Beispiel #1
0
        public void Promote_NotMember_Should_Change_Nothing()
        {
            // arrange
            var sut             = (GuildTestProxy)GuildFake.Complete().Generate();
            var monitor         = sut.Monitor();
            var notMember       = (MemberTestProxy)MemberFake.WithoutGuild().Generate();
            var unchangedLeader = sut.GetLeader();

            // act
            sut.Promote(notMember);

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().Contain(unchangedLeader).And.NotContain(notMember);
            sut.GetLeader().Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>()
            .And.Be(unchangedLeader)
            .And.NotBe(notMember);
            sut.GetVice().Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>();
            notMember.IsGuildLeader.Should().BeFalse().And.Be(!unchangedLeader.IsGuildLeader);

            monitor.AssertCollectionNotChanged(sut.Members, sut.Invites);
            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Members, sut.Invites);
        }
Beispiel #2
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        public async Task Handle_Should_Succeed_With_ValidCommandAsync()
        {
            // arrange
            var guild          = GuildFake.Complete().Generate();
            var member         = MemberFake.WithoutGuild().Generate();
            var command        = InviteMemberCommandFake.Valid(guild.Id, member.Id).Generate();
            var expectedInvite = InviteFake.ValidWithStatus(InviteStatuses.Pending, guild, member).Generate();

            var unit = UnitOfWorkMockBuilder.Create()
                       .SetupMembers(x => x.GetByIdSuccess(command.MemberId, member).Build())
                       .SetupGuilds(x => x.GetByIdSuccess(command.GuildId, guild).Build())
                       .SetupInvites(x => x.Insert(output: expectedInvite).Build())
                       .Build();
            var factory = ModelFactoryMockBuilder.Create().CreateInvite(guild, member, expectedInvite).Build();
            var sut     = new InviteMemberHandler(unit, factory);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessCreatedResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessCreatedResult>().StatusCode.Should().Be(StatusCodes.Status201Created);
            result.Data.Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            result.Data.As <Invite>().Should().Be(expectedInvite);
        }
Beispiel #3
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        public void InviteMember_NotInGuild_Should_Change_Invites()
        {
            // arrange
            var sut = (GuildTestProxy)GuildFake.Complete().Generate();
            var expectedMembersCount = sut.Members.Count;
            var expectedInvitesCount = sut.Invites.Count + 1;
            var monitor = sut.Monitor();
            var member  = (MemberTestProxy)MemberFake.WithoutGuild().Generate();

            // act
            sut.InviteMember(member, TestModelFactoryHelper.Factory);

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.GetLatestInvite().Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            sut.Members.Should().NotBeEmpty().And.HaveCount(expectedMembersCount);
            sut.Invites.Should().NotBeEmpty()
            .And.Match(x => x.Any(y => y.GetMember().Equals(member)))
            .And.HaveCount(expectedInvitesCount);

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionChanged(sut.Invites);
            monitor.AssertCollectionNotChanged(sut.Members);
        }
Beispiel #4
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        public void DemoteLeader_GuildWithLeaderOnly_Should_Change_Nothing()
        {
            // arrange
            var sut      = (GuildTestProxy)GuildFake.LeaderOnly().Generate();
            var leader   = sut.GetLeader();
            var monitor  = sut.Monitor();
            var nullVice = sut.GetVice();

            // act
            sut.DemoteLeader();

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().Contain(leader).And.NotContain(nullVice);
            sut.GetLeader().Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>()
            .And.Be(leader)
            .And.NotBe(nullVice);
            sut.GetVice().Should().NotBeNull()
            .And.BeOfType <NullMember>()
            .And.Be(nullVice)
            .And.NotBe(leader);
            leader.IsGuildLeader.Should().BeTrue();
            nullVice.IsGuildLeader.Should().BeFalse();

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Members, sut.Invites);
        }
Beispiel #5
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        public void Join_Should_Change_Guild_And_Memberships()
        {
            // arrange
            var member  = (MemberTestProxy)MemberFake.GuildMember().Generate();
            var guild   = (GuildTestProxy)GuildFake.Complete().Generate();
            var monitor = member.Monitor();
            var sut     = member.GetState();
            var factory = TestModelFactoryHelper.Factory;

            // act
            sut.Join(guild, factory);

