public void Setup()
 {
     _getGuitarsByCompany = MockRepository.GenerateMock <IGetGuitarsByCompany>();
     _getAllGuitars       = MockRepository.GenerateMock <IGetAllGuitars>();
     _ctrl         = new GuitarController(_getGuitarsByCompany, _getAllGuitars);
     _ctrl.Request = new HttpRequestMessage();
     //_ctrl.Request.Properties.Add(HttpPropertyKeys.HttpConfigurationKey, (object)new HttpConfiguration());
 }
Beispiel #2
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    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.SetBool("Attacking", false);
        animator.SetBool("UpperBodyAction", false);
        GuitarController guitar = animator.gameObject.transform.root.gameObject.GetComponent <PlayerAnimation>().GetGuitar();

        if (guitar != null)
        {
            guitar.AttachToBack();
        }
    }
Beispiel #3
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 void Start()
 {
     guitarController = (GuitarController)FindObjectOfType(typeof(GuitarController));
 }
Beispiel #4
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 void Start()
 {
     guitarController = (GuitarController)FindObjectOfType(typeof(GuitarController));
 }