protected GuiMenu SetState(T state) { if (IsInState(state) == true) { return(CurrentMenu); } InputManager.FlushInput(); // hide previous menu if any GuiMenu menu = CurrentMenu; if (menu != null) { menu.HideMenu(); } // set new state m_CurrentState = state; // inform sub-classes OnStateChanged(); // get current menu return(CurrentMenu); }
public static void OnGuiCreation(GuiMenu guiMenu, int guiTypeCode) { if (Phi.Instance.GuiManager.GuiCreationEvent != null) { Phi.Instance.GuiManager.GuiCreationEvent(Phi.Instance, new EventGui(guiMenu, (EventGui.GuiType)guiTypeCode)); } }
// GUIVIEW INTERFACE protected override void OnViewInit() { base.OnViewInit(); for (int idx = 0; idx < PPIDailyRewards.DAYS_PER_CYCLE; ++idx) { m_Days[idx] = new Day(Layout.GetWidget("Day_" + idx)); } // run watch dog Transform parent = transform.parent; while (parent != null) { GuiMenu menu = parent.GetComponent <GuiMenu>(); if (menu == null) { parent = parent.parent; } else { menu.gameObject.AddComponent <DailyRewardsWatchDog>(); break; } } }
static bool OpenMenu(E_MenuState state) { if (CanChangeToState(state) == false) { return(false); } GuiMenu menu = m_Instance.SetState(state); if (menu == null) { return(false); } m_Instance.UpdateHudVisibility(false); if (menu.IsInitialized == false) { menu.InitMenu(m_Instance); } menu.ShowMenu(); return(true); }
public static void UnregisterMenu(GuiMenu menu) { if (Instance == null) { return; } m_Instance.DeactivateAction(m_Instance.m_ActiveAction); }
public bool MenuSelectionByID(string strMenuID) { GuiSession SapSession = getCurrentSession(); GuiMenu menu = (GuiMenu)SapSession.ActiveWindow.FindById(strMenuID, "GuiMenu"); menu.Select(); return(true); }
public static T FindDescendantByProperty <T>(this GuiMenu Menu, Func <T, bool> Property = null) where T : class { if (Property == null) { Property = new Func <T, bool>(t => true); } return(findDescendantByPropertyTemplate <T>(Menu.Children, Property)); }
//zakomentovane, nebude se asi pouzivat (cisla zatim staci).pokud se odkomentuje, je treba pridat k widgetu sprite pro ikonu ("GadgetIcon"). /*void SetGadgetsSprites() * { * //TODO: zobrazovani itemu muze byt matouci, pokud je obsazeno mene slotu tak se to v gadgetech collapsuje a obsazuji se nejprve prvni, pak druhy, etc (i dyz je v equipu obsazen napr druhy a treti) * //zjisti ktery item je ve kterem slotu. * //GuiHUD.Instance.Gadgets jeste nejsou inicializovene takze to zjistitme z ppi * List<PPIItemData> equipedItems = PPIManager.Instance.GetLocalPPI().EquipList.Items; * for(int i = 0; i < GuiOptions.GadgetButtons.Length; i++) * { * string gName = gadgetDummnyName + (i+1); * CustomControl c = m_Controls.Find(f => f.m_Name == gName); * //E_ItemID itemID = GuiHUD.Instance.Gadgets.Gadgets[i]; * PPIItemData itmData = equipedItems.Find(f => f.EquipSlotIdx == i); * E_ItemID itemID = itmData.ID; * GUIBase_Sprite s = GuiBaseUtils.GetChildSprite( c.m_WidgetDummy, "GadgetIcon" ); * if(itemID != E_ItemID.None) * { * ItemSettings itmSet = ItemSettingsManager.Instance.Get(itemID); * s.Widget.CopyMaterialSettings(itmSet.HudWidget); * s.Widget.FadeAlpha = 1.0f; //Show * } * else * { * s.Widget.FadeAlpha = 0f; //hide * } * } * }*/ protected override void OnViewHide() { GuiBaseUtils.RegisterButtonDelegate(m_ScreenLayout, "ResetButton", null, null); GuiBaseUtils.RegisterButtonDelegate(m_ScreenLayout, "Back_Button", null, null); GuiMenu menu = Owner as GuiMenu; if (menu != null) { menu.SetOverlaysVisible(true); menu.SetBackgroundVisibility(true); } }
