Beispiel #1
0
            => p.Encode1((byte)nType);                     // DONE

            /// <summary>
            /// Helper function for generating guild packets that only contain a guild op byte.
            /// </summary>
            /// <param name="nType"></param>
            /// <returns></returns>
            private static COutPacket EmptyGuildPacket(GuildOps nType)
            {
                var p = new COutPacket(SendOps.LP_GuildResult);

                EncodeHeader(p, nType);
                return(p);
            }             // DONE
Beispiel #2
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            => LeaveGuildPacket(GuildOps.GuildRes_KickGuild_Done, nGuildID, dwCharID, sCharacterName);                     // DONE

            /// <summary>
            /// Helper function for the kick/withdraw packets
            /// </summary>
            /// <param name="nType"></param>
            /// <param name="nGuildID"></param>
            /// <param name="dwCharID"></param>
            /// <param name="sCharacterName"></param>
            /// <returns></returns>
            private static COutPacket LeaveGuildPacket(GuildOps nType, int nGuildID, int dwCharID, string sCharacterName)
            {
                if (nType != GuildOps.GuildRes_WithdrawGuild_Done && nType != GuildOps.GuildRes_KickGuild_Done)
                {
                    throw new InvalidOperationException($"Attempting to encode leaveguild info with operation { Enum.GetName(typeof(GuildOps), nType) }");
                }

                var p = new COutPacket(SendOps.LP_GuildResult);

                p.Encode1((byte)nType);
                p.Encode4(nGuildID);
                p.Encode4(dwCharID);
                p.EncodeString(sCharacterName);
                return(p);
            }             // DONE
Beispiel #3
0
            }             // DONE

            /// <summary>
            /// Generic error packet
            /// </summary>
            /// <returns></returns>
            public static COutPacket GuildRes_Error(GuildOps nType)
            => EmptyGuildPacket(nType);                     // DONE
Beispiel #4
0
 /// <summary>
 /// Helper function for encoding guild op header
 /// </summary>
 /// <param name="p"></param>
 /// <param name="nType"></param>
 private static void EncodeHeader(COutPacket p, GuildOps nType)
 => p.Encode1((byte)nType);                     // DONE