Beispiel #1
0
        /// <summary>
        /// @Author Troy, Edited by Steven
        /// </summary>
        /// <param name="mainScreen"></param>
        private void CreateMenuControls(Screen mainScreen)
        {
            //Menu Name Label
            LabelControl menuNameLabel = new LabelControl();

            //NETWORKING
            //menuNameLabel.Text = "Lobby: " + game.roomInfo.RoomName;
            menuNameLabel.Text = "Lobby: ";

            menuNameLabel.Bounds = GuiHelper.MENU_TITLE_LABEL;
            mainScreen.Desktop.Children.Add(menuNameLabel);

            //Players Labels
            playersLabel = GuiHelper.CreateLabel("Players:",
                                                 UIConstants.LOBBY_PLAYER_LABEL.X, UIConstants.LOBBY_PLAYER_LABEL.Y - UIConstants.LOBBY_PLAYER_LABEL_SPACE,
                                                 UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height);
            mainScreen.Desktop.Children.Add(playersLabel);

            int i = 0;

            foreach (LabelControl ctrl in playerLabelList)
            {
                //ctrl.Text = playerNameList[i]; // Use if using the List<string> to store player names
                ctrl.Bounds = GuiHelper.CenterBound(
                    UIConstants.LOBBY_PLAYER_LABEL.X, UIConstants.LOBBY_PLAYER_LABEL.Y + i * UIConstants.LOBBY_PLAYER_LABEL_SPACE,
                    UIConstants.LOBBY_PLAYER_LABEL.Width, UIConstants.LOBBY_PLAYER_LABEL.Height);
                mainScreen.Desktop.Children.Add(ctrl);
                i++;
            }

            shipChoice_1.Changed += delegate(object sender, EventArgs arguments)
            {
                selectShipIcon(0);
            };
            shipChoice_2.Changed += delegate(object sender, EventArgs arguments)
            {
                selectShipIcon(1);
            };
            shipChoice_3.Changed += delegate(object sender, EventArgs arguments)
            {
                selectShipIcon(2);
            };

            createShipSelection(mainScreen);

            //Ready Up Button.
            OptionControl readyUpButton = GuiHelper.CreateOption("I'm Ready!",
                                                                 UIConstants.LOBBY_READY_BTN.X, UIConstants.LOBBY_READY_BTN.Y,
                                                                 UIConstants.LOBBY_READY_BTN.Width, UIConstants.LOBBY_READY_BTN.Height);

            mainScreen.Desktop.Children.Add(readyUpButton);

            //Start Game Button
            ButtonControl startGameButton = GuiHelper.CreateButton("Start Game",
                                                                   UIConstants.LOBBY_START_BTN.X, UIConstants.LOBBY_START_BTN.Y,
                                                                   UIConstants.LOBBY_START_BTN.Width, UIConstants.LOBBY_START_BTN.Height);

            startGameButton.Pressed += delegate(object sender, EventArgs arguments)
            {
                if (readyUpButton.Selected == true &&
                    (shipChoice_1.Selected == true || shipChoice_2.Selected == true || shipChoice_3.Selected == true))
                {
                    menuNameLabel.Text = "You are ready";
                }
                else
                {
                    menuNameLabel.Text = "You are not ready";
                }
            };
            if (!isLeader)
            {
                startGameButton.Enabled = false;
            }

            mainScreen.Desktop.Children.Add(startGameButton);

            //Cancel Button
            ButtonControl cancelGameButton = GuiHelper.CreateButton("Cancel",
                                                                    UIConstants.LOBBY_CANCEL_BTN.X, UIConstants.LOBBY_CANCEL_BTN.Y,
                                                                    UIConstants.LOBBY_CANCEL_BTN.Width, UIConstants.LOBBY_CANCEL_BTN.Height);

            cancelGameButton.Pressed += delegate(object sender, EventArgs arguments)
            {
                //NETWORKING
                //game.Communication.sendRoomExitRequest(game.Player, game.roomInfo.RoomNumber);
                game.EnterLobbyBrowserMenu();
            };
            mainScreen.Desktop.Children.Add(cancelGameButton);
        }