protected override void OnViewHide() { RegisterButtonDelegate(CLOSE_BUTTON, null, null); GuiMenu menu = Owner as GuiMenu; if (menu != null) { menu.SetOverlaysEnabled(true); menu.SetBackgroundVisibility(true); } base.OnViewHide(); }
protected override void OnViewShow() { base.OnViewShow(); GuiMenu menu = Owner as GuiMenu; if (menu != null) { menu.SetOverlaysEnabled(false); menu.SetBackgroundVisibility(false); } RegisterButtonDelegate(CLOSE_BUTTON, null, (inside) => { Owner.Back(); }); }
protected override void Initialize() { Program.LogAgmnt("MainGame", $"loading config", "Logic"); Config = ConfigLoader.Load($"{Content.RootDirectory}\\Config.mm"); IsMouseVisible = Config.Get <bool>("EnableMouse"); /* The GUI is added in initialize because it depends on the GraphicsDevice wich is not yet available in the constructor. */ if (Config.Get <bool>("EnableDebugText")) { gui = new GuiMenu(this); gui.Show(); } base.Initialize(); }
protected override void OnActiveScreen(string screenName) { GuiMenu frontend = Owner as GuiMenu; if (string.IsNullOrEmpty(screenName) == false && (frontend == null || frontend.ScreenStackDepth >= 1)) { Layout.Show(IsVisible); base.OnActiveScreen(screenName); } else { Layout.Show(false); } }
protected override void OnViewShow() { GuiMenu menu = Owner as GuiMenu; if (menu != null) { menu.SetBackgroundVisibility(false); menu.SetOverlaysVisible(false); } InitTempPositions(); //SetGadgetsSprites(); //TODO: nefunguje tak jak bych si predstavoval, doresit logiku ShowSchemeSpecificSprites(); GuiBaseUtils.RegisterButtonDelegate(m_ScreenLayout, "ResetButton", null, ResetButtonDelegate); GuiBaseUtils.RegisterButtonDelegate(m_ScreenLayout, "Back_Button", null, ConfirmButtonDelegate); }
public static void MenuSelect(string id, GuiMenu menu, GuiSession session) { if (menu == null && string.IsNullOrEmpty(id)) { throw new Exception("Parameters for the Target object not provided: id or GuiMenu object"); } if (session == null) { throw new Exception("SAP session parameter is required and was not provided."); } if (menu == null) { menu = (GuiMenu)(session).FindById(id); } menu.Select(); }
static bool OpenMenu(E_MenuState state) { GuiMenu menu = PrepareMenu(state); if (menu == null) { return(false); } if (menu.IsInitialized == false) { menu.InitMenu(m_Instance); } menu.ShowMenu(); return(true); }
protected override void OnViewShow() { base.OnViewShow(); GuiMenu menu = Owner as GuiMenu; if (menu != null) { menu.SetOverlaysVisible(false); menu.SetBackgroundVisibility(false); } m_Prize = 0; m_SlotMachine.Activate(); m_ChipsLabel = GuiBaseUtils.GetControl <GUIBase_Label>(Layout, CHIPS_LABEL); m_GoldsLabel = GuiBaseUtils.GetControl <GUIBase_Label>(Layout, GOLDS_LABEL); m_JackpotLabel = GuiBaseUtils.GetControl <GUIBase_Label>(Layout, JACKPOT_LABEL); m_CloseButton = GuiBaseUtils.RegisterButtonDelegate(Layout, CLOSE_BUTTON, () => { StartCoroutine(Close_Coroutine()); }, null); m_SpinButton = GuiBaseUtils.RegisterButtonDelegate(Layout, SPIN_BUTTON, () => { StartCoroutine(Spin_Coroutine()); }, null); m_BuyChipsButton = GuiBaseUtils.RegisterButtonDelegate(Layout, BUYCHIPS_BUTTON, () => { StartCoroutine(BuyChips_Coroutine()); }, null); PlayerPersistantInfo ppi = PPIManager.Instance.GetLocalPPI(); m_CloseButton.IsDisabled = false; if (ppi.Chips <= 0) { StartCoroutine(BuyChips_Coroutine()); } // make sure we have correct value displayed Jackpot = m_Jackpot; RefreshValues(); UpdateButtons(); }
