public override void  updateItem(GameObject item, int index)
    {
        GuildBuildView   button = item.GetComponent <GuildBuildView> ();
        GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSidList[index]);

        button.initBuild(sample.sid, true, () => {
            (fatherWindow as GuildBuildWindow).updateInfo(sample);
            MaskWindow.UnlockUI();
        });
    }
    public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as GuildBuildWindow).buildItem);
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        GuildBuildView button = nodeList [i].GetComponent <GuildBuildView> ();

        button.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
        button.fatherWindow         = fatherWindow;
        GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSidList[i]);

        button.initBuild(sample.sid, true, () => {
            (fatherWindow as GuildBuildWindow).updateInfo(sample);
            MaskWindow.UnlockUI();
        });
//		if (i == 0) {
//			(fatherWindow as GuildBuildWindow).init (sample);
//		}
    }