Beispiel #1
0
    protected void Add(string text, int size, bool bold, string color, GuiRendererControl control)
    {
        RichTextFormatter textFormatter = RichTextFormatter.For(text);

        if (color.Length > 0)
        {
            textFormatter.SetColor(color);
        }
        if (bold)
        {
            textFormatter.SetBold();
        }
        textFormatter.SetSize(Pixels.GetDensityIndependentPixels(size));
        text = textFormatter.Format();

        GuiPosition            position            = lastGuiElement == null ? firstPosition : defaultPosition;
        GuiTextRendererBuilder textRendererBuilder = new GuiTextRendererBuilder().WithRichText(text).InPosition(position, lastGuiElement);

        if (control != null)
        {
            textRendererBuilder.WithControl(control);
        }

        lastGuiElement = textRendererBuilder.Get();
        manager.AddElement(new GuiStaticElement(lastGuiElement));
    }
Beispiel #2
0
    private void handleLocalEnd()
    {
        GamePoints finalPoints = points.GetPoints();

        if (network != null)
        {
            network.LocalEndPoints(finalPoints);
        }

        SocialManager.BackgroundActions.ReportMatchEnd(points, playersPoints.PlayersCount > 1);

        PointsHistory pointsHistory = PointsHistoryFactory.GetForCurrentMap();

        pointsHistory.AddPoints(finalPoints);
        GamePoints maxPoints = pointsHistory.GetMaxPoints();

        gui.AddElement(GuiElementFactory.GetEndElement(maxPoints, backToMenuButton, showRankingButton));
        playersPoints.DisplayEndView();
    }
Beispiel #3
0
    void Start()
    {
        gui          = new GuiManager();
        movements    = new List <MovementManager>();
        timeCounters = new List <TimeCounter>();

        GameStorage <NetworkEntityPlaying> networkEntityPlayingStorage = GameStorageKeys.NetworkEntityPlaying;

        if (networkEntityPlayingStorage.Exists())
        {
            network = networkEntityPlayingStorage.Get();
            networkEntityPlayingStorage.Delete();
            network.LocalMapLoaded();
        }

        input = new InputManager(NextStationSelector, network);

        GuiPlayersPointsElement playersPoints = new GuiPlayersPointsElement();

        gui.AddElement(playersPoints);

        LocalTrainSetuper localTrainSetuper = TrainSetuperFactory.On(this.gameObject).Local();

        localTrainSetuper.Setup();
        Train train = localTrainSetuper.Get();

        movements.Add(getMovementFor(train, isLocalTrain: true, networkPlayer: null, playersPoints: playersPoints, network: network));

        NetworkTrainSetuper networkTrainSetuper = TrainSetuperFactory.On(this.gameObject).Network();

        networkTrainSetuper.Setup();
        NetworkTrainPlayer[] networkPlayers = networkTrainSetuper.Get();
        foreach (NetworkTrainPlayer networkPlayer in networkPlayers)
        {
            movements.Add(getMovementFor(networkPlayer.Train, isLocalTrain: false, networkPlayer: networkPlayer, playersPoints: playersPoints, network: network));
        }
    }
Beispiel #4
0
    void Start()
    {
        gui = new GuiManager();
        movements = new List<MovementManager>();
        timeCounters = new List<TimeCounter>();

        GameStorage<NetworkEntityPlaying> networkEntityPlayingStorage = GameStorageKeys.NetworkEntityPlaying;
        if (networkEntityPlayingStorage.Exists()) {
            network = networkEntityPlayingStorage.Get();
            networkEntityPlayingStorage.Delete();
            network.LocalMapLoaded();
        }

        input = new InputManager(NextStationSelector, network);

        GuiPlayersPointsElement playersPoints = new GuiPlayersPointsElement();
        gui.AddElement(playersPoints);

        LocalTrainSetuper localTrainSetuper = TrainSetuperFactory.On(this.gameObject).Local();
        localTrainSetuper.Setup();
        Train train = localTrainSetuper.Get();
        movements.Add(getMovementFor(train, isLocalTrain: true, networkPlayer: null, playersPoints: playersPoints, network: network));

        NetworkTrainSetuper networkTrainSetuper = TrainSetuperFactory.On(this.gameObject).Network();
        networkTrainSetuper.Setup();
        NetworkTrainPlayer[] networkPlayers = networkTrainSetuper.Get();
        foreach (NetworkTrainPlayer networkPlayer in networkPlayers) {
            movements.Add(getMovementFor(networkPlayer.Train, isLocalTrain: false, networkPlayer: networkPlayer, playersPoints: playersPoints, network: network));
        }
    }
Beispiel #5
0
    private MovementManager getMovementFor(Train train, bool isLocalTrain, NetworkTrainPlayer networkPlayer, GuiPlayersPointsElement playersPoints, NetworkEntityPlaying network)
    {
        float     rotationSpeed    = train.RotationSpeed;
        float     translationSpeed = train.TranslationSpeed * GameMapSizeFactor.GetFactorForCurrentMapRelativeToFirstMap();
        int       maxPassengers    = train.MaxPassengers;
        Transform mover            = train.transform.parent ?? train.transform;