// PUBLIC MEMBERS public static void RegisterMenu(GuiMenu menu) { if (menu == null) { return; } // ensure WILL create new instance here if (Instance == null) { return; } if (m_Instance.m_GuideData.Menu != null) { return; } m_Instance.m_GuideData.Menu = menu; m_Instance.m_IsDirty = true; }
public override void OnInitMenus() { GuiMenu mnu = new GuiMenu("miningStoreMenu"); mnu.Picture = "gameScreen.Storage"; mnu.Location = new Point(120, 40); mnu.TextureArea = new Rectangle(0, 0, 680, 420); GameEngine.Instance.GuiMenuModule.Add(mnu.Id, mnu); GuiButtonInfo btn = new GuiButtonInfo("miningStoreMenu", new Rectangle(80, 378, 61, 40), "Switch store", "", true); btn.Params.Add("SwitchStore", new GuiButtonParamExecuteModuleMethod("SwitchStore", GetType().ToString())); mnu.Buttons.Add(GetType().Name + ".SwitchStore", btn); mnu = new GuiMenu("miningStoreItemMenu"); mnu.Picture = ""; mnu.Location = new Point(560 + 120, 0 + 40); mnu.TextureArea = new Rectangle(0, 0, 101, 334); GameEngine.Instance.GuiMenuModule.Add(mnu.Id, mnu); SwitchStore(); SwitchStore(); }
private void GameUpdate() { // Check if we're editing a storage module game = (GameStateGame)gameState; activeModule = game.mActiveModule; menuSystem = game.mMenuSystem; activeMenu = menuSystem.getCurrentMenu(); if (activeModule != null && activeModule.getCategory() == Module.Category.Storage) { if (activeMenu == menuSystem.mMenuEdit && !menuSetUp) { SetupEditMenu(activeModule); menuSetUp = true; } } else { menuSetUp = false; } RedirectCharacters(); }
void LateUpdate() { if (--m_HACK_FrameCount > 0) { return; } if (CloudUser.instance.isUserAuthenticated == false) { ShowLoginMenu(); } else if (IsVisible == false) { ShowMainMenu(); } GuiMenu menu = CurrentMenu; if (menu != null) { menu.UpdateMenu(); } }
protected override void OnViewHide() { StopAllCoroutines(); // allow update next time m_UpdatingJackpot = false; GuiBaseUtils.RegisterButtonDelegate(Layout, CLOSE_BUTTON, null, null); GuiBaseUtils.RegisterButtonDelegate(Layout, SPIN_BUTTON, null, null); GuiBaseUtils.RegisterButtonDelegate(Layout, BUYCHIPS_BUTTON, null, null); m_SlotMachine.Deactivate(); GuiMenu menu = Owner as GuiMenu; if (menu != null) { menu.SetOverlaysVisible(true); menu.SetBackgroundVisibility(true); } base.OnViewHide(); }
void LateUpdate() { if (CurrentState == E_MenuState.Loading) { return; } if (--m_HACK_FrameCount > 0) { return; } // open loading menu GuiMenu menu = SetState(E_MenuState.Loading); if (menu != null) { if (menu.IsInitialized == false) { menu.InitMenu(this); } menu.ShowMenu(); } }
void LateUpdate() { if (IsHudVisible == true) { Hud.OnLateUpdate(); } if (IsVisible == false) { return; } if (CurrentMenu == null) { return; } GuiMenu menu = CurrentMenu; if (menu != null) { menu.UpdateMenu(); } }
public static IEnumerable <T> FindAllByName <T>(this GuiMenu Menu, string Name) where T : class { return(findAllByNameTemplate <T>(Name, Menu.FindAllByName)); }
public EventGui(GuiMenu guiMenu, GuiType guiType) { GuiMenu = guiMenu; Type = guiType; }
