/// <summary>
        /// Invoked when a GUILD_MEMBER_ADD event is fired from Discord's WebSocket server.
        /// </summary>
        /// <param name="response">JSON response.</param>
        public void GuildMemberAdded(string response)
        {
            GuildMemberAdd guild = serializer.Deserialize <GuildMemberAdd>(response);
            DiscordOnGuildMemberAddEventArgs args = new DiscordOnGuildMemberAddEventArgs()
            {
                GuildMember = guild.EventData
            };

            OnGuildMemberAddNotify(args);
        }
Beispiel #2
0
        public void SocketMessage(object sender, MessageEventArgs e)
        {
            RPayload payload = JsonConvert.DeserializeObject <RPayload>(e.Data);

            if (payload.Sequence.HasValue)
            {
                client.Sequence = payload.Sequence.Value;
            }

            if (client.Settings.Debugging)
            {
                Interface.Oxide.LogDebug($"Recieved socket message, OpCode: {payload.OpCode}");
            }

            switch (payload.OpCode)
            {
            // Dispatch (dispatches an event)
            case OpCodes.Dispatch:
            {
                if (client.Settings.Debugging)
                {
                    Interface.Oxide.LogDebug($"Recieved OpCode 0, event: {payload.EventName}");
                }

                // Listed here: https://discordapp.com/developers/docs/topics/gateway#commands-and-events-gateway-events
                switch (payload.EventName)
                {
                case "READY":
                {
                    client.UpdatePluginReference();
                    client.CallHook("DiscordSocket_Initialized");

                    Ready ready = payload.EventData.ToObject <Ready>();

                    if (ready.Guilds.Count > 1)
                    {
                        Interface.Oxide.LogWarning($"[Oxide.Ext.Discord] Your bot was found in more than one Guild. Multiple guilds are not supported by this extension.");
                    }

                    if (ready.Guilds.Count == 0 &&
                        client.Settings.Debugging)
                    {
                        Interface.Oxide.LogDebug($"Ready event but no Guilds sent.");
                    }

                    client.DiscordServer = ready.Guilds.FirstOrDefault();
                    client.SessionID     = ready.SessionID;

                    client.CallHook("Discord_Ready", null, ready);
                    break;
                }

                case "RESUMED":
                {
                    Resumed resumed = payload.EventData.ToObject <Resumed>();
                    client.CallHook("Discord_Resumed", null, resumed);
                    break;
                }

                case "CHANNEL_CREATE":
                {
                    Channel channelCreate = payload.EventData.ToObject <Channel>();
                    client.DiscordServer.channels.Add(channelCreate);
                    client.CallHook("Discord_ChannelCreate", null, channelCreate);
                    break;
                }

                case "CHANNEL_UPDATE":
                {
                    Channel channelUpdated  = payload.EventData.ToObject <Channel>();
                    Channel channelPrevious = client.DiscordServer.channels.FirstOrDefault(x => x.id == channelUpdated.id);

                    if (channelPrevious != null)
                    {
                        client.DiscordServer.channels.Remove(channelPrevious);
                    }

                    client.DiscordServer.channels.Add(channelUpdated);

                    client.CallHook("Discord_ChannelUpdate", null, channelUpdated, channelPrevious);
                    break;
                }

                case "CHANNEL_DELETE":
                {
                    Channel channelDelete = payload.EventData.ToObject <Channel>();

                    client.DiscordServer.channels.Remove(channelDelete);

                    client.CallHook("Discord_ChannelDelete", null, channelDelete);
                    break;
                }

                case "CHANNEL_PINS_UPDATE":
                {
                    ChannelPinsUpdate channelPinsUpdate = payload.EventData.ToObject <ChannelPinsUpdate>();
                    client.CallHook("Discord_ChannelPinsUpdate", null, channelPinsUpdate);
                    break;
                }

                // this isn't set up right
                // https://discordapp.com/developers/docs/topics/gateway#guild-create
                case "GUILD_CREATE":
                {
                    Guild guildCreate = payload.EventData.ToObject <Guild>();
                    client.DiscordServer = guildCreate;
                    client.CallHook("Discord_GuildCreate", null, guildCreate);
                    break;
                }

                case "GUILD_UPDATE":
                {
                    Guild guildUpdate = payload.EventData.ToObject <Guild>();
                    client.CallHook("Discord_GuildUpdate", null, guildUpdate);
                    break;
                }

                case "GUILD_DELETE":
                {
                    Guild guildDelete = payload.EventData.ToObject <Guild>();
                    client.CallHook("Discord_GuildDelete", null, guildDelete);
                    break;
                }

                case "GUILD_BAN_ADD":
                {
                    User bannedUser = payload.EventData.ToObject <BanObject>().user;
                    client.CallHook("Discord_GuildBanAdd", null, bannedUser);
                    break;
                }