            // assert
            sut.Guild.Should().NotBeNull().And.BeOfType <GuildTestProxy>().And.NotBe(member.GetGuild());
            sut.IsGuildLeader.Should().BeFalse().And.Be(member.IsGuildLeader);
            sut.Guild.Members.Should().Contain(member);
            guild.Members.Should().Contain(member);
            member.GuildId.Should().NotBeNull();

            monitor.AssertCollectionChanged(member.Memberships);
            monitor.AssertPropertyChanged(
                nameof(Guild),
                nameof(Member.GuildId));

            monitor.AssertPropertyNotChanged(
                nameof(Member.Id),
                nameof(Member.Name),
                nameof(Member.IsGuildLeader));
        }
Beispiel #6
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        public void RemoveMember_NullMember_Should_Change_Nothing()
        {
            // arrange
            var sut = (GuildTestProxy)GuildFake.Complete().Generate();
            var expectedMembersCount = sut.Members.Count;
            var expectedInvitesCount = sut.Invites.Count;
            var monitor = sut.Monitor();
            var member  = Member.Null;

            // act
            sut.RemoveMember(member);

            // assert
            sut.Should().NotBeNull()
            .And.BeOfType <GuildTestProxy>();
            sut.Members.Should().NotBeEmpty()
            .And.HaveCount(expectedMembersCount)
            .And.NotContain(member);
            sut.Invites.Should().NotBeEmpty()
            .And.HaveCount(expectedInvitesCount);

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name),
                nameof(Guild.Members),
                nameof(Guild.Invites));
        }
Beispiel #7
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        public void DemoteLeader_NoMembers_Should_Change_Nothing()
        {
            // arrange
            var sut        = (GuildTestProxy)GuildFake.NoMembers().Generate();
            var monitor    = sut.Monitor();
            var nullLeader = sut.GetLeader();
            var nullVice   = sut.GetVice();

            // act
            sut.DemoteLeader();

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().HaveCount(0).And.NotContain(new[] { nullLeader, nullVice });
            sut.GetLeader().Should().NotBeNull()
            .And.BeOfType <NullMember>()
            .And.Be(nullVice)
            .And.Be(nullLeader);
            sut.GetVice().Should().NotBeNull()
            .And.BeOfType <NullMember>()
            .And.Be(nullVice)
            .And.Be(nullLeader);
            nullLeader.IsGuildLeader.Should().BeFalse();
            nullVice.IsGuildLeader.Should().BeFalse();

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Members, sut.Invites);
        }
Beispiel #8
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        public void Promote_GuildLeader_Should_Change_Nothing()
        {
            // arrange
            var sut     = (GuildTestProxy)GuildFake.Complete().Generate();
            var monitor = sut.Monitor();
            var leader  = sut.GetLeader();
            var vice    = sut.GetVice();

            // act
            sut.Promote(leader);

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().Contain(new[] { leader, vice });
            sut.GetLeader().Should().NotBeNull()
            .And.NotBeOfType <NullMember>()
            .And.Be(leader)
            .And.NotBe(vice);
            sut.GetVice().Should().NotBeNull()
            .And.NotBeOfType <NullMember>()
            .And.Be(vice)
            .And.NotBe(leader);
            leader.IsGuildLeader.Should().BeTrue();
            vice.IsGuildLeader.Should().BeFalse();

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Members, sut.Invites);
        }
Beispiel #9
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        public void DemoteLeader_GuildWithLeaderAndMembers_Should_Change_GuildLeader()
        {
            // arrange
            var sut            = (GuildTestProxy)GuildFake.Complete().Generate();
            var monitor        = sut.Monitor();
            var expectedLeader = sut.GetVice();
            var expectedVice   = sut.GetLeader();

            // act
            sut.DemoteLeader();
            var actualLeader = sut.GetLeader();
            var actualVice   = sut.GetVice();

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().Contain(new[] { expectedLeader, expectedVice });
            actualLeader.Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>()
            .And.Be(expectedLeader);
            actualVice.Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>()
            .And.Be(expectedVice);
            actualLeader.Should().NotBe(actualVice);
            actualLeader.IsGuildLeader.Should().BeTrue();
            actualVice.IsGuildLeader.Should().BeFalse();

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Members, sut.Invites);
        }
Beispiel #10
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        public GuildRepositoryMockBuilder GetByIdSuccess(Guid input, Guild output = null)
        {
            var result = output ?? GuildFake.Complete(membersCount: 3).Generate();