public override void OnRenderInterface(Microsoft.DirectX.Direct3D.Sprite Overlay) { GuiMenu mnu = GameEngine.Instance.GuiMenuModule["factoryMenu"]; TextureManagerItem it; if (BuildQueueIndex != -1 && BuildProgress > -1) { StoreItem sit = GameEngine.Instance.ItemTemplates[BuildQueue[BuildQueueIndex].ItemId]; GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, sit.Title, new Rectangle(mnu.Location.X, mnu.Location.Y + 40, 200, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.Green); if (GameEngine.Instance.GuiTextures.ContainsKey("placeholder")) { it = GameEngine.Instance.mainTextures.GetTexture(GameEngine.Instance.GuiTextures["placeholder"].textureIdx); if (it != null && it.Texture != null) { Overlay.Transform = Matrix.Identity; Overlay.Draw(it.Texture, new Rectangle(0, 0, 200, 125), new Vector3(0, 0, 0), new Vector3(mnu.Location.X, mnu.Location.Y + 69, 0), Color.FromArgb(255, 13, 13, 13).ToArgb()); } } if (GameEngine.Instance.GuiTextures.ContainsKey(sit.Picture)) { it = GameEngine.Instance.mainTextures.GetTexture(GameEngine.Instance.GuiTextures[sit.Picture].textureIdx); if (it != null && it.Texture != null) { Overlay.Transform = Matrix.Identity; Overlay.Draw(it.Texture, new Rectangle(sit.TextureArea.Width * ((BuildProgress * 3) / sit.BuildTime + 1), 0, sit.TextureArea.Width, sit.TextureArea.Height), new Vector3(sit.TextureArea.Width, 0, 0), new Vector3(mnu.Location.X + 200, mnu.Location.Y + 69, 0), Color.White.ToArgb()); } } } if (HasAOC) { if (GameEngine.Instance.GuiTextures.ContainsKey("gameScreen.Production.AOC")) { it = GameEngine.Instance.mainTextures.GetTexture(GameEngine.Instance.GuiTextures["gameScreen.Production.AOC"].textureIdx); if (it != null && it.Texture != null) { Overlay.Transform = Matrix.Identity; Overlay.Draw(it.Texture, new Rectangle(0, 0, 305, 58), new Vector3(0, 0, 0), new Vector3(mnu.Location.X + 366, mnu.Location.Y + 350, 0), Color.White.ToArgb()); } } // TODO: Render the real AOC blink if (GameEngine.Instance.GuiTextures.ContainsKey("gameScreen.Storage.ItemBlink")) { it = GameEngine.Instance.mainTextures.GetTexture(GameEngine.Instance.GuiTextures["gameScreen.Storage.ItemBlink"].textureIdx); if (it != null && it.Texture != null) { Overlay.Transform = Matrix.Identity; Overlay.Draw(it.Texture, new Rectangle(8 + 42 * ((Environment.TickCount / 70) % 10), 8, 7, 4), new Vector3(0, 0, 0), new Vector3(mnu.Location.X + 366 + 58, mnu.Location.Y + 350 + 22, 0), Color.Red.ToArgb()); Overlay.Draw(it.Texture, new Rectangle(8 + 42 * ((Environment.TickCount / 70) % 10), 8, 7, 4), new Vector3(0, 0, 0), new Vector3(mnu.Location.X + 366 + 58, mnu.Location.Y + 350 + 21, 0), Color.Red.ToArgb()); } } } else { GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, "LEADER", new Rectangle(mnu.Location.X + 364, mnu.Location.Y + 349, 90, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.Red); GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, "RANK", new Rectangle(mnu.Location.X + 364, mnu.Location.Y + 369, 90, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.Red); GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, "STAFF", new Rectangle(mnu.Location.X + 364, mnu.Location.Y + 389, 90, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.Red); if (ProductionTeam == null) { GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, "None", new Rectangle(mnu.Location.X + 454, mnu.Location.Y + 349, 218, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.White); } else { GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, ProductionTeam.TeamLeader, new Rectangle(mnu.Location.X + 