                case "GUILD_BAN_REMOVE":
                {
                    User unbannedUser = payload.EventData.ToObject <BanObject>().user;
                    client.CallHook("Discord_GuildBanRemove", null, unbannedUser);
                    break;
                }

                case "GUILD_EMOJIS_UPDATE":
                {
                    GuildEmojisUpdate guildEmojisUpdate = payload.EventData.ToObject <GuildEmojisUpdate>();
                    client.CallHook("Discord_GuildEmojisUpdate", null, guildEmojisUpdate);
                    break;
                }

                case "GUILD_INTEGRATIONS_UPDATE":
                {
                    GuildIntergrationsUpdate guildIntergrationsUpdate = payload.EventData.ToObject <GuildIntergrationsUpdate>();
                    client.CallHook("Discord_GuildIntergrationsUpdate", null, guildIntergrationsUpdate);
                    break;
                }

                case "GUILD_MEMBER_ADD":
                {
                    GuildMemberAdd memberAdded = payload.EventData.ToObject <GuildMemberAdd>();
                    GuildMember    guildMember = memberAdded as GuildMember;

                    client.DiscordServer.members.Add(guildMember);

                    client.CallHook("Discord_MemberAdded", null, guildMember);
                    break;
                }

                case "GUILD_MEMBER_REMOVE":
                {
                    GuildMemberRemove memberRemoved = payload.EventData.ToObject <GuildMemberRemove>();

                    GuildMember member = client.DiscordServer.members.FirstOrDefault(x => x.user.id == memberRemoved.user.id);
                    if (member != null)
                    {
                        client.DiscordServer.members.Remove(member);
                    }

                    client.CallHook("Discord_MemberRemoved", null, member);
                    break;
                }

                case "GUILD_MEMBER_UPDATE":
                {
                    GuildMemberUpdate memberUpdated = payload.EventData.ToObject <GuildMemberUpdate>();

                    GuildMember oldMember = client.DiscordServer.members.FirstOrDefault(x => x.user.id == memberUpdated.user.id);
                    if (oldMember != null)
                    {
                        client.DiscordServer.members.Remove(oldMember);
                    }

                    client.CallHook("Discord_GuildMemberUpdate", null, memberUpdated, oldMember);
                    break;
                }

                case "GUILD_MEMBERS_CHUNK":
                {
                    GuildMembersChunk guildMembersChunk = payload.EventData.ToObject <GuildMembersChunk>();
                    client.CallHook("Discord_GuildMembersChunk", null, guildMembersChunk);
                    break;
                }

                case "GUILD_ROLE_CREATE":
                {
                    GuildRoleCreate guildRoleCreate = payload.EventData.ToObject <GuildRoleCreate>();

                    client.DiscordServer.roles.Add(guildRoleCreate.role);

                    client.CallHook("Discord_GuildRoleCreate", null, guildRoleCreate.role);
                    break;
                }

                case "GUILD_ROLE_UPDATE":
                {
                    GuildRoleUpdate guildRoleUpdate = payload.EventData.ToObject <GuildRoleUpdate>();
                    Role            newRole         = guildRoleUpdate.role;

                    Role oldRole = client.DiscordServer.roles.FirstOrDefault(x => x.id == newRole.id);
                    if (oldRole != null)
                    {
                        client.DiscordServer.roles.Remove(oldRole);
                    }

                    client.DiscordServer.roles.Add(newRole);

                    client.CallHook("Discord_GuildRoleUpdate", null, newRole, oldRole);
                    break;
                }

                case "GUILD_ROLE_DELETE":
                {
                    GuildRoleDelete guildRoleDelete = payload.EventData.ToObject <GuildRoleDelete>();

                    Role deletedRole = client.DiscordServer.roles.FirstOrDefault(x => x.id == guildRoleDelete.role_id);
                    if (deletedRole != null)
                    {
                        client.DiscordServer.roles.Remove(deletedRole);
                    }

                    client.CallHook("Discord_GuildRoleDelete", null, deletedRole);
                    break;
                }

                case "MESSAGE_CREATE":
                {
                    Message messageCreate = payload.EventData.ToObject <Message>();
                    client.CallHook("Discord_MessageCreate", null, messageCreate);
                    break;
                }

                case "MESSAGE_UPDATE":
                {
                    Message messageUpdate = payload.EventData.ToObject <Message>();
                    client.CallHook("Discord_MessageUpdate", null, messageUpdate);
                    break;
                }

                case "MESSAGE_DELETE":
                {
                    MessageDelete messageDelete = payload.EventData.ToObject <MessageDelete>();
                    client.CallHook("Discord_MessageDelete", null, messageDelete);
                    break;
                }

                case "MESSAGE_DELETE_BULK":
                {
                    MessageDeleteBulk messageDeleteBulk = payload.EventData.ToObject <MessageDeleteBulk>();
                    client.CallHook("Discord_MessageDeleteBulk", null, messageDeleteBulk);
                    break;
                }

