void Start() { thrusters = new Thrusters(); //Automatically populate the Gui variable with the Gui script attached to the EmptyObject Gui using its Gui Tag Gui = GameObject.FindWithTag("Gui").GetComponent(typeof(GuiInGame)) as GuiInGame; }
// Use this for initialization void Start() { //Automatically populate the Gui variable with the Gui script attached to the EmptyObject Gui using its Gui Tag Gui = GameObject.FindWithTag("Gui").GetComponent(typeof(GuiInGame)) as GuiInGame; totalLandingPads = (GameObject.FindGameObjectsWithTag("LandingPad") as GameObject[]).Length; }
void Start() { //Automatically populate the Gui variable with the Gui script attached to the EmptyObject Gui using its Gui Tag Gui = GameObject.FindWithTag("Gui").GetComponent(typeof(GuiInGame)) as GuiInGame; }