454, mnu.Location.Y + 349, 218, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.White); GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, ProductionTeam.GetTeamRank(), new Rectangle(mnu.Location.X + 454, mnu.Location.Y + 369, 218, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.White); GameEngine.Instance.GuiFonts["fntGui"].DXFont.DrawText(Overlay, ProductionTeam.TeamSize.ToString(), new Rectangle(mnu.Location.X + 454, mnu.Location.Y + 389, 218, 20), DrawTextFormat.Left | DrawTextFormat.VerticalCenter, Color.White); } } }
public override void OnInitMenus() { GuiMenu mnu = new GuiMenu("factoryMenu"); mnu.Picture = "gameScreen.Production"; mnu.Location = new Point(120, 40); mnu.TextureArea = new Rectangle(0, 0, 680, 420); GameEngine.Instance.GuiMenuModule.Add(mnu.Id, mnu); GuiButtonInfo btn = new GuiButtonInfo("factoryMenu", new Rectangle(298, 368, 60, 40), "Send Team To Bay", "", true); btn.Params.Add("EvictTeam", new GuiButtonParamExecuteModuleMethod("EvictTeam", GetType().ToString())); mnu.Buttons.Add(GetType().Name + ".EvictTeam", btn); mnu = new GuiMenu("factoryMenuItems"); mnu.Picture = ""; mnu.Location = new Point(560 + 120, 0 + 40); mnu.TextureArea = new Rectangle(0, 0, 101, 334); GameEngine.Instance.GuiMenuModule.Add(mnu.Id, mnu); Dictionary <string, bool> pomQueue = new Dictionary <string, bool>(BuildQueue.Count); int i; for (i = 0; i < BuildQueue.Count; i++) { pomQueue.Add(BuildQueue[i].ItemId, BuildQueue[i].Repeat); } i = -1; foreach (KeyValuePair <string, StoreItem> sit in GameEngine.Instance.ItemTemplates) { if (sit.Value.Type != ItemType.Mineral) { i++; if (sit.Value.Researched) { btn = new GuiButtonInfo("miningStoreItemMenu", new Rectangle((i / 16) * 42 + 7, (i % 16 * 20) + 7, 42, 20), sit.Value.Title, "gameScreen.Storage.ItemBlink", true, 1, 100); if (!pomQueue.ContainsKey(sit.Key)) { btn.PictureColor = Color.Red; } else { if (pomQueue[sit.Key]) { btn.PictureColor = Color.Green; } else { btn.PictureColor = Color.Yellow; } } GuiButtonParamExecuteModuleMethod par = new GuiButtonParamExecuteModuleMethod("CycleQueueItem", GetType().ToString()); par.methodParams.Add(new MethodParamInfo(typeof(string).ToString(), sit.Key)); btn.Params.Add("CycleQueueItem", par); mnu.Buttons.Add(GetType().Name + ".CycleQueueItem." + sit.Key, btn); } } } //366,350 // btn = new GuiButtonInfo("factoryMenu", new Rectangle(366+58-8, 350+31-8, 15, 12), "AOC status", "gameScreen.Storage.ItemBlink", true, 10, 100); // mnu.Buttons.Add(btn); }
/// <summary> /// Cycles item in the build queue - not building -> building 1 -> building inf. /// </summary> /// <param name="itemId">Item ID</param> public void CycleQueueItem(string itemId) { int idx = -1; for (int i = 0; i < BuildQueue.Count; i++) { if (BuildQueue[i].ItemId == itemId) { idx = i; break; } } GuiMenu mnu = null; GuiButtonInfo btn = null; if (GameEngine.Instance.GuiMenuModule.ContainsKey("factoryMenuItems")) { mnu = GameEngine.Instance.GuiMenuModule["factoryMenuItems"]; foreach (KeyValuePair <string, GuiButtonInfo> cur in mnu.Buttons) { if (((GuiButtonParamExecuteModuleMethod)cur.Value.Params["CycleQueueItem"]).methodParams[0].Value == itemId) { btn = cur.Value; break; } } } if (idx == -1) // not building -> build 1 { AddQueueItem(itemId, false); if (btn != null) { btn.PictureColor = Color.Yellow; } } else { if (BuildQueue[idx].Repeat) { if (BuildQueueIndex == idx) { BuildProgress = 0; } if (BuildQueueIndex >= idx) { BuildQueueIndex--; } BuildQueue.RemoveAt(idx); if (btn != null) { btn.PictureColor = Color.Red; } } else { BuildQueue[idx].Repeat = true; if (btn != null) { btn.PictureColor = Color.Green; } } } }