                case "MESSAGE_REACTION_ADD":
                {
                    MessageReactionUpdate messageReactionAdd = payload.EventData.ToObject <MessageReactionUpdate>();
                    client.CallHook("Discord_MessageReactionAdd", null, messageReactionAdd);
                    break;
                }

                case "MESSAGE_REACTION_REMOVE":
                {
                    MessageReactionUpdate messageReactionRemove = payload.EventData.ToObject <MessageReactionUpdate>();
                    client.CallHook("Discord_MessageReactionRemove", null, messageReactionRemove);
                    break;
                }

                case "MESSAGE_REACTION_REMOVE_ALL":
                {
                    MessageReactionRemoveAll messageReactionRemoveAll = payload.EventData.ToObject <MessageReactionRemoveAll>();
                    client.CallHook("Discord_MessageReactionRemoveAll", null, messageReactionRemoveAll);
                    break;
                }

                case "PRESENCE_UPDATE":
                {
                    PresenceUpdate presenceUpdate = payload.EventData.ToObject <PresenceUpdate>();

                    User updatedPresence = presenceUpdate?.user;

                    if (updatedPresence != null)
                    {
                        var updatedMember = client.DiscordServer.members.FirstOrDefault(x => x.user.id == updatedPresence.id);

                        if (updatedMember != null)
                        {
                            updatedMember.user = updatedPresence;
                        }
                    }

                    client.CallHook("Discord_PresenceUpdate", null, updatedPresence);
                    break;
                }

                case "TYPING_START":
                {
                    TypingStart typingStart = payload.EventData.ToObject <TypingStart>();
                    client.CallHook("Discord_TypingStart", null, typingStart);
                    break;
                }

                case "USER_UPDATE":
                {
                    User userUpdate = payload.EventData.ToObject <User>();

                    GuildMember memberUpdate = client.DiscordServer.members.FirstOrDefault(x => x.user.id == userUpdate.id);

                    memberUpdate.user = userUpdate;

                    client.CallHook("Discord_UserUpdate", null, userUpdate);
                    break;
                }

                case "VOICE_STATE_UPDATE":
                {
                    VoiceState voiceStateUpdate = payload.EventData.ToObject <VoiceState>();
                    client.CallHook("Discord_VoiceStateUpdate", null, voiceStateUpdate);
                    break;
                }

                case "VOICE_SERVER_UPDATE":
                {
                    VoiceServerUpdate voiceServerUpdate = payload.EventData.ToObject <VoiceServerUpdate>();
                    client.CallHook("Discord_VoiceServerUpdate", null, voiceServerUpdate);
                    break;
                }

                case "WEBHOOKS_UPDATE":
                {
                    WebhooksUpdate webhooksUpdate = payload.EventData.ToObject <WebhooksUpdate>();
                    client.CallHook("Discord_WebhooksUpdate", null, webhooksUpdate);
                    break;
                }

                default:
                {
                    client.CallHook("Discord_UnhandledEvent", null, payload);
                    Interface.Oxide.LogWarning($"[Discord Ext] [Debug] Unhandled event: {payload.EventName}");
                    break;
                }
                }

                break;
            }

            // Heartbeat
            // https://discordapp.com/developers/docs/topics/gateway#gateway-heartbeat
            case OpCodes.Heartbeat:
            {
                Interface.Oxide.LogInfo($"[DiscordExt] Manully sent heartbeat (received opcode 1)");
                client.SendHeartbeat();
                break;
            }

            // Reconnect (used to tell clients to reconnect to the gateway)
            // we should immediately reconnect here
            case OpCodes.Reconnect:
            {
                Interface.Oxide.LogInfo($"[DiscordExt] Reconnect has been called (opcode 7)! Reconnecting...");

                webSocket.Connect(client.WSSURL);
                break;
            }

            // Invalid Session (used to notify client they have an invalid session ID)
            case OpCodes.InvalidSession:
            {
                Interface.Oxide.LogInfo($"[DiscordExt] Invalid Session ID opcode recieved!");
                break;
            }

            // Hello (sent immediately after connecting, contains heartbeat and server debug information)
            case OpCodes.Hello:
            {
                Hello hello = payload.EventData.ToObject <Hello>();
                client.CreateHeartbeat(hello.HeartbeatInterval);

                // Client should now perform identification
                client.Identify();
                break;
            }