            _mock.Setup(x => x.GetByIdAsync(input, It.IsAny <bool>(), default)).ReturnsAsync(result);

            return(this);
        }
Beispiel #11
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        public GuildRepositoryMockBuilder GetForMemberHandlingSuccess(Guid?input = null, Guild output = null)
        {
            var result = output ?? GuildFake.Complete(membersCount: 3).Generate();

            if (input == null)
            {
                _mock.Setup(x => x.GetForMemberHandlingAsync(It.IsAny <Guid>(), default)).ReturnsAsync(result);
            }
            else
            {
                _mock.Setup(x => x.GetForMemberHandlingAsync(input.Value, default)).ReturnsAsync(result);
            }

            return(this);
        }
Beispiel #12
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        public GuildRepositoryMockBuilder Insert(Guild input = null, Guild output = null)
        {
            var result = output ?? GuildFake.Complete().Generate();

            if (input == null)
            {
                _mock.Setup(x => x.InsertAsync(It.IsAny <Guild>(), default)).ReturnsAsync(result);
            }
            else
            {
                _mock.Setup(x => x.InsertAsync(input, default)).ReturnsAsync(result);
            }

            return(this);
        }
Beispiel #13
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        public GuildRepositoryMockBuilder Update(Guild input = null, Guild output = null)
        {
            var result = output ?? GuildFake.Complete().Generate();

            if (input == null)
            {
                _mock.Setup(x => x.Update(It.IsAny <Guild>())).Returns(result);
            }
            else
            {
                _mock.Setup(x => x.Update(input)).Returns(result);
            }

            return(this);
        }
Beispiel #14
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        public void CreateMembership_WithGuildAndMember_Should_CreateWith_AllProperties_Except_ModifiedDate()
        {
            // arrange
            var guild  = GuildFake.Complete().Generate();
            var member = MemberFake.WithoutGuild().Generate();

            // act
            var model = _sut.CreateMembership(guild, member);

            // assert
            model.Should().NotBeNull().And.BeOfType <MembershipTestProxy>();
            model.Id.Should().NotBeEmpty();
            model.ModifiedDate.Should().BeNull();
            model.GuildName.Should().Be(guild.Name);
            model.GuildId.Should().NotBeEmpty().And.Be(guild.Id);
            model.MemberName.Should().Be(member.Name);
            model.MemberId.Should().NotBeEmpty().And.Be(member.Id);
        }
Beispiel #15
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        public void RemoveMember_GuildLeader_Should_Change_Guild_Members()
        {
            // arrange
            var sut = (GuildTestProxy)GuildFake.Complete().Generate();
            var expectedMembersCount = sut.Members.Count - 1;
            var expectedInvitesCount = sut.Invites.Count;
            var monitor       = sut.Monitor();
            var leader        = (MemberTestProxy)sut.GetLeader();
            var memberMonitor = leader.Monitor();

            // act
            sut.RemoveMember(leader);

            // assert
            sut.Should().NotBeNull()
            .And.BeOfType <GuildTestProxy>();
            sut.Members.Should().NotBeEmpty()
            .And.HaveCount(expectedMembersCount)
            .And.NotContain(leader);
            sut.Invites.Should().NotBeEmpty()
            .And.HaveCount(expectedInvitesCount);

            monitor.AssertCollectionChanged(sut.Members);
            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Invites);

            leader.Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>();
            leader.IsGuildLeader.Should().BeFalse();
            leader.GuildId.Should().BeNull();
            leader.GetGuild().Should().BeOfType <NullGuild>();

            memberMonitor.AssertPropertyChanged(
                nameof(Member.IsGuildLeader),
                nameof(Member.GuildId),
                nameof(Guild));
            memberMonitor.AssertPropertyNotChanged(
                nameof(Member.Id),
                nameof(Member.Name));
            memberMonitor.AssertCollectionNotChanged(leader.Memberships);
        }
Beispiel #16
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        public void CreateInvite_WithGuildAndMember_Should_Create_Pending_With_AllProperties()
        {
            // arrange
            var guild  = GuildFake.Complete().Generate();
            var member = MemberFake.WithoutGuild().Generate();
            const InviteStatuses expectedStatus = InviteStatuses.Pending;

            // act
            var model = _sut.CreateInvite(guild, member);

            // assert
            model.Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            model.Id.Should().NotBeEmpty();
            model.GetGuild().Should().NotBeNull().And.Be(guild);
            model.GuildId.Should().NotBeEmpty().And.Be(guild.Id);
            model.GetMember().Should().NotBeNull().And.Be(member);
            model.MemberId.Should().NotBeEmpty().And.Be(member.Id);
            model.Status.Should().Be(expectedStatus);
        }
Beispiel #17
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        public void ChangeName_WithName_Should_Change_NameOnly()
        {
            // arrange
            const string expectedNane = "new name";
            var          sut          = (GuildTestProxy)GuildFake.Complete().Generate();
            var          monitor      = sut.Monitor();

