public Guitarist AddGuitarist()
    {
        var guitarist = new Guitarist();

        guitarist.GO     = Instantiate(Resources.Load("Prefabs/Guitarist")) as GameObject;
        guitarist.sprite = costumes.GetRandomCostume();
        guitarist.Stance = Guitarist.SpriteStance.CHAT;
        guitarists.Add(guitarist);
        return(guitarist);
    }
 public void StartSoloMeter(Guitarist guit, float time)
 {
     soloGuitarist      = guit;
     guitarImage.sprite = guit.Guitar;
     currentTime        = 0f;
     playTime           = time;
     soloKey            = guit.Name[0].ToString().ToLower();
     goodTime           = (100f - GameManager.Instance.goodRiffThreshold) / 100f;
     hasPressed         = false;
     isSoloTime         = true;
 }