Beispiel #1
0
        /// <summary>Called when a button on the gamepad has been pressed</summary>
        /// <param name="button">Button that has been pressed</param>
        public void InjectButtonPress(Buttons button)
        {
            var newHeldButtons = _heldButtons | button;

            if (newHeldButtons == _heldButtons)
            {
                return;
            }
            _heldButtons = newHeldButtons;

            // If a control is activated, it will receive any input notifications
            if (_activatedControl != null)
            {
                _activatedControl.ProcessButtonPress(button);
                return;
            }

            // No control is activated, try the focused control before searching
            // the entire tree for a responder.
            var focusedControl = _focusedControl.Target;

            if (focusedControl != null)
            {
                if (focusedControl.ProcessButtonPress(button))
                {
                    _activatedControl = focusedControl;
                    return;
                }
            }

            // Focused control didn't process the notification, now let the desktop
            // control traverse the entire control tree is earch for a handler.
            if (_desktopControl.ProcessButtonPress(button))
            {
                _activatedControl = _desktopControl;
            }
        }