/// <summary> /// Handles factorys work cycle /// </summary> public override void OnNextTurn() { if (BuildQueueIndex == -1 && BuildQueue.Count > 0) { BuildQueueIndex = 0; BuildProgress = 0; if (HasAOC) { lastProductionMark = GameEngine.Instance.CurrentCycle + GameEngine.Instance.CurrentYear * 1000; BuildProgress = -1; } } #if DebugStations if (BuildQueueIndex != -1) { Console.WriteLine("Factory module on station '" + parent.Title + "' \r\n\thas a work cycle (Build progress " + BuildProgress.ToString() + " of " + GameEngine.Instance.ItemTemplates[BuildQueue[BuildQueueIndex].ItemId].BuildTime.ToString() + ")."); } #endif if (BuildQueueIndex != -1 && (GameEngine.Instance.CurrentCycle + GameEngine.Instance.CurrentYear * 1000 - lastProductionMark) >= productionPrepareTime) { if (!resourcesReady && Store != null) { StoreItem it = GameEngine.Instance.ItemTemplates[BuildQueue[BuildQueueIndex].ItemId]; bool isOk = true; foreach (FactoryResource res in it.Resources) { isOk &= Store.CheckStorage( GameEngine.Instance.ItemTemplates[res.itemId].Type != ItemType.Mineral, res.itemId, res.amount); } if (isOk) { foreach (FactoryResource res in it.Resources) { isOk &= Store.RemoveFromStorage( GameEngine.Instance.ItemTemplates[res.itemId].Type != ItemType.Mineral, res.itemId, res.amount); } resourcesReady = true; } } if (resourcesReady) { if (ProductionTeam != null) { BuildProgress += ProductionTeam.GetProductionValue(); } else { if (HasAOC) { BuildProgress += 200; } } if (BuildProgress >= GameEngine.Instance.ItemTemplates[BuildQueue[BuildQueueIndex].ItemId].BuildTime) { Store.AddToStorage(true, BuildQueue[BuildQueueIndex].ItemId, 1); #if DebugStations if (BuildQueueIndex != -1) { Console.WriteLine("Item " + GameEngine.Instance.ItemTemplates[BuildQueue[BuildQueueIndex].ItemId].Title + " built."); } #endif if (!BuildQueue[BuildQueueIndex].Repeat) { GuiMenu mnu = null; GuiButtonInfo btn = null; if (GameEngine.Instance.GuiMenuModule.ContainsKey("factoryMenuItems")) { mnu = GameEngine.Instance.GuiMenuModule["factoryMenuItems"]; foreach (KeyValuePair <string, GuiButtonInfo> cur in mnu.Buttons) { if (((GuiButtonParamExecuteModuleMethod)cur.Value.Params["CycleQueueItem"]).methodParams[0].Value == BuildQueue[BuildQueueIndex].ItemId) { btn = cur.Value; break; } } btn.PictureColor = Color.Red; } BuildQueue.RemoveAt(BuildQueueIndex); } else { BuildQueueIndex++; } resourcesReady = false; BuildProgress = 0; if (HasAOC) { lastProductionMark = GameEngine.Instance.CurrentCycle + GameEngine.Instance.CurrentYear * 1000; BuildProgress = -1; } } } } if (BuildQueueIndex >= BuildQueue.Count) { if (BuildQueue.Count > 0) { BuildQueueIndex = 0; } else { BuildQueueIndex = -1; } } }
public EventGui(GuiMenu guiMenu, GuiType guiType) { this.GuiMenu = guiMenu; this.Type = guiType; }
public static void OnGuiCreation(GuiMenu guiMenu, int guiTypeCode) { if (Phi.Instance.GuiManager.GuiCreationEvent != null) Phi.Instance.GuiManager.GuiCreationEvent(Phi.Instance, new EventGui(guiMenu, (EventGui.GuiType)guiTypeCode)); }
public static T FindById <T>(this GuiMenu Menu, string Id) where T : class { return(findByIdTemplate <T>(Id, Menu.FindById)); }