strings); break; } case GumpTextEntryLimited g: { g.AppendTo(disp, strings); break; } case GumpTooltip g: { g.AppendTo(disp, strings); break; } } }
/// <summary> /// Generates class and saves it to stream. /// </summary> /// <param name="stream">Stream to write to.</param> /// <param name="gump">Gump to generate.</param> public static void Generate(Stream stream, GenericGumpPacket gump) { UltimaStringCollection clilocs = Globals.Instance.Clilocs; using (UltimaClassWriter writer = new UltimaClassWriter(stream)) { writer.WriteUsing("System"); writer.WriteUsing("Server"); writer.WriteUsing("Server.Gumps"); writer.WriteUsing("Server.Network"); writer.WriteLine(); writer.BeginNamespace("Server.Gumps"); string className = "GenericGump"; writer.BeginClass(className, "Gump"); writer.BeginConstructor("public", className, null, String.Format("{0}, {1}", gump.X, gump.Y)); for (int i = 0; i < gump.Entries.Count; i++) { GumpEntry entry = gump.Entries[i]; bool space = entry is GumpPage; if (space && i != 0) { writer.WriteLine(); } writer.WriteWithIndent(entry.GetRunUOLine()); // Comment int cliloc = 0; if (entry is GumpHtmlLocalized) { cliloc = (int)((GumpHtmlLocalized)entry).Number; } else if (entry is GumpHtmlLocalizedColor) { cliloc = (int)((GumpHtmlLocalizedColor)entry).Number; } else if (entry is GumpHtmlLocalizedArgs) { cliloc = (int)((GumpHtmlLocalizedArgs)entry).Number; } if (cliloc > 0 && clilocs != null) { string clilocText = clilocs.GetString(cliloc); if (!String.IsNullOrEmpty(clilocText)) { writer.WriteLine(" // {0}", clilocText); } else { writer.WriteLine(); } } else { writer.WriteLine(); } if (space && i < gump.Entries.Count) { writer.WriteLine(); } } writer.EndConstructor(); writer.WriteLine(); writer.BeginOverrideMethod("public", "void", "OnResponse", "NetState sender, RelayInfo info"); writer.EndMethod(); writer.EndClass(); writer.EndNamespace(); App.Window.ShowNotification(NotificationType.Info, "Gump generation complete"); } }
public void OnHeightTextEntryUpdate(GumpEntry gumpComponent, object param) { var entry = gumpComponent as GumpTextEntry; if (entry != null) { try { Height = Convert.ToUInt32(entry.InitialText); } catch { } } }
public void OnPressedIdTextEntryUpdate(GumpEntry gumpComponent, object param) { var entry = gumpComponent as GumpTextEntry; if (entry != null) { try { PressedId = Convert.ToInt32(entry.InitialText); } catch { } } }
private void CreateElement(GumpEntry e) { _CurrentNode = _Document.CreateElement(e.GetType().Name); }
public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; int craft = info.ButtonID - 1; if (craft < 0) { return; } if (!SpellCraftConfig.CraftEnabled[craft]) { from.SendMessage("This craft is currently not enabled."); return; } if (!SpellCraft.SufficientSkillToCraft(from)) { from.SendMessage("You must have at least {0} alchemy and {1} inscription to use this craft.", SpellCraftConfig.MinimumAlchemy, SpellCraftConfig.MinimumInscription); return; } from.SendMessage("Select the item to place this spellcraft on."); switch (craft) { case 0: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(BonusStr.Callback), new CraftState(m_Book, 0)); break; case 1: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(BonusDex.Callback), new CraftState(m_Book, 1)); break; case 2: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(BonusInt.Callback), new CraftState(m_Book, 2)); break; case 3: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(BonusHits.Callback), new CraftState(m_Book, 3)); break; case 4: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(BonusStam.Callback), new CraftState(m_Book, 4)); break; case 5: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(BonusMana.Callback), new CraftState(m_Book, 5)); break; case 6: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(PhysicalResist.Callback), new CraftState(m_Book, 6)); break; case 7: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(FireResist.Callback), new CraftState(m_Book, 7)); break; case 8: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(ColdResist.Callback), new CraftState(m_Book, 8)); break; case 9: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(PoisonResist.Callback), new CraftState(m_Book, 9)); break; case 10: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(EnergyResist.Callback), new CraftState(m_Book, 10)); break; case 11: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(RegenHits.Callback), new CraftState(m_Book, 11)); break; case 12: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(RegenMana.Callback), new CraftState(m_Book, 12)); break; case 13: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(RegenStam.Callback), new CraftState(m_Book, 13)); break; case 