            // Heartbeat ACK (sent immediately following a client heartbeat
            // that was received)
            // This should be changed: https://discordapp.com/developers/docs/topics/gateway#heartbeating
            // (See 'zombied or failed connections')
            case OpCodes.HeartbeatACK: break;

            default:
            {
                Interface.Oxide.LogInfo($"[DiscordExt] Unhandled OP code: code {payload.OpCode}");
                break;
            }
            }
        }
        public void SocketMessage(object sender, MessageEventArgs e)
        {
            RPayload payload = JsonConvert.DeserializeObject <RPayload>(e.Data);

            if (payload.Sequence.HasValue)
            {
                client.Sequence = payload.Sequence.Value;
            }

            if (client.Settings.Debugging)
            {
                Interface.Oxide.LogDebug($"Recieved socket message, OpCode: {payload.OpCode}");
            }

            switch (payload.OpCode)
            {
            // Dispatch (dispatches an event)
            case OpCodes.Dispatch:
            {
                if (client.Settings.Debugging)
                {
                    Interface.Oxide.LogDebug($"Recieved OpCode 0, event: {payload.EventName}");
                }

                // Listed here: https://discordapp.com/developers/docs/topics/gateway#commands-and-events-gateway-events
                switch (payload.EventName)
                {
                case "READY":
                {
                    /*
                     * Moved to DiscordClient.Initialized -> Not at all cases will READY be called.
                     * client.UpdatePluginReference();
                     * client.CallHook("DiscordSocket_Initialized");
                     */

                    Ready ready = payload.EventData.ToObject <Ready>();

                    if (ready.Guilds.Count != 0)
                    {
                        Interface.Oxide.LogWarning($"[Discord Extension] Your bot was found in {ready.Guilds.Count} Guilds!");
                    }

                    if (ready.Guilds.Count == 0 && client.Settings.Debugging)
                    {
                        Interface.Oxide.LogDebug($"[Discord Extension] Ready event but no Guilds sent.");
                    }

                    client.DiscordServers = ready.Guilds;
                    client.SessionID      = ready.SessionID;

                    client.CallHook("Discord_Ready", null, ready);
                    break;
                }

                case "RESUMED":
                {
                    Resumed resumed = payload.EventData.ToObject <Resumed>();
                    Interface.Oxide.LogWarning("[Discord Extension] Session resumed!");
                    client.CallHook("Discord_Resumed", null, resumed);
                    break;
                }

                case "CHANNEL_CREATE":
                {
                    Channel channelCreate = payload.EventData.ToObject <Channel>();
                    if (channelCreate.type == ChannelType.DM || channelCreate.type == ChannelType.GROUP_DM)
                    {
                        client.DMs.Add(channelCreate);
                    }
                    else
                    {
                        client.GetGuild(channelCreate.guild_id).channels.Add(channelCreate);
                    }
                    client.CallHook("Discord_ChannelCreate", null, channelCreate);
                    break;
                }

                case "CHANNEL_UPDATE":
                {
                    Channel channelUpdated  = payload.EventData.ToObject <Channel>();
                    Channel channelPrevious = (channelUpdated.type == ChannelType.DM || channelUpdated.type == ChannelType.GROUP_DM)
                                ? client.DMs?.FirstOrDefault(x => x.id == channelUpdated.id)
                                : client.GetGuild(channelUpdated.guild_id).channels.FirstOrDefault(x => x.id == channelUpdated.id);

                    if (channelPrevious != null)
                    {
                        if (channelUpdated.type == ChannelType.DM || channelUpdated.type == ChannelType.GROUP_DM)
                        {
                            client.DMs.Remove(channelPrevious);
                        }
                        else
                        {
                            client.GetGuild(channelUpdated.guild_id).channels.Remove(channelPrevious);
                        }
                    }

                    if (channelUpdated.type == ChannelType.DM || channelUpdated.type == ChannelType.GROUP_DM)
                    {
                        client.DMs.Add(channelUpdated);
                    }
                    else
                    {
                        client.GetGuild(channelUpdated.guild_id).channels.Add(channelUpdated);
                    }

                    client.CallHook("Discord_ChannelUpdate", null, channelUpdated, channelPrevious);
                    break;
                }

                case "CHANNEL_DELETE":
                {
                    Channel channelDelete = payload.EventData.ToObject <Channel>();

                    client.GetGuild(channelDelete.guild_id).channels.Remove(channelDelete);

                    client.CallHook("Discord_ChannelDelete", null, channelDelete);
                    break;
                }

                case "CHANNEL_PINS_UPDATE":
                {
                    ChannelPinsUpdate channelPinsUpdate = payload.EventData.ToObject <ChannelPinsUpdate>();
                    client.CallHook("Discord_ChannelPinsUpdate", null, channelPinsUpdate);
                    break;
                }

