public void SetHanldWorld(GuidePointHanld.HanldType hanldType, Vector3 position) { pointHanldPanel.SetWorld(hanldType, position); }
/** 点击手 */ public void SetHanld(GuidePointHanld.HanldType hanldType, Vector2 anchorPos) { pointHanldPanel.Set(hanldType, anchorPos); pointHanldPanel.gameObject.SetActive(true); }