            // act
            sut.ChangeName(expectedNane);

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Name.Should().NotBeEmpty().And.Be(expectedNane);

            monitor.AssertPropertyChanged(nameof(Guild.Name));
            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Members),
                nameof(Guild.Invites));
        }
Beispiel #18
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        public void RemoveMember_WithoutGuild_Should_Change_Nothing()
        {
            var sut = (GuildTestProxy)GuildFake.Complete().Generate();
            var expectedMembersCount = sut.Members.Count;
            var expectedInvitesCount = sut.Invites.Count;
            var monitor       = sut.Monitor();
            var member        = (MemberTestProxy)MemberFake.WithoutGuild().Generate();
            var memberMonitor = member.Monitor();

            // act
            sut.RemoveMember(member);

            // assert
            sut.Should().NotBeNull()
            .And.BeOfType <GuildTestProxy>();
            sut.Members.Should().NotBeEmpty()
            .And.HaveCount(expectedMembersCount)
            .And.NotContain(member);
            sut.Invites.Should().NotBeEmpty()
            .And.HaveCount(expectedInvitesCount);

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name),
                nameof(Guild.Members),
                nameof(Guild.Invites));

            member.Should().NotBeNull()
            .And.BeOfType <MemberTestProxy>();
            member.IsGuildLeader.Should().BeFalse();
            member.GuildId.Should().BeNull();
            member.GetGuild().Should().BeOfType <NullGuild>();

            memberMonitor.AssertPropertyNotChanged(
                nameof(Member.Id),
                nameof(Member.Name),
                nameof(Member.GuildId),
                nameof(Guild),
                nameof(Member.IsGuildLeader),
                nameof(Member.Memberships));
        }
Beispiel #19
0
        public void InviteMember_AlreadyInGuild_Should_Change_Nothing()
        {
            // arrange
            var sut = (GuildTestProxy)GuildFake.Complete().Generate();
            var expectedMembersCount = sut.Members.Count;
            var expectedInvitesCount = sut.Invites.Count;
            var monitor = sut.Monitor();
            var member  = sut.Members.First();

            // act
            sut.InviteMember(member, TestModelFactoryHelper.Factory);

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().NotBeEmpty().And.HaveCount(expectedMembersCount);
            sut.Invites.Should().NotBeEmpty().And.HaveCount(expectedMembersCount);

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Invites, sut.Members);
        }
Beispiel #20
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        public async Task Handle_Should_Succeed_With_ValidCommand()
        {
            // arrange
            const int expectedMembersCount = 3;
            var       expectedGuild        = GuildFake.Complete(membersCount: expectedMembersCount).Generate();
            var       command    = GetGuildCommandFake.Valid(expectedGuild.Id).Generate();
            var       repository = GuildRepositoryMockBuilder.Create()
                                   .GetByIdSuccess(input: command.Id, output: expectedGuild).Build();
            var sut = new GetGuildHandler(repository);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessResult>().StatusCode.Should().Be(StatusCodes.Status200OK);
            result.Data.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            result.Data.As <Guild>().Id.Should().Be(expectedGuild.Id);
            result.Data.As <Guild>().GetLeader().Id.Should().Be(expectedGuild.GetLeader().Id);
            result.Data.As <Guild>().Members.Should().NotBeEmpty().And.HaveCount(expectedMembersCount);
        }
Beispiel #21
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        public async Task Handle_Should_Succeed_With_ValidCommand()
        {
            // arrange
            var expectedGuild        = GuildFake.Complete().Generate();
            var expectedMembersCount = expectedGuild.Members.Count;
            var expectedLeader       = expectedGuild.GetVice();
            var expectedVice         = expectedGuild.GetLeader();
            var command = UpdateGuildCommandFake.Valid(
                id: expectedGuild.Id,
                leaderId: expectedLeader.Id,
                name: expectedGuild.Name).Generate();
            var guildRepository = GuildRepositoryMockBuilder.Create()
                                  .GetByIdSuccess(command.Id, expectedGuild)
                                  .Update(expectedGuild, expectedGuild).Build();
            var memberRepository = MemberRepositoryMockBuilder.Create()
                                   .Update(expectedLeader, expectedLeader)
                                   .Update(expectedVice, expectedVice)
                                   .Build();
            var sut = new UpdateGuildHandler(guildRepository, memberRepository);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessResult>().StatusCode.Should().Be(StatusCodes.Status200OK);
            result.Data.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            result.Data.As <Guild>().Name.Should().Be(expectedGuild.Name);
            result.Data.As <Guild>().Id.Should().Be(expectedGuild.Id);
            result.Data.As <Guild>().GetLeader().Id.Should().Be(expectedLeader.Id);
            result.Data.As <Guild>().Members.Should().NotBeEmpty()
            .And.HaveCount(expectedMembersCount)
            .And.Contain(x => x.Id == expectedLeader.Id)
            .And.Contain(x => x.Id == expectedVice.Id);
        }
Beispiel #22
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        public void AddMember_NotInGuild_Should_Change_Members()
        {
            // arrange
            var sut = (GuildTestProxy)GuildFake.Complete().Generate();
            var expectedMembersCount = sut.Members.Count + 1;
            var expectedInvitesCount = sut.Invites.Count;
            var monitor = sut.Monitor();
            var member  = (MemberTestProxy)MemberFake.WithoutGuild().Generate();