                // NOTE: Some elements of Guild object is only sent with GUILD_CREATE
                case "GUILD_CREATE":
                {
                    Guild  guildCreate = payload.EventData.ToObject <Guild>();
                    string g_id        = guildCreate.id;
                    bool   g_unavail   = guildCreate.unavailable ?? false;
                    if (client.GetGuild(g_id) == null)
                    {
                        client.DiscordServers.Add(guildCreate);
                        if (client.Settings.Debugging)
                        {
                            Interface.Oxide.LogDebug($"[Discord Extension] Guild ID ({g_id}) added to list.");
                        }
                    }
                    else if (g_unavail == false && (client.GetGuild(g_id)?.unavailable ?? false) == true)
                    {
                        client.UpdateGuild(g_id, guildCreate);
                        if (client.Settings.Debugging)
                        {
                            Interface.Oxide.LogDebug($"[Discord Extension] Guild ID ({g_id}) updated to list.");
                        }
                    }
                    client.CallHook("Discord_GuildCreate", null, guildCreate);
                    break;
                }

                case "GUILD_UPDATE":
                {
                    Guild guildUpdate = payload.EventData.ToObject <Guild>();
                    //client.UpdateGuild(guildUpdate.id, guildUpdate); // <-- DON'T REPLACE GUILD REFERENCE!!!!
                    client.GetGuild(guildUpdate.id).Update(guildUpdate);
                    client.CallHook("Discord_GuildUpdate", null, guildUpdate);
                    break;
                }

                case "GUILD_DELETE":
                {
                    Guild guildDelete = payload.EventData.ToObject <Guild>();
                    if (guildDelete.unavailable ?? false == true)        // outage
                    {
                        Interface.Oxide.LogDebug($"[DEBUG] Guild ID {guildDelete.id} outage!");
                        client.UpdateGuild(guildDelete.id, guildDelete);
                    }
                    else
                    {
                        Interface.Oxide.LogDebug($"[DEBUG] Guild ID {guildDelete.id} removed from list");
                        client.DiscordServers.Remove(client.GetGuild(guildDelete.id));         // guildDelete may not be same reference
                    }
                    client.CallHook("Discord_GuildDelete", null, guildDelete);
                    break;
                }

                case "GUILD_BAN_ADD":
                {
                    User bannedUser = payload.EventData.ToObject <BanObject>().user;
                    client.CallHook("Discord_GuildBanAdd", null, bannedUser);
                    break;
                }

                case "GUILD_BAN_REMOVE":
                {
                    User unbannedUser = payload.EventData.ToObject <BanObject>().user;
                    client.CallHook("Discord_GuildBanRemove", null, unbannedUser);
                    break;
                }

                case "GUILD_EMOJIS_UPDATE":
                {
                    GuildEmojisUpdate guildEmojisUpdate = payload.EventData.ToObject <GuildEmojisUpdate>();
                    client.CallHook("Discord_GuildEmojisUpdate", null, guildEmojisUpdate);
                    break;
                }

                case "GUILD_INTEGRATIONS_UPDATE":
                {
                    GuildIntergrationsUpdate guildIntergrationsUpdate = payload.EventData.ToObject <GuildIntergrationsUpdate>();
                    client.CallHook("Discord_GuildIntergrationsUpdate", null, guildIntergrationsUpdate);
                    break;
                }

                case "GUILD_MEMBER_ADD":
                {
                    GuildMemberAdd memberAdded = payload.EventData.ToObject <GuildMemberAdd>();
                    GuildMember    guildMember = memberAdded as GuildMember;

                    client.GetGuild(memberAdded.guild_id)?.members.Add(guildMember);

                    client.CallHook("Discord_MemberAdded", null, guildMember);
                    break;
                }

                case "GUILD_MEMBER_REMOVE":
                {
                    GuildMemberRemove memberRemoved = payload.EventData.ToObject <GuildMemberRemove>();

                    GuildMember member = client.GetGuild(memberRemoved.guild_id)?.members.FirstOrDefault(x => x.user.id == memberRemoved.user.id);
                    if (member != null)
                    {
                        client.GetGuild(memberRemoved.guild_id)?.members.Remove(member);
                    }

                    client.CallHook("Discord_MemberRemoved", null, member);
                    break;
                }

                case "GUILD_MEMBER_UPDATE":
                {
                    GuildMemberUpdate memberUpdated = payload.EventData.ToObject <GuildMemberUpdate>();

                    GuildMember newMember = client.GetGuild(memberUpdated.guild_id)?.members.FirstOrDefault(x => x.user.id == memberUpdated.user.id);
                    GuildMember oldMember = Newtonsoft.Json.Linq.JObject.FromObject(newMember).ToObject <GuildMember>();        // lazy way to copy the object
                    if (newMember != null)
                    {
                        if (memberUpdated.user != null)
                        {
                            newMember.user = memberUpdated.user;
                        }
                        if (memberUpdated.nick != null)
                        {
                            newMember.nick = memberUpdated.nick;
                        }
                        if (memberUpdated.roles != null)
                        {
                            newMember.roles = memberUpdated.roles;
                        }
                    }

