Beispiel #1
0
        public string CreateGuerrilla(guerrilla guerrillaDTO, string name)
        {
            try
            {
                Guerrilla guerrilla = new Guerrilla();
                guerrilla.Name      = guerrillaDTO.guerrillaName;
                guerrilla.Email     = guerrillaDTO.email;
                guerrilla.Faction   = guerrillaDTO.faction;
                guerrilla.Rank      = 0;
                guerrilla.Timestamp = 0;
                guerrilla.Available = true;
                _context.Guerrilla.Add(guerrilla);
                GuerrillaResources oil = new GuerrillaResources {
                    Guerrilla = guerrilla.Name, Quantity = 0, Resource = _oil
                };
                GuerrillaResources money = new GuerrillaResources {
                    Guerrilla = guerrilla.Name, Quantity = 0, Resource = _money
                };
                GuerrillaResources people = new GuerrillaResources {
                    Guerrilla = guerrilla.Name, Quantity = 0, Resource = _people
                };
                _context.GuerrillaResources.Add(oil);
                _context.GuerrillaResources.Add(money);
                _context.GuerrillaResources.Add(people);

                GuerrillaUnits bunker = new GuerrillaUnits {
                    Guerrilla = guerrilla.Name, Quantity = 0, Unit = _bunker
                };
                GuerrillaUnits assault = new GuerrillaUnits {
                    Guerrilla = guerrilla.Name, Quantity = 0, Unit = _assault
                };
                GuerrillaUnits engineer = new GuerrillaUnits {
                    Guerrilla = guerrilla.Name, Quantity = 0, Unit = _engineer
                };
                GuerrillaUnits tank = new GuerrillaUnits {
                    Guerrilla = guerrilla.Name, Quantity = 0, Unit = _tank
                };
                _context.GuerrillaUnits.Add(bunker);
                _context.GuerrillaUnits.Add(assault);
                _context.GuerrillaUnits.Add(engineer);
                _context.GuerrillaUnits.Add(tank);
                _context.SaveChanges();

                return(GetGuerrillaDTO(guerrilla.Name));
            }
            catch
            {
                throw;
            }
        }
Beispiel #2
0
        public string BuyUnits(string name, units units)
        {
            if (units.buildings == null)
            {
                units.buildings = new buildings();
            }
            if (units.army == null)
            {
                units.army = new army();
            }

            List <Unit> allUnits = _context.Unit.ToList();
            List <GuerrillaResources> guerrillaResources = _context.GuerrillaResources.Where(g => g.Guerrilla.Equals(name)).ToList();

            #region calculate costs
            int oilCost = units.army.assault * allUnits.Where(u => u.Name.Equals(_assault)).Single().Oil +
                          units.army.engineer * allUnits.Where(u => u.Name.Equals(_engineer)).Single().Oil +
                          units.army.tank * allUnits.Where(u => u.Name.Equals(_tank)).Single().Oil +
                          units.buildings.bunker * allUnits.Where(u => u.Name.Equals(_bunker)).Single().Oil;

            int moneyCost = units.army.assault * allUnits.Where(u => u.Name.Equals(_assault)).Single().Money +
                            units.army.engineer * allUnits.Where(u => u.Name.Equals(_engineer)).Single().Money +
                            units.army.tank * allUnits.Where(u => u.Name.Equals(_tank)).Single().Money +
                            units.buildings.bunker * allUnits.Where(u => u.Name.Equals(_bunker)).Single().Money;

            int peopleCost = units.army.assault * allUnits.Where(u => u.Name.Equals(_assault)).Single().People +
                             units.army.engineer * allUnits.Where(u => u.Name.Equals(_engineer)).Single().People +
                             units.army.tank * allUnits.Where(u => u.Name.Equals(_tank)).Single().People +
                             units.buildings.bunker * allUnits.Where(u => u.Name.Equals(_bunker)).Single().People;
            #endregion

            GuerrillaResources guerrillaOil    = guerrillaResources.Where(r => r.Resource.Equals(_oil)).Single();
            GuerrillaResources guerrillaMoney  = guerrillaResources.Where(r => r.Resource.Equals(_money)).Single();
            GuerrillaResources guerrillaPeople = guerrillaResources.Where(r => r.Resource.Equals(_people)).Single();
            if ((guerrillaOil.Quantity - oilCost) >= 0 && (guerrillaMoney.Quantity - moneyCost) >= 0 && (guerrillaPeople.Quantity - peopleCost) > 0)
            {
                if (units.army.assault > 0)
                {
                    GuerrillaUnits assaultNewUnits = new GuerrillaUnits();
                    assaultNewUnits.Guerrilla = name;
                    assaultNewUnits.Unit      = _assault;
                    assaultNewUnits.Quantity  = units.army.assault;
                    _context.GuerrillaUnits.Update(assaultNewUnits);
                }

                if (units.army.engineer > 0)
                {
                    GuerrillaUnits engineerNewUnits = new GuerrillaUnits();
                    engineerNewUnits.Guerrilla = name;
                    engineerNewUnits.Unit      = _engineer;
                    engineerNewUnits.Quantity  = units.army.engineer;
                    _context.GuerrillaUnits.Update(engineerNewUnits);
                }

                if (units.army.tank > 0)
                {
                    GuerrillaUnits tankNewUnits = new GuerrillaUnits();
                    tankNewUnits.Guerrilla = name;
                    tankNewUnits.Unit      = _tank;
                    tankNewUnits.Quantity  = units.army.tank;
                    _context.GuerrillaUnits.Update(tankNewUnits);
                }

                if (units.buildings.bunker > 0)
                {
                    GuerrillaUnits bunkerNewUnits = new GuerrillaUnits();
                    bunkerNewUnits.Guerrilla = name;
                    bunkerNewUnits.Unit      = _bunker;
                    bunkerNewUnits.Quantity  = units.buildings.bunker;
                    _context.GuerrillaUnits.Add(bunkerNewUnits);
                }

                guerrillaOil.Quantity    = guerrillaOil.Quantity - oilCost;
                guerrillaMoney.Quantity  = guerrillaMoney.Quantity - moneyCost;
                guerrillaPeople.Quantity = guerrillaPeople.Quantity - peopleCost;
                _context.GuerrillaResources.Update(guerrillaOil);
                _context.SaveChanges();
            }
            return(GetGuerrillaDTO(name));
        }