        TransformOperations.To(mover).SetRotationTo(FirstStation.transform.position);

        Route route = new Route();

        route.Add(null);
        route.Add(FirstStation);

        if (isLocalTrain)
        {
            FirstStation.StartHighlight();
        }

        Player player = networkPlayer == null?PlayerFactory.CreateLocal(train) : networkPlayer;

        TrainPassengersLimit trainPassengersLimit = TrainPassengersLimitFactory.Get(TrainPassengersLimitType);

        trainPassengersLimit.SetLimit(maxPassengers);
        TrainPassengers passengers = new TrainPassengers(trainPassengersLimit, player);

        TimeCounter timeCounter = new TimeCounter();

        timeCounters.Add(timeCounter);

        CurrentPoints points = new CurrentPoints(CurrentMap.GetCurrentMap(), passengers, timeCounter);

        playersPoints.AddPoints(player, points);

        GuiButtonRendererControl backToMenuButton  = null;
        GuiButtonRendererControl showRankingButton = null;

        Movement firstMovement, normalMovement, goOutMovement;

        if (isLocalTrain)
        {
            Camera  camera       = Camera.main;
            Vector3 cameraOffset = -(mover.position - camera.transform.position);

            firstMovement = new ParallelMovement()
                            .AddMovement(new TranslationMovement(mover, translationSpeed, TranslationStartStepType, TERRESTRIAL))
                            .AddMovement(new TranslationMovement(camera.transform, translationSpeed, TranslationStartStepType, TERRESTRIAL, cameraOffset));
            //firstMovement.Update(FirstStation.transform.position);

            normalMovement = new SequentialMovement()
                             .AddMovement(new RotationMovement(mover, rotationSpeed, RotationDefaultStepType, TERRESTRIAL))
                             .AddMovement(new ParallelMovement()
                                          .AddMovement(new TranslationMovement(mover, translationSpeed, TranslationDefaultStepType, TERRESTRIAL))
                                          .AddMovement(new TranslationMovement(camera.transform, translationSpeed, TranslationDefaultStepType, TERRESTRIAL, cameraOffset)));

            goOutMovement = new SequentialMovement()
                            .AddMovement(new RotationMovement(mover, rotationSpeed, RotationDefaultStepType, TERRESTRIAL))
                            .AddMovement(new TranslationMovement(mover, translationSpeed, TranslationDefaultStepType, TERRESTRIAL));

            MapCamera     trainCamera   = new TrainCamera(Camera.main);
            MapCamera     freeCamera    = new FreeCamera(Camera.main);
            CameraManager cameraManager = new CameraManager(trainCamera);

            backToMenuButton  = new GuiButtonRendererControl(() => Application.LoadLevel(SceneNames.MENU));
            showRankingButton = new GuiButtonRendererControl(() => SocialManager.ForegroundActions.ShowLeaderboard(CurrentMap.GetCurrentMap()));
            GuiButtonRendererControl setTrainCameraButton = new GuiButtonRendererControl(() => cameraManager.SetCamera(trainCamera));
            GuiButtonRendererControl setFreeCameraButton  = new GuiButtonRendererControl(() => cameraManager.SetCamera(freeCamera));

            gui.AddElement(new GuiHudElement(passengers, timeCounter));
            gui.AddElement(GuiElementFactory.GetSwitchCameraElement("Train\nCam", GuiPosition.DOWN_LEFT, setTrainCameraButton));
            gui.AddElement(GuiElementFactory.GetSwitchCameraElement("Free\nCam", GuiPosition.DOWN_RIGHT, setFreeCameraButton));

            input.AddLocal(route, cameraManager);
            input.AddButtons(backToMenuButton, showRankingButton, setTrainCameraButton, setFreeCameraButton);
        }
        else
        {
            firstMovement = new TranslationMovement(mover, translationSpeed, TranslationStartStepType, TERRESTRIAL);
            //firstMovement.Update(FirstStation.transform.position);

            goOutMovement = normalMovement = new SequentialMovement()
                                             .AddMovement(new RotationMovement(mover, rotationSpeed, RotationDefaultStepType, TERRESTRIAL))
                                             .AddMovement(new TranslationMovement(mover, translationSpeed, TranslationDefaultStepType, TERRESTRIAL));

            networkPlayer.SetRoute(route);
        }

        return(new MovementManager(FirstStation, LastStation, route, firstMovement, normalMovement, goOutMovement, passengers, timeCounter, points, gui, backToMenuButton, showRankingButton, isLocalTrain, playersPoints, network));
    }