                    client.CallHook("Discord_GuildMemberUpdate", null, memberUpdated, oldMember);
                    break;
                }

                case "GUILD_MEMBERS_CHUNK":
                {
                    GuildMembersChunk guildMembersChunk = payload.EventData.ToObject <GuildMembersChunk>();
                    client.CallHook("Discord_GuildMembersChunk", null, guildMembersChunk);
                    break;
                }

                case "GUILD_ROLE_CREATE":
                {
                    GuildRoleCreate guildRoleCreate = payload.EventData.ToObject <GuildRoleCreate>();

                    client.GetGuild(guildRoleCreate.guild_id)?.roles.Add(guildRoleCreate.role);

                    client.CallHook("Discord_GuildRoleCreate", null, guildRoleCreate.role);
                    break;
                }

                case "GUILD_ROLE_UPDATE":
                {
                    GuildRoleUpdate guildRoleUpdate = payload.EventData.ToObject <GuildRoleUpdate>();
                    Role            newRole         = guildRoleUpdate.role;

                    Role oldRole = client.GetGuild(guildRoleUpdate.guild_id).roles.FirstOrDefault(x => x.id == newRole.id);
                    if (oldRole != null)
                    {
                        client.GetGuild(guildRoleUpdate.guild_id).roles.Remove(oldRole);
                    }

                    client.GetGuild(guildRoleUpdate.guild_id).roles.Add(newRole);

                    client.CallHook("Discord_GuildRoleUpdate", null, newRole, oldRole);
                    break;
                }

                case "GUILD_ROLE_DELETE":
                {
                    GuildRoleDelete guildRoleDelete = payload.EventData.ToObject <GuildRoleDelete>();

                    Role deletedRole = client.GetGuild(guildRoleDelete.guild_id)?.roles.FirstOrDefault(x => x.id == guildRoleDelete.role_id);
                    if (deletedRole != null)
                    {
                        client.GetGuild(guildRoleDelete.guild_id).roles.Remove(deletedRole);
                    }

                    client.CallHook("Discord_GuildRoleDelete", null, deletedRole);
                    break;
                }

                case "MESSAGE_CREATE":
                {
                    Message messageCreate = payload.EventData.ToObject <Message>();
                    Channel c;
                    if (messageCreate.guild_id != null)
                    {
                        c = client.GetGuild(messageCreate.guild_id)?.channels.FirstOrDefault(x => x.id == messageCreate.channel_id);
                    }
                    else
                    {
                        c = client.DMs.FirstOrDefault(x => x.id == messageCreate.channel_id);
                    }
                    if (c != null)
                    {
                        c.last_message_id = messageCreate.id;
                    }
                    client.CallHook("Discord_MessageCreate", null, messageCreate);
                    break;
                }

                case "MESSAGE_UPDATE":
                {
                    Message messageUpdate = payload.EventData.ToObject <Message>();
                    client.CallHook("Discord_MessageUpdate", null, messageUpdate);
                    break;
                }

                case "MESSAGE_DELETE":
                {
                    MessageDelete messageDelete = payload.EventData.ToObject <MessageDelete>();
                    client.CallHook("Discord_MessageDelete", null, messageDelete);
                    break;
                }

                case "MESSAGE_DELETE_BULK":
                {
                    MessageDeleteBulk messageDeleteBulk = payload.EventData.ToObject <MessageDeleteBulk>();
                    client.CallHook("Discord_MessageDeleteBulk", null, messageDeleteBulk);
                    break;
                }

                case "MESSAGE_REACTION_ADD":
                {
                    MessageReactionUpdate messageReactionAdd = payload.EventData.ToObject <MessageReactionUpdate>();
                    client.CallHook("Discord_MessageReactionAdd", null, messageReactionAdd);
                    break;
                }

                case "MESSAGE_REACTION_REMOVE":
                {
                    MessageReactionUpdate messageReactionRemove = payload.EventData.ToObject <MessageReactionUpdate>();
                    client.CallHook("Discord_MessageReactionRemove", null, messageReactionRemove);
                    break;
                }

                case "MESSAGE_REACTION_REMOVE_ALL":
                {
                    MessageReactionRemoveAll messageReactionRemoveAll = payload.EventData.ToObject <MessageReactionRemoveAll>();
                    client.CallHook("Discord_MessageReactionRemoveAll", null, messageReactionRemoveAll);
                    break;
                }

                /*
                 * From Discord API docs:
                 * The user object within this event can be partial, the only field which must be sent is the id field, everything else is optional.
                 * Along with this limitation, no fields are required, and the types of the fields are not validated.
                 * Your client should expect any combination of fields and types within this event.
                 */

                case "PRESENCE_UPDATE":
                {
                    PresenceUpdate presenceUpdate = payload.EventData.ToObject <PresenceUpdate>();

