public void Setup() { _getGuitarsByCompany = MockRepository.GenerateMock <IGetGuitarsByCompany>(); _getAllGuitars = MockRepository.GenerateMock <IGetAllGuitars>(); _ctrl = new GuitarController(_getGuitarsByCompany, _getAllGuitars); _ctrl.Request = new HttpRequestMessage(); //_ctrl.Request.Properties.Add(HttpPropertyKeys.HttpConfigurationKey, (object)new HttpConfiguration()); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // //} // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) //{ // //} // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetBool("Attacking", false); animator.SetBool("UpperBodyAction", false); GuitarController guitar = animator.gameObject.transform.root.gameObject.GetComponent <PlayerAnimation>().GetGuitar(); if (guitar != null) { guitar.AttachToBack(); } }
void Start() { guitarController = (GuitarController)FindObjectOfType(typeof(GuitarController)); }
void Start() { guitarController = (GuitarController)FindObjectOfType(typeof(GuitarController)); }