14: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(CastRecovery.Callback), new CraftState(m_Book, 14)); break; case 15: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(CastSpeed.Callback), new CraftState(m_Book, 15)); break; case 16: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(LowerManaCost.Callback), new CraftState(m_Book, 16)); break; case 17: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(LowerRegCost.Callback), new CraftState(m_Book, 17)); break; case 18: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(MageArmor.Callback), new CraftState(m_Book, 18)); break; case 19: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(MageWeapon.Callback), new CraftState(m_Book, 19)); break; case 20: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(SpellChanneling.Callback), new CraftState(m_Book, 20)); break; case 21: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(SpellDamage.Callback), new CraftState(m_Book, 21)); break; case 22: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitColdArea.Callback), new CraftState(m_Book, 22)); break; case 23: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitEnergyArea.Callback), new CraftState(m_Book, 23)); break; case 24: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitFireArea.Callback), new CraftState(m_Book, 24)); break; case 25: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitPhysicalArea.Callback), new CraftState(m_Book, 25)); break; case 26: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitPoisonArea.Callback), new CraftState(m_Book, 26)); break; case 27: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitDispel.Callback), new CraftState(m_Book, 27)); break; case 28: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitFireball.Callback), new CraftState(m_Book, 28)); break; case 29: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitHarm.Callback), new CraftState(m_Book, 29)); break; case 30: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitLightning.Callback), new CraftState(m_Book, 30)); break; case 31: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitMagicArrow.Callback), new CraftState(m_Book, 31)); break; case 32: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitLowerAttack.Callback), new CraftState(m_Book, 32)); break; case 33: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitLowerDefend.Callback), new CraftState(m_Book, 33)); break; case 34: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitLeechHits.Callback), new CraftState(m_Book, 34)); break; case 35: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitLeechMana.Callback), new CraftState(m_Book, 35)); break; case 36: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(HitLeechStam.Callback), new CraftState(m_Book, 36)); break; case 37: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(UseBestSkill.Callback), new CraftState(m_Book, 37)); break; case 38: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(WeaponDamage.Callback), new CraftState(m_Book, 38)); break; case 39: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(WeaponSpeed.Callback), new CraftState(m_Book, 39)); break; case 40: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(AttackChance.Callback), new CraftState(m_Book, 40)); break; case 41: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(DefendChance.Callback), new CraftState(m_Book, 41)); break; case 42: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(EnhancePotions.Callback), new CraftState(m_Book, 42)); break; case 43: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(LowerStatReq.Callback), new CraftState(m_Book, 43)); break; case 44: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(Luck.Callback), new CraftState(m_Book, 44)); break; case 45: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(ReflectPhysical.Callback), new CraftState(m_Book, 45)); break; case 46: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(SelfRepair.Callback), new CraftState(m_Book, 46)); break; case 47: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(NightSight.Callback), new CraftState(m_Book, 47)); break; case 48: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(Slayer.Callback), new CraftState(m_Book, 48)); break; case 49: from.BeginTarget(1, false, TargetFlags.None, new TargetStateCallback(Durability.Callback), new CraftState(m_Book, 49)); break; default: break; } // Retrieve the current page from the button that was used to get here, and reopen the book. List <Server.Gumps.GumpEntry> entries = Entries; int page = 1; for (int i = entries.Count - 1; i >= 0; i--) { GumpEntry e = entries[i]; if (e is GumpButton && ((GumpButton)e).ButtonID == craft + 1) { page = ((GumpButton)e).Param; break; } } from.SendGump(new SpellCraftBook(from, m_Book, page)); }