                    User updatedPresence = presenceUpdate?.user;

                    if (updatedPresence != null)
                    {
                        var updatedMember = client.GetGuild(presenceUpdate.guild_id)?.members.FirstOrDefault(x => x.user.id == updatedPresence.id);

                        if (updatedMember != null)
                        {
                            //updatedMember.user = updatedPresence;
                            updatedMember.user.Update(updatedPresence);
                        }
                    }

                    client.CallHook("Discord_PresenceUpdate", null, updatedPresence);
                    break;
                }

                // Bots should ignore this
                case "PRESENCES_REPLACE":
                    break;

                case "TYPING_START":
                {
                    TypingStart typingStart = payload.EventData.ToObject <TypingStart>();
                    client.CallHook("Discord_TypingStart", null, typingStart);
                    break;
                }

                case "USER_UPDATE":
                {
                    User userUpdate = payload.EventData.ToObject <User>();

                    //GuildMember memberUpdate = client.DiscordServer.members.FirstOrDefault(x => x.user.id == userUpdate.id);

                    //memberUpdate.user = userUpdate;

                    var guilds = client.DiscordServers.Where(x => x.members.FirstOrDefault(y => y.user.id == userUpdate.id) != null).ToList();
                    foreach (Guild g in guilds)
                    {
                        GuildMember memberUpdate = g.members.FirstOrDefault(x => x.user.id == userUpdate.id);
                        memberUpdate.user = userUpdate;
                    }

                    client.CallHook("Discord_UserUpdate", null, userUpdate);
                    break;
                }

                case "VOICE_STATE_UPDATE":
                {
                    VoiceState voiceStateUpdate = payload.EventData.ToObject <VoiceState>();
                    client.CallHook("Discord_VoiceStateUpdate", null, voiceStateUpdate);
                    break;
                }

                case "VOICE_SERVER_UPDATE":
                {
                    VoiceServerUpdate voiceServerUpdate = payload.EventData.ToObject <VoiceServerUpdate>();
                    client.CallHook("Discord_VoiceServerUpdate", null, voiceServerUpdate);
                    break;
                }

                case "WEBHOOKS_UPDATE":
                {
                    WebhooksUpdate webhooksUpdate = payload.EventData.ToObject <WebhooksUpdate>();
                    client.CallHook("Discord_WebhooksUpdate", null, webhooksUpdate);
                    break;
                }

                default:
                {
                    client.CallHook("Discord_UnhandledEvent", null, payload);
                    Interface.Oxide.LogWarning($"[Discord Extension] [Debug] Unhandled event: {payload.EventName}");
                    break;
                }
                }

                break;
            }

            // Heartbeat
            // https://discordapp.com/developers/docs/topics/gateway#gateway-heartbeat
            case OpCodes.Heartbeat:
            {
                Interface.Oxide.LogInfo($"[Discord Extension] Manully sent heartbeat (received opcode 1)");
                client.SendHeartbeat();
                break;
            }

            // Reconnect (used to tell clients to reconnect to the gateway)
            // we should immediately reconnect here
            case OpCodes.Reconnect:
            {
                Interface.Oxide.LogInfo($"[Discord Extension] Reconnect has been called (opcode 7)! Reconnecting...");
                webSocket.hasConnectedOnce = true;     // attempt resume opcode
                webSocket.Connect(client.WSSURL);
                break;
            }

            // Invalid Session (used to notify client they have an invalid session ID)
            case OpCodes.InvalidSession:
            {
                Interface.Oxide.LogInfo($"[Discord Extension] Invalid Session ID opcode recieved!");
                client.requestReconnect    = true;
                webSocket.hasConnectedOnce = false;
                webSocket.Disconnect(false);
                break;
            }

            // Hello (sent immediately after connecting, contains heartbeat and server debug information)
            case OpCodes.Hello:
            {
                Hello hello = payload.EventData.ToObject <Hello>();
                client.CreateHeartbeat(hello.HeartbeatInterval);
                // Client should now perform identification
                //client.Identify();
                if (webSocket.hasConnectedOnce)
                {
                    Interface.Oxide.LogWarning("[Discord Extension] Attempting resume opcode...");
                    client.Resume();
                }
                else
                {
                    client.Identify();
                    webSocket.hasConnectedOnce = true;
                }
                break;
            }