            // act
            sut.AddMember(member);

            // assert
            sut.Should().NotBeNull().And.BeOfType <GuildTestProxy>();
            sut.Members.Should().NotBeEmpty().And.HaveCount(expectedMembersCount);
            sut.Invites.Should().NotBeEmpty().And.HaveCount(expectedInvitesCount);

            monitor.AssertCollectionChanged(sut.Members);

            monitor.AssertPropertyNotChanged(
                nameof(Guild.Id),
                nameof(Guild.Name));
            monitor.AssertCollectionNotChanged(sut.Invites);
        }
Beispiel #23
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        public async Task Handle_Should_Succeed_With_ValidCommandAsync()
        {
            // arrange
            const int canceledCount   = 2;
            var       invitedMember   = MemberFake.GuildLeader().Generate();
            var       promotedMember  = invitedMember.GetGuild().GetVice();
            var       invitingGuild   = GuildFake.Complete().Generate();
            var       acceptedInvite  = InviteFake.ValidToAcceptWithInvitesToCancel(canceledCount, invitingGuild, invitedMember).Generate();
            var       command         = PatchInviteCommandFake.AcceptValid(acceptedInvite.Id).Generate();
            var       canceledInvites = acceptedInvite.GetInvitesToCancel().ToArray();

            var startedMembership  = MembershipFake.Active(invitingGuild, invitedMember).Generate();
            var finishedMembership = invitedMember.GetActiveMembership();

            var unit = UnitOfWorkMockBuilder.Create()
                       .SetupMembers(x => x.Update(input: invitedMember, output: invitedMember)
                                     .Update(input: promotedMember, output: promotedMember).Build())
                       .SetupMemberships(x => x.Insert(output: startedMembership).Update(output: finishedMembership).Build())
                       .SetupInvites(x =>
            {
                x.GetForAcceptOperationSuccess(input: command.Id, output: acceptedInvite)
                .Update(output: acceptedInvite);

                foreach (var i in canceledInvites)
                {
                    x.Update(i, i);
                }

                return(x.Build());
            }).Build();
            var factory = ModelFactoryMockBuilder.Create()
                          .CreateMembership(invitingGuild, invitedMember, startedMembership).Build();
            var sut = new AcceptInviteHandler(unit, factory);

            // act
            var result = await sut.Handle(command, default);

            // assert
            result.Should().NotBeNull().And.BeOfType <SuccessResult>();
            result.Success.Should().BeTrue();
            result.Errors.Should().BeEmpty();
            result.As <SuccessResult>().StatusCode.Should().Be(StatusCodes.Status200OK);
            result.Data.Should().NotBeNull().And.BeOfType <InviteTestProxy>();
            result.Data.As <Invite>().Id.Should().Be(acceptedInvite.Id);
            result.Data.As <Invite>().Status.Should().Be(InviteStatuses.Accepted)
            .And.Be(acceptedInvite.Status);

            invitedMember.Should().NotBeOfType <NullMember>();
            invitedMember.IsGuildLeader.Should().BeFalse();
            invitedMember.GetGuild().Should().Be(invitingGuild);

            invitingGuild.Should().NotBeOfType <NullGuild>();
            invitingGuild.Members.Should().Contain(invitedMember);

            finishedMembership.ModifiedDate.Should().NotBeNull()
            .And.Be(invitedMember.GetLastFinishedMembership().ModifiedDate);
            canceledInvites.Should().HaveCount(canceledCount)
            .And.OnlyContain(x => x.Status == InviteStatuses.Canceled);
            promotedMember.Should().NotBeNull().And.BeOfType <MemberTestProxy>();
            promotedMember.IsGuildLeader.Should().Be(!invitedMember.IsGuildLeader);
        }