            // Heartbeat ACK (sent immediately following a client heartbeat
            // that was received)
            // (See 'zombied or failed connections')
            case OpCodes.HeartbeatACK:
            {
                client.HeartbeatACK = true;
                break;
            }

            default:
            {
                Interface.Oxide.LogInfo($"[Discord Extension] Unhandled OP code: code {payload.OpCode}");
                break;
            }
            }
        }
        private void HandleDispatchEvent(GatewayPayload evnt, TaskCompletionSource <bool> readySignal)
        {
            switch (evnt.DispatchType)
            {
            case GatewayDispatchType.Ready:
                var readyEvent = evnt.Data as ReadyEvent;
                SetSession(readyEvent.SessionId);
                readySignal.TrySetResult(true);
                Ready?.Invoke(readyEvent);
                break;

            case GatewayDispatchType.Resumed:
                readySignal.TrySetResult(true);
                Resumed?.Invoke();
                break;

            case GatewayDispatchType.GuildCreate: GuildCreate?.Invoke(evnt.Data as GatewayGuild); break;

            case GatewayDispatchType.GuildUpdate: GuildUpdate?.Invoke(evnt.Data as Guild); break;

            case GatewayDispatchType.GuildDelete: GuildDelete?.Invoke(evnt.Data as UnavailableGuild); break;

            case GatewayDispatchType.ChannelCreate: ChannelCreate?.Invoke(evnt.Data as Channel); break;

            case GatewayDispatchType.ChannelUpdate: ChannelUpdate?.Invoke(evnt.Data as Channel); break;

            case GatewayDispatchType.ChannelDelete: ChannelDelete?.Invoke(evnt.Data as Channel); break;

            case GatewayDispatchType.ChannelPinsUpdate: ChannelPinsUpdate?.Invoke(evnt.Data as ChannelPinsUpdateEvent); break;

            case GatewayDispatchType.GuildMemberAdd: GuildMemberAdd?.Invoke(evnt.Data as GuildMemberAddEvent); break;

            case GatewayDispatchType.GuildMemberUpdate: GuildMemberUpdate?.Invoke(evnt.Data as GuildMemberUpdateEvent); break;

            case GatewayDispatchType.GuildMemberRemove: GuildMemberRemove?.Invoke(evnt.Data as GuildMemberRemoveEvent); break;

            case GatewayDispatchType.GuildMembersChunk: GuildMembersChunk?.Invoke(evnt.Data as GuildMembersChunkEvent); break;

            case GatewayDispatchType.GuildRoleCreate: GuildRoleCreate?.Invoke(evnt.Data as GuildRoleCreateEvent); break;

            case GatewayDispatchType.GuildRoleUpdate: GuildRoleUpdate?.Invoke(evnt.Data as GuildRoleUpdateEvent); break;

            case GatewayDispatchType.GuildRoleDelete: GuildRoleDelete?.Invoke(evnt.Data as GuildRoleDeleteEvent); break;

            case GatewayDispatchType.GuildBanAdd: GuildBanAdd?.Invoke(evnt.Data as GuildBanAddEvent); break;

            case GatewayDispatchType.GuildBanRemove: GuildBanRemove?.Invoke(evnt.Data as GuildBanRemoveEvent); break;

            case GatewayDispatchType.GuildEmojisUpdate: GuildEmojisUpdate?.Invoke(evnt.Data as GuildEmojiUpdateEvent); break;

            case GatewayDispatchType.GuildIntegrationsUpdate: GuildIntegrationsUpdate?.Invoke(evnt.Data as GuildIntegrationsUpdateEvent); break;

            case GatewayDispatchType.MessageCreate: MessageCreate?.Invoke(evnt.Data as Message); break;

            case GatewayDispatchType.MessageUpdate: MessageUpdate?.Invoke(evnt.Data as Message); break;

            case GatewayDispatchType.MessageDelete: MessageDelete?.Invoke(evnt.Data as MessageDeleteEvent); break;

            case GatewayDispatchType.MessageDeleteBulk: MessageDeleteBulk?.Invoke(evnt.Data as MessageDeleteBulkEvent); break;

            case GatewayDispatchType.MessageReactionAdd: MessageReactionAdd?.Invoke(evnt.Data as MessageReactionAddEvent); break;

            case GatewayDispatchType.MessageReactionRemove: MessageReactionRemove?.Invoke(evnt.Data as MessageReactionRemoveEvent); break;

            case GatewayDispatchType.MessageReactionRemoveAll: MessageReactionRemoveAll?.Invoke(evnt.Data as MessageReactionRemoveAllEvent); break;

            case GatewayDispatchType.PresenceUpdate: PresenceUpdate?.Invoke(evnt.Data as Presence); break;

            case GatewayDispatchType.UserUpdate: UserUpdate?.Invoke(evnt.Data as User); break;

            case GatewayDispatchType.TypingStart: TypingStart?.Invoke(evnt.Data as TypingStartEvent); break;

            case GatewayDispatchType.VoiceStateUpdate: VoiceStateUpdate?.Invoke(evnt.Data as VoiceState); break;

            case GatewayDispatchType.VoiceServerUpdate: VoiceServerUpdate?.Invoke(evnt.Data as VoiceServerUpdateEvent); break;

            case GatewayDispatchType.WebhooksUpdate: WebhooksUpdate?.Invoke(evnt.Data as WebhooksUpdateEvent); break;
            }
        }